Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, they one shot anyone - in theory. In reality, you are down in exactly 2 seconds after engaging anything ranged, and the melee classes with better attack speed will laugh and dance around you as they mince you.
'They just need gear and then they're broken lol, l2p' is a sad counter-argument; first of all, if acquiring imba gear was that easy, nobody would play this game.
But let's assume the scenario that nobody has seen during playtest but it's everyone's argument for some reason: you have the greatest barb gear ever. Your swings are fast and accurate, you have monster health and great resistances.
Here's the thing: you are probably facing opponents with gear quality that matches yours. Sure, you turn any noob into a pulp in seconds but any class can do the same with good gear.
You can see now why this argument is terrible - most other classes do NOT need any gear to get going. Fighter is an exception but fighter fits most comps better than a Barb and they're much easier to gear.
So yeah, Barb does need a lot of help in it's current shape and form. Thankfully it's just an alpha so there's plenty of time to balance classes.
In terms of logic, barb is meant to counter any other melee class. Ranger and Wizard are the counter to barbs because of higher movement speed and ranged attacks obviously. Wizard are more handable because their attack are easier to dodge and are generally slower than a arrow. Ranger is the class to counter barb. Everytime a ranger hits you, you are getting slowed. Finally gapclosed to the archer and he will bring his 3 arrow combo. An experienced player will hit these most likely in your head (that ♥♥♥♥ happened in my last game. I was surprised that i could not reach the guy even after sneaking closer so that i just was around 2 weopon lenghts away from that guy + using rage. We both were geared).
Not in my experience. At the very least, a starter Barb will frag the hell out of most other starter classes. Even with just a grey Felling Axe and a couple solid perks, a naked Barb can slaughter players with a decent ambush.
Yeah thats the case with any class. They don't balance based off that.
As far as passive heal. Nah
Barb can easily fake a player to take a swing and connect with a head for 100+ damage. While also having full heavy armor. Get good.
Meant to quote teng
Ok dude. You saw a random video of a Barb hitting the training dummy for 150 and you think all is fine. Get the hell out lol
Fact is ( fact ; not theoretical and dreamt up situations, like your previous comment) that barb is the most unrewarding class to play right out of the gate and it's not even close.
You don't have range, you don't have speed. Utility near zero. Your only advantage over other classes is your high damage and your big health pool. Turns out you cannot possibly apply your high damage in pvp unless you're being assisted by others and/or you have monster gear. This is true for any other class; good gear and assist from others equals damage and kills.
So keep on playing your favourite class, I don't give a damn. Just don't come at me with ridiculous arguments like yours.
I am required by law to comment "skill issue" on this reply. I really hate to say this.
I will get back to your comment when they roll out the patch notes
You're likely hitting limbs, which do drastically lower damage than body or headshots. If you hit someone in the head with the starter axe and the +10 axe perk, they're gonna feel it.
This is actually spot on. Ran a ranger duo that wrecked everyone we came across and died once all test (to a ranger trio).
I would win every fight in melee vs barbs because of superior movespeed + superior spear range/moveset. Sure he could two-shot me, but I could two-shot headshot him just the same. If he did hit me I could just instaheal.
Not that he ever could, because the first stab basically roots him, and with spear I always hit first. When he's already the slowest class + swinging + got hit by a 2h melee = completely stuck.
If he rages I just X and kite for 4 seconds. The speed buff isn't enough to make up for having the lowest default speed, so he still can't gain ground (and they had about 2-3 seconds to survive if my partner was anywhere within line-of-sight targeting him).
Spear ranger absolutely destroys Barbs in melee. Speed + range + two shot. You're not the slowest class and you don't have to worry about hitting terrain with slow swings like the barb.
Unfortunately there's lots of noobs who have zero experience with melee games, who just don't understand how movespeed is king, or the basics of using it to their advantage.
Finally someone with actual game and matchup experience. I was getting kinda lonely among the 'git gud' oneliners.
Speed is everything, exactly. Some people may have had a few unfortunate deaths regarding barbarians when they started out, and it's likely the reason why they think barb is in a good spot. It's ok to be wrong.
Spear rangers are absolutely busted. I cannot possibly name any downside to playing a Ranger with Spear. Superior ranged damage and speed, melee damage and speed that's on par with dedicated masters of short-range combat, great utility, easy to play and understand. It's the clear winner of the test, no questions about it.