Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
turning off these balls was one of the first things i did, but only because it looks better and i don't lose any more stuff during transport. it has no effect on the temperature.
i have now lowered the graphics settings again and turned on things like v-sync.
and lo and behold... 50°C.
my advice to game developers:
don't let your customers start your game with the maximum settings.
i know that first impressions are important to you, but
that can sometimes backfire.
82 isn't hot for a modern GPU and if it gets hot it will throttle itself. provided you haven't forced an overclock on to it.
especially because i'm moving in a dead world.
there are no animals, no plants moving, absolutely nothing
that requires computing power to push a graphics card over 80°C.
i play everything from goldrush to way of the hunter.
even a performance-hungry game like way of the hunter doesn't push my graphics card above 75°C.
this game is like gold rush (at maximum settings 60°C) and should perform accordingly.
it seems that the game is mainly driven by the gpu. stupid mistake.
You *think* your moving in a dead world.
The terrain is fully deformable so it's always being rendered i suppose. Unlike Gold Rush the only terrain is the claim. Everywhere else is just solid unmoving terrain.
Drop your bucket anywhere and it will damage the terrain etc. So there's a lot of computations going on
i didn't just press the bulk button to make the earth in the excavator bucket look real,
but also to reduce computing power.
unfortunately, the bulk button doesn't seem to work when you pour earth into the truck.
i remember that there was the same problem in the game minecraft many years ago.
too many surfaces had to be calculated.
the team back then had to find a solution and they did.
i think there was a solution back then, there is a solution here too.