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I suggest using the combat log in game if you arent understand WHY things are happening. Usually a spell or some sort of buff. 27 isnt THAT high, it sucks when your favorite unit gets pimp slapped into a blue ball that is instanty devoured by a zombie or a worm.
But hey, what fun would the game be if you could anticipate every single move the opponent could/was going to make. Maybe try some facebook "strategy" games with your friends.
You correctly affirm that you need to read the combat log. Yes, when it works. Tell me, please what happens if I click a SPELL casted in combat log. Does the spell "rune" shows up? NO. And you know I'm not talking of "hidden" spells.
When you read in the combat log "this ability activates", and you want to learn about what it does, does it show up somewhere? NO.
There are a tons of unclear interactions and rules, which makes the games BLURRY, at the best.
The game concept is amazing. The way it is bugged and poorly coded is frustrating and disappointing. This is the reason why even the greatest, most gifted players of Pox LEFT IT for good. A good strategy game would attract players in very fast, what Poxnora did when it appeared. I still remember it has thousands, literally speaking, of enthusiasts. It is not even question of money, because the decks today are honeslty pretty cheap.
It is just horribly inflated, rune side. Blurry on mechanics. They tried (I should have saved the post of RadarX when he announced it) to semplify it, removing the champions build personalization, and they ended of stacking 4-5-6-7 if not more abilities and/or traits to champions which need 1 minute for each to be read. Some of them is just a STACK of 2-3 more, Jesus. The turns lasts less than 2 minutes. That was the start of the end, they solved a heart disease removing the heart. Well done.
You cannot even get how to counter a champions deployed 2 turns earlier because you are still trying to figure out what he does and you have not time to read it.
Have a nice evening.
The game was left in an awful state when abandoned by former owners SoE, since Desert Owl Games re-aquired PoxNora we have been trying to get things back on track, making improvements constantly. We have made some good progress and have re-gained some of our playerbase back, but it isn't going to happen overnight.
If you don't feel the game is playable right now but love the concept, keep an eye on its development and in the not too distant future you may well be surprised with some of the updates we are working on.
Moles (Pox Programmer)
I was enraged when I read replies to balance issues, in SOE times, like: "We will let the meta settle" while it was clear the game was being ruined, with a stupid complexity creeping, which probably was loved by some developer/player and which Pox paid with its players implosion.
Best wishes on bringing the game to the level it deserves.
Mixing cards game with some 3d starategy is fun.
From my experience it's very difficult to swing a game around from a slump. But, it's certainly not impossible.
Also, more players are always a good thing. More players means more money being pumped into the game, which means a longer life span for the game as well as more frequent updates. I wouldn't be surprised if the devs seem to take forever on updates simply because they're fighting to survive with what little player base is available to feed the project. Meanwhile, companies like Blizzard make so much money from their game products that they can focus entirely on said games.
If a game doesn't have enough support, it will fade away. This is a fact about game development. Servers cost money. Updates take time. If the bottom line isn't enough to make the whole thing worthwhile, a game will die. More players offer padding against this inevitability, childish or not. If you love a game enough that you want it to stick around, you should probably advertise it to ensure the devs get the monetary support they need, so you don't lose the game you love.
Please do not forget that there are about a hundred other options for players to choose from when it comes to these types of games . and most of them are way more flashy on the surface.
so for me this is the problem drawing new people. they dont like the way pox looks .
126 online right now at 12 PM Pacific time.
Like this guy say, lure more gamers to play this game!