Yellow Taxi Goes Vroom

Yellow Taxi Goes Vroom

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Quebec Dragon Sep 29, 2024 @ 12:01pm
How to "jump" should be way more obvious
So in the gym, there's the robot who says to interrupt a flip with a second press of the X button. But it's kind of useless if you don't know first that you have to hit X with the brake to kind of jump (*and* then hit X just at the right time to move forward) Only way I noticed that was by browing this forum. The developer might think it's cool to figure this out, but it's not. It's frustrating and he's going to lose players like that who are trying out the demo. It's a basic game mechanic that should be explained properly then practiced *before* having that robot say you can interrupt a flip. And yeah, I met that Chad further on in the gym possibly explaning that basic game mechanic of the "jump" up backwards, but what he says is too obtuse.
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Showing 1-9 of 9 comments
Von Thomas Sep 29, 2024 @ 7:09pm 
hard disagree. Discovering it for yourself is a major part of what makes it fun.

I am glad the developers didn't try to cater to impatient "players like you". Would have made the game a milquetoast experience

You make it through the demo and very far into the game without "jumping" at all. The controls are very open
Last edited by Von Thomas; Sep 29, 2024 @ 7:20pm
Quebec Dragon Sep 29, 2024 @ 7:26pm 
You're entitled to your opinion but I disagree. I'm not really impatient for game-related stuff, been gaming for 40 years; I'm just raising a valid concern that might be of interest to the developers.
Ikagura Sep 30, 2024 @ 2:08am 
Originally posted by F2PEngineer:
hard disagree. Discovering it for yourself is a major part of what makes it fun.
Isn't there a tutorial about it in the beginning anyway?

Originally posted by F2PEngineer:
I am glad the developers didn't try to cater to impatient "players like you". Would have made the game a milquetoast experience
A "milquetoast"? What does it have to do with bread?

Anyway in 2024 and when you are an adult with an active life you cannot really have the luxury to waste time only to be able to start a game.

I cannot blame people using guides or walkthroughs for retro games either.

A good game is supposed to be intuitive at first, not having weird mechanics that aren't obvious.

Originally posted by Quebec Dragon:
You're entitled to your opinion but I disagree. I'm not really impatient for game-related stuff, been gaming for 40 years; I'm just raising a valid concern that might be of interest to the developers.
Isn't there a prompt telling you how to do that jump in the first level?

In the first Demo you had to press the boost button then halfway the brake one but glad that the release decided to only press the same button twice and the brake does a backflip instead or else it would've been quite annoying.
Last edited by Ikagura; Sep 30, 2024 @ 2:10am
Machu Sep 30, 2024 @ 4:33am 
Press X twice... that's literally it lol. You can then perform another 'jump', and easily climb something like the standard gym block, Or you can 'jump' then turbo. Or either combination of the two. If it's a lengthy jump the timer may reset and allow you another. Jump. turbo, jump!

The more you play the better you'll get. Don't give up.

Even if I fall off an edge now I can save myself with a well timed jump like PHEW!!!

:vroomyhappy:
Quebec Dragon Sep 30, 2024 @ 6:45pm 
Thanks for the comments that weren't so dismissive. :GDNormal: You're not supposed to be able to "jump" in this game, so let's call it a hop. :yazdwink: If there was a prompt or tutorial or instruction on how to hop in the levels in the demo I played, I missed it. Actually, it's not the X (or boost) button twice, it's still X (or boost) then brake... then X again at the right time. In the gym, you're only told to press X and then X, which is supposed to interrupt your flip-of-will.
Matt.o  [developer] Oct 1, 2024 @ 2:23am 
Do not mix the "backflip" (Dash + Brake) with the "interrupt jump" (Double Press Dash).

The game doesn't have a progression curve per se. It doesn't have a growing strength, or many powerups to unlock. The whole progression is your skill.
We designed the game intentionally so that the experience is about discovery. We aim to bring satisfaction with increasing the player skill over time, and knowing everything from the beginning is a bit of a kill towards that. We intentionally want the player not only to discover gears around the map, but the game itself.
That's the designed experience. You might argue that chess would benefit from a bit of RNG, but the target audience wouldn't agree.

That said, thanks for the feedback. It gives us a wide vision on the audience the game is being played by, and it's good fuel for future considerations in any game we might make.
Matt.o  [developer] Oct 1, 2024 @ 2:24am 
There is a small PICI NPC in the lab that explains the normal "Hop", but for the backflip it's much later in the game, intentionally, so that players do not make the mistake to abuse those jump mechanics instead of the dash. There is also that.
The risk that players prefer working with a jump, because of muscle memory, instead of experiencing the game as it's meant to (dashing on slopes with some occasional jump to adjust)
Quebec Dragon Oct 1, 2024 @ 4:22pm 
Hi. What is a PICI? I know what a NPC is. I must have missed that info about the hop in the lab.
Ikagura Oct 2, 2024 @ 2:22am 
PICI = PC. The small computer like robots.
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