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The circle I believe ought not be a circle. Since the maps are not procedural, there is no reason why they can't program the swarm to essentially push players evenly out of rooms. It should essentially follow the map corridors. Since the lore seems to be that it is carnivorous insects, it doesn't make a lot of sense that it's done the way it is. Have them invade the map from as many or as few directions as they want, and have them take over rooms one by one. Might even be cool to have them eat everything from chests to doors, corpses and mobs. Maybe a risky adventure can wait for a locked chest to be consumed and grab an item or two before they too are consumed.
I am negative about going to Level 2 through the portal. I want it to be more difficult like level 2 as go to the center of the map.
adds a giant glowing force field
what a joke
The forcefield is the carrion swarm you dumdum.. And the reason you see it as a forcefield is because your character is panicing because of the impending doom and danger..
Maybe you shouldn't have traveled to the depths and opened up the tomb of Tutankhamun u greedy fcks..
I know people wanted this extended but honestly the game would probably not be as popular long term if they did leave it in open beta. This playtest was about as much content and run time as the current state of the game could handle without people growing stale on it, this was kind of the perfect sized sampler to hook a lot of people.
Equipment will probably be an issue later on, didn't even think about that yeah.
I think they should look at hunt, it's very similar to this game. Don't have a circle of death BUT have a timer that if finished kills you.