Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the maintaining speed issue: part of it is learning a stage layout enough to know where the "hot spots" are.
Typically, the best places to time travel are between two springs (bouncing off a spring maintains your speed, so bouncing back and forth will allow time travel, and is generally the easiest method.)
If you want, here is a guide here that tells (among other things) where the best locations are for time warp in each act:
http://steamcommunity.com/sharedfiles/filedetails/?id=237776778
As for gameplay, if you're used to Sonic 2 and 3 I can see why this game would seem underwhelming. The stages are either racetracks or tedious platforming.
I personally love Stardust Speedway (completing act 1 in under 20 seconds is fun) but absolutely hate Collision Chaos (the name is accurate, and as annoying as it sounds). Also, the bosses are weird compared to the other 2D Sonics.
It's probably worth beating at least once, but it's ok if it's not your style. Some people prefer Adventure to Generations, and CD vs 2 & 3 is basically the classic games' version of that argument.
If this hadn't been a CD game and was just a regular Sonic cartridge game, say Sonic 2 1/2 , then it would not stand out as much as it does today.
Aside from the clutterings, I like both the Japanese and amercian soundtracks, the artwork for the levels is great in all stages, and I like how in this version of CD, you can sort of cheat the special stages by abusing the autosave.
It's not the best 2D Sonic game, but it comes rather close and has a special place among them, right along with the Mega Drive games and the Advance Trilogy.
A closer look at the darker goings on behind the scenes of the classic games via the Bad Futures helped too. Something like that only darker ala Shadow, 2006 or the very least SA2 would be cool to see in Sonic 2017.
Sort of like Sonic meets the Half Life 2 Beta in terms of story.
I also grew up playing the very first title on a Sega Master System back in the 90s. I've enjoyed several other Sonic titles but also failed to appreciate Sonic CD. I really don't get why it's so praised, at all. It's certainly the worst Sonic game I've ever played.
This version I warmed up to better. I absolutely love the Japenese soundtrack, the spindash could be reverted to it's classic scheme, and the physics feel just right. But with so much time playing it, I can see the problems that were impossible to fix with a port. The level design, for instance, isn't great. And while some backgrounds are gorgeous, others are unappealing, and a few even look just a bit to similar to Sonic 1. I can see why there are people that don't like this game. But personally, I think it's an oddball. An enjoyable oddball, but still. It's almost like an arthouse decided to try and make a Sonic game. Either way, I had fun from beginning to end.
Except for Wacky Workbench, that stage can piss off.
Bad Future especially. The other versions aren't as bad, and I like the Good Future as it reminds me of Commander Keen 1, 2 and 3.
I'm not sure who, how, why they ♥♥♥♥♥♥ up the intro in this version.
Do you mean the Japanese/European version of the intro?
If so, I think the reason was because the lyrics for Sonic You can do Anything suck. The Cosmic Eternity ones less so, but the instrumental version is also nice.