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artstyle is set in stone though, so tough luck on people who can't stand it
My hope is now on outpost infinity siege. If it delivers on its promise of an amazing RTS + FPS then that's where I'll shift my RTS focus.
Nonono. I'm not suggesting FrostGiant is dishonest at all. I don't think they are at all. I think they're incredibly earnest and passionate, and should genuinely be respected for their approach. They just aren't making a game that will be well-received right now. That's it.
I'm specifically talking to folks trying to excuse the design failings of this game being pointed out by claiming they are only present because of how far along the game is. The core gameplay is NOT barebones, it's pretty far along. Its mechanics are deeply integrated. The problem is that they aren't well-designed or interesting. For this game to be successful, a lot will need to be scrapped. That's the point.
If you complain during alpha the excuse is "it's just alpha bro wait for the beta".
If you complain during beta the excuse is "it's just beta bro, wait for release".
This keeps going on till the day-1 patch, the 1-month patch, the big-big patch, the first expansion, and so on.
So many games forget to actually make the necessary improvements before release, legit like every other early access game dies super quickly because of this. Even AAA titles have been suffering from poor betas leading into poor releases lately. People have learned to spot slop from a mile away, I think that's why there is so much negative feedback.
Day 0/1 patches and past that I agree, it's ♥♥♥♥♥♥♥ horrendous that nearly every game is released in a near-unplayable state nowadays, but before release it's just redundant to make, especially long-term, definitive predictions about the game future.
That being said, it's also incredibly scetchy to ask for money before the product is finished and delivered, which is why nobody should ever preorder anything, but that's a separate issue.
And more to the OP, "this is ♥♥♥♥" or "this is gonna flop" is not important feedback, it's people making deterministic predictions based on not liking the demo of an unreleased game. No, not everything can be excused by "it's just a beta/demo" arguments, but seeing people play a demo of an early-access unfinished product and saying that it's trash because it's unoptimised or some networking systems don't work or are buggy is giving me an aneurism. And while some core designs are not likely to change, I fail to understand why adding more content won't help the game feel more complete (because you know, it'll be actually complete).
Granted, I'm talking from the perspective of someone who likes the game (even as is, I just want more and bugs to be fixes), and I only really care about campaign and coop so I might not be able to understand some of the woes people face in competetive play - but the issue is that combing through the forum, very few people give any constructive, descriptive criticism. It's all just name calling and doomers that need to call the game ♥♥♥♥ or garbage instead of just saying what they didn't like.
In the end, I'd argue that what you call "toxic positivity" is just a reaction to the toxic negativity that is an overreaction to what the demo actually is - if people were reasonable in their criticisms, the beta/demo excuse wouldn't even be needed.
so you dont like gameplay gameplay and making statement is non toxic, and saying art style is bad and boring is?
Pacing wise the creep camps and lower reliance on specific tech power spikes and timing attacks makes it a lot closer to WC3, but very importantly it lacks heroes so that's not a solid comparison either. It's doing its own thing, but people expect you to completely throw out all the fundamentals of what makes an RTS or you're just another SC2 clone I guess. Dawn of War 3 already tried that and it was terrible.
Beta doesn't really mean anything anymore these days as companies just use it as a catch all marketing term and neckbeard gamers lap it up without critical thinking.