Dark and Darker

Dark and Darker

Need controlled swing direction
Mandatory:
Button for overheads.
Button for swing from left.
Button for swing from right.

... Otherwise, game sucks, won't play.

Would be nice:
Button for thrust attack.
Button for unarmed attack (kick and/or punch/bash/tackle)

... Otherwise, game might suck, but will still play.

And no, combos do not count. We've got evolved melee combat games out already (Chivalry, For Honor, etc.,) there's no excuse for crappy Skyrim-inspired combat anymore.
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Showing 1-15 of 26 comments
The Faceless Man Sep 30, 2022 @ 10:57am 
Originally posted by alan0n:
Your 'crappy skyrim-inspired combat' is from where some of the skill ceiling comes from. Id rather not have this rolled into a button masher myself. If you wont play anything that requires you to learn and get good...

Then bye, I wont miss you.
You're saying this game is supposed to have a skill ceiling? And you dislike games with higher skill ceilings?

... And you're telling me to get good? :steamfacepalm:
BUNGO Sep 30, 2022 @ 11:05am 
Originally posted by The Faceless Man:
Mandatory:
Button for overheads.
Button for swing from left.
Button for swing from right.

... Otherwise, game sucks, won't play.

Would be nice:
Button for thrust attack.
Button for unarmed attack (kick and/or punch/bash/tackle)

... Otherwise, game might suck, but will still play.

And no, combos do not count. We've got evolved melee combat games out already (Chivalry, For Honor, etc.,) there's no excuse for crappy Skyrim-inspired combat anymore.


Right, so you're telling me that Vermintide and Vermintide 2 weren't MASSIVELY successful games with really enjoyable combat without any of this?

We don't need directional combat in every game. I personally don't want it in this one. I like how the weapons are balanced around their swing length and wall impacts.

Meaning you have to be very aware of where you are fighting based on your weapon.

You can't use a 2h sword like a spear, you cant use a sword like a dagger, etc.

The "game sucks" comment is silly and childish
Last edited by BUNGO; Sep 30, 2022 @ 11:07am
Apate Oct 1, 2022 @ 7:58am 
Originally posted by The Faceless Man:
Mandatory:
Button for overheads.
Button for swing from left.
Button for swing from right.

... Otherwise, game sucks, won't play.

Would be nice:
Button for thrust attack.
Button for unarmed attack (kick and/or punch/bash/tackle)

... Otherwise, game might suck, but will still play.

And no, combos do not count. We've got evolved melee combat games out already (Chivalry, For Honor, etc.,) there's no excuse for crappy Skyrim-inspired combat anymore.

I agree they should change combat system.

Originally posted by alan0n:
Originally posted by The Faceless Man:
Mandatory:
Button for overheads.
Button for swing from left.
Button for swing from right.

... Otherwise, game sucks, won't play.

Would be nice:
Button for thrust attack.
Button for unarmed attack (kick and/or punch/bash/tackle)

... Otherwise, game might suck, but will still play.

And no, combos do not count. We've got evolved melee combat games out already (Chivalry, For Honor, etc.,) there's no excuse for crappy Skyrim-inspired combat anymore.
Then bye, I wont miss you.
You're already leaving the forum. Bey Bey.
Wish you the best of luck in lif.
Last edited by Apate; Oct 1, 2022 @ 8:22am
Lord_Abaddon Oct 1, 2022 @ 12:03pm 
Originally posted by RO0ZiE:
Originally posted by The Faceless Man:
Mandatory:
Button for overheads.
Button for swing from left.
Button for swing from right.

... Otherwise, game sucks, won't play.

Would be nice:
Button for thrust attack.
Button for unarmed attack (kick and/or punch/bash/tackle)

... Otherwise, game might suck, but will still play.

And no, combos do not count. We've got evolved melee combat games out already (Chivalry, For Honor, etc.,) there's no excuse for crappy Skyrim-inspired combat anymore.


Right, so you're telling me that Vermintide and Vermintide 2 weren't MASSIVELY successful games with really enjoyable combat without any of this?

We don't need directional combat in every game. I personally don't want it in this one. I like how the weapons are balanced around their swing length and wall impacts.

Meaning you have to be very aware of where you are fighting based on your weapon.

You can't use a 2h sword like a spear, you cant use a sword like a dagger, etc.

The "game sucks" comment is silly and childish

So historically you're quite incorrect on you can't use a two hand sword like a spear or a sword like a dagger.

