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... And you're telling me to get good?
Right, so you're telling me that Vermintide and Vermintide 2 weren't MASSIVELY successful games with really enjoyable combat without any of this?
We don't need directional combat in every game. I personally don't want it in this one. I like how the weapons are balanced around their swing length and wall impacts.
Meaning you have to be very aware of where you are fighting based on your weapon.
You can't use a 2h sword like a spear, you cant use a sword like a dagger, etc.
The "game sucks" comment is silly and childish
I agree they should change combat system.
You're already leaving the forum. Bey Bey.
Wish you the best of luck in lif.
So historically you're quite incorrect on you can't use a two hand sword like a spear or a sword like a dagger.
When metal working improved and higher quality and lighter armor was developed most knights/solders who had swords would do what is called half-swording.
https://en.wikipedia.org/wiki/Half-sword
they would leave portions of their blade purposely dull for grab it and thrust it like a spear or dagger to penetrate plate armors.
Also while vermintide didn't have true direction combat fatshark did include light and heavy attacks which usually were either overhead strike for one and sweeping side attacks for the other. especially on two handers. most one handers instead would have either a downward chop or a thrust accompanying a swipe.
Bruh, this isn't a historical game. I hear you on the Vermintide stuff but we're talking about game balance, not historical simulation.
Weapons each have its own swing pattern.
This isnt a hack and slash game, its a RP PvP game.
I think we all would like you to leave as well. buhbye
Can you post something about the theme or can't you think of anything ?
We need better combat.
I can change whatever I want, and I can change that. Hm? Now you change something
I was more responding to you saying you can't use a sword like a spear or a dagger when historically that's exactly how they were used when going against armor.
I do agree there doesn't need to be a super complicated system like for honor but something similar to vermintide would be nice to punish a rogue strafing around a barb because all he has is overhead swings on his axe when a wide sweep would actually be more effective, or to switch up your swings on a shield user who is holding their shield up high to just block your attacks a sweep could hit their legs vs just bouncing off their shield. yes I know you can still hit shield users but a good one will prevent 100% of the damage while still punishing you.
part of the issue is Early access. Developers openly claim we're taking feed back and suggestions from the player base if you buy the game you can help influence the direction.
they haven't done that yet for dark and darker but it's becoming more and more standard for people to try back seat design the game they want, and when they don't get the response they want from others they turn toxic. there's nothing wrong with asking for a pve mode or better directional combat but people need to realize this game isn't being developed for you or me it's being developed for the devs standards first then consumers.
Vermintide is a good example of a fun game that becomes extremely boring real quick because there's nothing to rly master.
Could have been more, even tho the game was clearly a slasher w/o any intention of being insanely focused on melee skill ceiling
https://steamcommunity.com/app/2016590/discussions/0/3361398165647984662/
Furthermore, whose feelings are you guarding right now? The developers or your own? If the developers really care about their product, they shouldn't have any problem with potential customers voicing their demands. That not only lets them gauge the public interest in their product, but also helps them find ways to sell the product better.
If I'm wrong, the developers can strike me down and lock my thread if they want. But I put out there what I think is missing from the game that would make it an instant-buy for me. People such as yourself that try to shut down all criticism are not doing the developers any favours.