Pox Nora

Pox Nora

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Sean Maxhell Jul 12, 2022 @ 11:11am
This game was awesome.
I started playing poxnora when it wasn't on steam, when it was still a browser game, and when the last expansion came out I was still playing it.
It is a great pity that the game is dead, because it was so unique and smart.
Maybe not a game for everyone, sometimes difficult.
I haven't played for a long time now, I still have so many decks ready, but I find it very difficult to assemble one.
This difficulty is due to the atavistic lack of a filter to list the runes according to their abilities.
Once you could rely on external sites to quickly figure out which units had the skills you were interested in adding to the deck, but now those sites are dead too.
Scraping thousands of runes to create a deck is literally impossible, and I think this is one of the main reasons that made the game difficult for many people.
Originally posted by Etharil:
Originally posted by Sean Maxhell:
Originally posted by Etharil:
A fix to the combat log is being worked on (so that you can read things in game), but in the meantime you can use the game's website and 3rd party databases to check what abilities on champions you're facing do. There's also internal discussion going on regarding increasing the default turn timer by 30 seconds (150 seconds total instead of 120).

I have a lot of 3rd part database that don't work anymore. And I don't find another.
https://aqueous-dusk-28109.herokuapp.com/
https://poxala-fa4ce.web.app/
https://poxpoints.com/

All 3 of those work and the middle one is up to date near immediately after any patch that happens. Hopefully it helps!
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Showing 1-8 of 8 comments
Xiere Jul 12, 2022 @ 12:13pm 
It's much easier than memorizing a game like Yu-Gi-Oh. And I just played 20 minutes ago and there were a bunch of game lobbies up.
Etharil Jul 13, 2022 @ 4:33am 
Originally posted by Sean Maxhell:
I started playing poxnora when it wasn't on steam, when it was still a browser game, and when the last expansion came out I was still playing it.
It is a great pity that the game is dead, because it was so unique and smart.
Maybe not a game for everyone, sometimes difficult.
I haven't played for a long time now, I still have so many decks ready, but I find it very difficult to assemble one.
This difficulty is due to the atavistic lack of a filter to list the runes according to their abilities.
Once you could rely on external sites to quickly figure out which units had the skills you were interested in adding to the deck, but now those sites are dead too.
Scraping thousands of runes to create a deck is literally impossible, and I think this is one of the main reasons that made the game difficult for many people.
The game isn't dead, quite the opposite. We've had 2 years of balance patches and there was a client update last month, with another currently in beta. The community is centered around the game's Discord server and there is now a Rune Forge, making 99% of the game free to play. Try it out - the link to the Discord server is pinned at the top of this board. :P
Sean Maxhell Jul 13, 2022 @ 6:18am 
Originally posted by Etharil:
Originally posted by Sean Maxhell:
I started playing poxnora when it wasn't on steam, when it was still a browser game, and when the last expansion came out I was still playing it.
It is a great pity that the game is dead, because it was so unique and smart.
Maybe not a game for everyone, sometimes difficult.
I haven't played for a long time now, I still have so many decks ready, but I find it very difficult to assemble one.
This difficulty is due to the atavistic lack of a filter to list the runes according to their abilities.
Once you could rely on external sites to quickly figure out which units had the skills you were interested in adding to the deck, but now those sites are dead too.
Scraping thousands of runes to create a deck is literally impossible, and I think this is one of the main reasons that made the game difficult for many people.
The game isn't dead, quite the opposite. We've had 2 years of balance patches and there was a client update last month, with another currently in beta. The community is centered around the game's Discord server and there is now a Rune Forge, making 99% of the game free to play. Try it out - the link to the Discord server is pinned at the top of this board. :P

Ok, my problem, if I want to play, is that I need to know what units does, without have to read every of them.
Etharil Jul 13, 2022 @ 6:27am 
Originally posted by Sean Maxhell:
Originally posted by Etharil:
The game isn't dead, quite the opposite. We've had 2 years of balance patches and there was a client update last month, with another currently in beta. The community is centered around the game's Discord server and there is now a Rune Forge, making 99% of the game free to play. Try it out - the link to the Discord server is pinned at the top of this board. :P

Ok, my problem, if I want to play, is that I need to know what units does, without have to read every of them.
A fix to the combat log is being worked on (so that you can read things in game), but in the meantime you can use the game's website and 3rd party databases to check what abilities on champions you're facing do. There's also internal discussion going on regarding increasing the default turn timer by 30 seconds (150 seconds total instead of 120).
Sean Maxhell Jul 13, 2022 @ 9:59am 
Originally posted by Etharil:
Originally posted by Sean Maxhell:

Ok, my problem, if I want to play, is that I need to know what units does, without have to read every of them.
A fix to the combat log is being worked on (so that you can read things in game), but in the meantime you can use the game's website and 3rd party databases to check what abilities on champions you're facing do. There's also internal discussion going on regarding increasing the default turn timer by 30 seconds (150 seconds total instead of 120).

I have a lot of 3rd part database that don't work anymore. And I don't find another.
The author of this thread has indicated that this post answers the original topic.
Etharil Jul 13, 2022 @ 10:12am 
Originally posted by Sean Maxhell:
Originally posted by Etharil:
A fix to the combat log is being worked on (so that you can read things in game), but in the meantime you can use the game's website and 3rd party databases to check what abilities on champions you're facing do. There's also internal discussion going on regarding increasing the default turn timer by 30 seconds (150 seconds total instead of 120).

I have a lot of 3rd part database that don't work anymore. And I don't find another.
https://aqueous-dusk-28109.herokuapp.com/
https://poxala-fa4ce.web.app/
https://poxpoints.com/

All 3 of those work and the middle one is up to date near immediately after any patch that happens. Hopefully it helps!
Sean Maxhell Jul 13, 2022 @ 10:33am 
Originally posted by Etharil:
Originally posted by Sean Maxhell:

I have a lot of 3rd part database that don't work anymore. And I don't find another.
https://aqueous-dusk-28109.herokuapp.com/
https://poxala-fa4ce.web.app/
https://poxpoints.com/

All 3 of those work and the middle one is up to date near immediately after any patch that happens. Hopefully it helps!

Thank you! I'll take a look!
Barnaby Sep 1, 2022 @ 1:14am 
the game is in a really healthy spot actually, join the poxnora discord and come have fun! long live poxnora
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