When metal working improved and higher quality and lighter armor was developed most knights/solders who had swords would do what is called half-swording.

https://en.wikipedia.org/wiki/Half-sword

they would leave portions of their blade purposely dull for grab it and thrust it like a spear or dagger to penetrate plate armors.

Also while vermintide didn't have true direction combat fatshark did include light and heavy attacks which usually were either overhead strike for one and sweeping side attacks for the other. especially on two handers. most one handers instead would have either a downward chop or a thrust accompanying a swipe.
Last edited by Lord_Abaddon; Oct 1, 2022 @ 12:04pm
BUNGO Oct 1, 2022 @ 12:09pm 
Originally posted by Lord_Abaddon:
Originally posted by RO0ZiE:


Right, so you're telling me that Vermintide and Vermintide 2 weren't MASSIVELY successful games with really enjoyable combat without any of this?

We don't need directional combat in every game. I personally don't want it in this one. I like how the weapons are balanced around their swing length and wall impacts.

Meaning you have to be very aware of where you are fighting based on your weapon.

You can't use a 2h sword like a spear, you cant use a sword like a dagger, etc.

The "game sucks" comment is silly and childish

So historically you're quite incorrect on you can't use a two hand sword like a spear or a sword like a dagger.

When metal working improved and higher quality and lighter armor was developed most knights/solders who had swords would do what is called half-swording.

https://en.wikipedia.org/wiki/Half-sword

they would leave portions of their blade purposely dull for grab it and thrust it like a spear or dagger to penetrate plate armors.

Also while vermintide didn't have true direction combat fatshark did include light and heavy attacks which usually were either overhead strike for one and sweeping side attacks for the other. especially on two handers. most one handers instead would have either a downward chop or a thrust accompanying a swipe.


Bruh, this isn't a historical game. I hear you on the Vermintide stuff but we're talking about game balance, not historical simulation.
Spazztic Oct 1, 2022 @ 1:47pm 
Originally posted by The Faceless Man:
Mandatory:
Button for overheads.
Button for swing from left.
Button for swing from right.

... Otherwise, game sucks, won't play.

Would be nice:
Button for thrust attack.
Button for unarmed attack (kick and/or punch/bash/tackle)

... Otherwise, game might suck, but will still play.

And no, combos do not count. We've got evolved melee combat games out already (Chivalry, For Honor, etc.,) there's no excuse for crappy Skyrim-inspired combat anymore.
No, it doesnt.

Weapons each have its own swing pattern.

This isnt a hack and slash game, its a RP PvP game.
BUNGO Oct 1, 2022 @ 3:31pm 
Originally posted by Apate:
Originally posted by The Faceless Man:
Mandatory:
Button for overheads.
Button for swing from left.
Button for swing from right.

... Otherwise, game sucks, won't play.

Would be nice:
Button for thrust attack.
Button for unarmed attack (kick and/or punch/bash/tackle)

... Otherwise, game might suck, but will still play.

And no, combos do not count. We've got evolved melee combat games out already (Chivalry, For Honor, etc.,) there's no excuse for crappy Skyrim-inspired combat anymore.

I agree they should change combat system.

Originally posted by alan0n:
Then bye, I wont miss you.
You're already leaving the forum. Bey Bey.
Wish you the best of luck in lif.


I think we all would like you to leave as well. buhbye
Apate Oct 1, 2022 @ 3:56pm 
Originally posted by RO0ZiE:
Originally posted by Apate:

I agree they should change combat system.


You're already leaving the forum. Bey Bey.
Wish you the best of luck in lif.


I think we all would like you to leave as well. buhbye

Can you post something about the theme or can't you think of anything ?
We need better combat.
Last edited by Apate; Oct 1, 2022 @ 5:54pm
BUNGO Oct 1, 2022 @ 4:14pm 
Originally posted by Apate:
Originally posted by RO0ZiE:


I think we all would like you to leave as well. buhbye

Can you post something about the theme or can't you think of anything ?
We need better combat, and you can't change that.


I can change whatever I want, and I can change that. Hm? Now you change something:steamhappy:
Lord_Abaddon Oct 1, 2022 @ 11:13pm 
Originally posted by RO0ZiE:
Originally posted by Lord_Abaddon:

So historically you're quite incorrect on you can't use a two hand sword like a spear or a sword like a dagger.

When metal working improved and higher quality and lighter armor was developed most knights/solders who had swords would do what is called half-swording.

https://en.wikipedia.org/wiki/Half-sword

they would leave portions of their blade purposely dull for grab it and thrust it like a spear or dagger to penetrate plate armors.

