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imo it's less boring than just spamming Blast Cannon for instance :p
Most boring engineer I ever played was for sure the summoner. Spider Mines all day, every day.
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The only time I liked a pure Spider Mine Robot Summoner build was when all of my Gear was socketed with the Level 82 Skull of Umbarmun which boosts Pet and Minion Damage by 35% per Skull.
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Otherwise I prefer an all around Hybrid Cannon Hammer Shield Summoner to maximize my skill attack options.
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The Engineer is so stacked with skill style options that it makes me wonder what would have happened if Runic Games had swapped the Blitz Tree with the Berserker's Tundra Tree [in Function not Theme].
When I think about it, that would have been a cool use of a Frost Cannon Breath / Blizzard and Steam Geysers erupting from the ground representing the sheer power of mechanized earthquakes and reverse climate change XD.
And then the "Static Cannon / Shield" chaining Lightning... O_o
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On the flip side maybe Berserkers could have used Heavy Lifting to boost the Speed of Heavy 2 Handed weapons to similar effect of having a speedy dual wield option.
Supercharge and "Physical de Grace" would have been "Damage Valhalla" for Zerkers lol.
Onslaught and Howl functionality would have to be reconsidered but overall having Emberquake / Hammer / Reach used with Chain Snare would have made Berserker the ultimate Melee skill class...
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But the way Runic Games designed it at least ensures Berserkers get a cold lightning mage theme and Engineers keep their versitility.
When I've played as melee engineer, I had lots of free skillpoints. When I've ran as gunner - I always needed MORE skillpoints, as there is so much stuff to get (still didnt master this skill, which shoot auto-aiming bolts. It looks meh, but, it isnt that bad, for when your enemies are on another layer or something like that, coz Blast Cannon cant get em here)
"[Rank 15] Fusilade [auto aim bolts]" can actually out damage "Blast Cannon" if all the bolts hit the same target and they also have knockback which can be amazing against powerful modded bosses.
Here is one viable Melee build guide however it has admittedly less reach than a cannoneer below an enemy position as it has issues targeting foes above on heights as you mentioned.
http://steamcommunity.com/sharedfiles/filedetails/?id=160857343
Might not sound great, but it's actually kinda fun. Little slow killing things, though.
But I've had much more fun with my Shocking Orb Embermage because I use many skills that are more situational so gameplay doesn't get monotonous. Doesn't have the defensive abilities of an engineer, but being able to rape Bosses in the blink of an eye is a very satisfying feeling as well.