X-Plane 12

X-Plane 12

Doom Mar 21 @ 12:48pm
[Feedback] Fresh start in VR --> tutorial.
I'm sure that whoever implemented the tutorial was meaning well, but current version of tutorial results in awful experience if the game is launched from headset.

First, the sim takes eternity to load (from SSD), when it finally loads, instead of garage you're thrown into that interactive sequence where you zoom in from clouds into plane an listen to voice commands (with no subtitles), explaining which keyboard buttons I should press, even though I'm in VR, with wands in my hands, and keyboard is set aside.

It is, at least, improvement over X-Plane 11 where you couldn't turn your head during forced tutorial, so I guess that's something.

Suggestions:

* Check if the user runs VR.
* For VR either adjust tutorial to VR controls or skip it. Why would I use keyboard if I have my hands and can touch controls.
* Allow a way to skip it. X-plane had that funny issue where controls and menus could appear on desktop screen, but not VR. GUI should be visible in the helmet.
* Fresh install user would want to tweak performance, and not be bedazzled by clouds. Especially if that's a return user.
* Forced movement == bad. I have strong VR legs, but someone else could be puking his guts out after that short zoom sequence. The same person would've been fine actually flying because of enclosure.
* Consider adding subtitles to voice commands, please.

That's all. Have a good day.
Last edited by Doom; Mar 21 @ 12:49pm