Also while vermintide didn't have true direction combat fatshark did include light and heavy attacks which usually were either overhead strike for one and sweeping side attacks for the other. especially on two handers. most one handers instead would have either a downward chop or a thrust accompanying a swipe.


Bruh, this isn't a historical game. I hear you on the Vermintide stuff but we're talking about game balance, not historical simulation.

I was more responding to you saying you can't use a sword like a spear or a dagger when historically that's exactly how they were used when going against armor.

I do agree there doesn't need to be a super complicated system like for honor but something similar to vermintide would be nice to punish a rogue strafing around a barb because all he has is overhead swings on his axe when a wide sweep would actually be more effective, or to switch up your swings on a shield user who is holding their shield up high to just block your attacks a sweep could hit their legs vs just bouncing off their shield. yes I know you can still hit shield users but a good one will prevent 100% of the damage while still punishing you.
Last edited by Lord_Abaddon; Oct 1, 2022 @ 11:13pm
Snakeeyes646 Oct 2, 2022 @ 5:53am 
Why are so many people so rude and entitled? The game isn't out , it's play testing so Devs can get helpful data and make the game THEY want to make, the worse thing developer's can do is listen too much to the consumers, people going on about damage and blocking values are just stupid... It's in development and in no way representative of the finished product.
Lord_Abaddon Oct 2, 2022 @ 11:17am 
Originally posted by DrumNBassDanTTV:
Why are so many people so rude and entitled? The game isn't out , it's play testing so Devs can get helpful data and make the game THEY want to make, the worse thing developer's can do is listen too much to the consumers, people going on about damage and blocking values are just stupid... It's in development and in no way representative of the finished product.

part of the issue is Early access. Developers openly claim we're taking feed back and suggestions from the player base if you buy the game you can help influence the direction.
they haven't done that yet for dark and darker but it's becoming more and more standard for people to try back seat design the game they want, and when they don't get the response they want from others they turn toxic. there's nothing wrong with asking for a pve mode or better directional combat but people need to realize this game isn't being developed for you or me it's being developed for the devs standards first then consumers.
Last edited by Lord_Abaddon; Oct 4, 2022 @ 12:33pm
Mky Oct 2, 2022 @ 4:53pm 
Originally posted by RO0ZiE:
Originally posted by The Faceless Man:
Mandatory:
Button for overheads.
Button for swing from left.
Button for swing from right.

... Otherwise, game sucks, won't play.

Would be nice:
Button for thrust attack.
Button for unarmed attack (kick and/or punch/bash/tackle)

... Otherwise, game might suck, but will still play.

And no, combos do not count. We've got evolved melee combat games out already (Chivalry, For Honor, etc.,) there's no excuse for crappy Skyrim-inspired combat anymore.


Right, so you're telling me that Vermintide and Vermintide 2 weren't MASSIVELY successful games with really enjoyable combat without any of this?

We don't need directional combat in every game. I personally don't want it in this one. I like how the weapons are balanced around their swing length and wall impacts.

Meaning you have to be very aware of where you are fighting based on your weapon.

You can't use a 2h sword like a spear, you cant use a sword like a dagger, etc.

The "game sucks" comment is silly and childish

Vermintide is a good example of a fun game that becomes extremely boring real quick because there's nothing to rly master.
Could have been more, even tho the game was clearly a slasher w/o any intention of being insanely focused on melee skill ceiling
The Faceless Man Oct 3, 2022 @ 6:27pm 
Originally posted by ItsBooch:
Let me just drop this here, too:

https://steamcommunity.com/app/2016590/discussions/0/3361398165647984662/
What naive and childish reasoning. This isn't some elementary art school assignment, it is a digital product being sold and marketed over a digital distribution platform. We're not innocent little children (maybe you are), most of us are the actual customers themselves (unless your parents buy you everything).

Furthermore, whose feelings are you guarding right now? The developers or your own? If the developers really care about their product, they shouldn't have any problem with potential customers voicing their demands. That not only lets them gauge the public interest in their product, but also helps them find ways to sell the product better.

If I'm wrong, the developers can strike me down and lock my thread if they want. But I put out there what I think is missing from the game that would make it an instant-buy for me. People such as yourself that try to shut down all criticism are not doing the developers any favours.
Last edited by The Faceless Man; Oct 3, 2022 @ 6:28pm
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Date Posted: Sep 30, 2022 @ 10:42am
Posts: 26