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After the quest adventurer showed up, he wans't sent to prison and no new adventurer came after, even after several weeks.
This is exactly what I expected.... Like Keeper, or War of the Overworld, minions are just stupid.
They have all necessary to eat, sleep, entertained, etc... But they complained all the time for same things.
They just are too slow for go at the rest room, or go to eat etc...
A huge issue because i have now 2 floors, more 60 sbires, but this is a real problem to managed them.
When I played Keeper, that was required to build same rooms scattered on the level. But in this game, we are limited very fast to construct. So, I won't build 4 bedroom, or restroom in the same floor simply for satisfy minions, this is stupid. How am I supposed make my dungeon attractive if all floors are the same layout ?
I noticed that, the more minions we have, the more difficult it is to manage them.
And, the hugest black point, we CANNOT move them like similar games did...
Minions are disapointed ? Ok, so I can help them. I grab one of them, I place him on the good room... Oh, wait, we can't ! This is very bad thing.
Every 2 "decades", somes minions leave my dungeon, because they are not satisfied anymore : because they don't poop or eat. However, all rooms in the floors are so big and available for all.
It's really important to fix the AI because, on previous games, these details are very s.h.i.t.l.y, but there, this is amplified I find.
Apart from that, the game is on good way, and it's very fun to play ! But the main feature of the game (mangement of minions) is too approximate.
5.3 - Cannot progress. The game did not accept that i did the treasure hunt and now its gone. So I cant redo it.