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and the DLC he released is to cheap with far to low sales to allow him enough overhead to get even just 1 more person on the team.
Did you know this game isn't even listed as "Early Access" and is considered fully released on Steam.
Just further cements your argument and point.
Dosn't sound like you know anything about the economics of running a company or developing a game full time.
How many did he sell? "Sold relativly well" is not a number. so making such a shallow argument, for taking on the responsibility of hiring another employee seems crazy.
I refer the OP to the latest newsbrief from last Friday (13 Sep. 2024), or any update news for that matter. You can really see that this dev-team (5 now btw) actually wants to interact with the community. They lissen, tweak and re-tweak aspects of this game that the community asks for.
It still always amazes me that people just leave a negative comment, review, or in this case a community post, without actually looking into the active development state of the game. Just because they didn't like one aspect of the game or how fast this game is growing and being developed.
Furthermore, I think that if you only put in 13 hours (playtime of OP as of writing this comment) you have no real sustenance for complaining about the state of the development or the size of the crew. I like where things are headed and I've joined this community not that long ago. I am very optimistic about the future of the game.
I've even made a couple of posts on this forum, joining the discussion, the discord, making suggestions, reporting bugs, watching YT videos and streams of just people enjoying the game.
To close out my little rant, I hope the OP and other skeptical gamers out there start to appreciate the amazing steps this dev team makes to keep the community happy. The current state of AAA game studios is bad enough as it is, don't rattle the small ones too.