Realm of the Mad God Exalt

Realm of the Mad God Exalt

查看统计:
Neon Henchman 2016 年 9 月 18 日 上午 12:37
ROTMG freaking sucks [Review linked]
http://steamcommunity.com/id/neon_henchman/recommended/200210/

Okay seriously though, I'd really like to know why the Game Design of this... thing, I'm not calling it a game, it's a job... is just so damn great, better than peanut butter and chocolate mixed together. I don't only want to know why this game should be considered fun, but also some sort of small essay, a more in-depth explanation of its structure, gameplay mechanics, and whatnot, that makes it as worthwhile as, say, Umihara Kawase and Cotton: Fantastic Night Dreams.

My experience with it so far: I've played it 2-3 years before, I didn't liked it because the game didn't gave me any chance for survival, and I could only survive as an hermit with the cats, not fun. I came back to it in May, managed to FINALLY get stuff to fight gods, but it sucks fat wangs still, always had to go back to Nexus like a wimp, as I didn't have a choice to put skill in handling the situations, never died that time though. I played it today once more, and I once again, but not surprising, got wrecked for no reason other than the game thought I had too much fun.

The haters of the game tend to get bad karma, but I truly want to know why this game is so damn great. "It's free, so why complain?" Well why not play something better, even if some idiot makes a public vid of him dumping 1500 gallons of coke in a pool, and destroying a 1500$ drone for no entertaining purpose, I'm not going to pretend it's ok, I still want to express what I think of it. Really, does this game have any value, as a game? For more details, don't forget the review above.
最后由 Neon Henchman 编辑于; 2016 年 9 月 18 日 上午 6:45
< >
正在显示第 1 - 8 条,共 8 条留言
Unspotted 2016 年 9 月 18 日 上午 9:56 
Two words: Git gud
Neon Henchman 2016 年 9 月 18 日 上午 9:59 
Well I sure haven't heard that many times before. I didn't even really complained about the fact of it having some concept of difficulty, but I'm saying that it has no value, for various reasons.
最后由 Neon Henchman 编辑于; 2016 年 9 月 18 日 上午 10:02
Backstabbing Coward 2016 年 9 月 18 日 上午 10:37 
So, i'll give my best shot at trying to explain this game.(don't expect good grammer or spelling or sentence structure) So First up on the list: The Graphics. In your review, you said, The graphics looked like ♥♥♥♥, and people only like it because "retro is so cewl"- well, it's exactly that. when this game was developed so many years ago, it was under a different studio and different people with a low budget. they had to use pixel graphics, and people liked it. its a preference that i can't really justify other than that people just like pixel graphics. Second, different classes. it's true that different classes seem to fall into some archetypes, but the abilities are the defining feature, pick knight, and your job is to keep enemies stunned so that they cannot shoot you. Pick rogue, and your job is to rush through dungeons undetected. It's different playstyles for different people.
:penguintank:
The Decision to make this game a rogue like probably is inspired by very early mmorpg's where perma death was common-place. when you look at games today, perma death is less popular. another feature of perma death that makes sense for both the game and the player, is that you won't finish the game to quickly. Lets take a quick sidetrack and compare csgo competitive, and Call of Duty "Ranked" Csgo is a fun strategic game where everytime you kill someone, it really contributes to success because they don't come back that round (or in other words, perma death) Now lets go into call of duty. this game is a ♥♥♥♥♥♥♥ boring slog where death means nothing and you just keep rushing in over and over. Back to realm, if perma death wasn't a feature this game would be ♥♥♥♥♥♥♥ boring. the permanent death really stops people from being careless and rushing into combat.
:penguintank:
Pets. Pets are the only thing in the game that don't disapear when you die. This is why they cannot be crazily overpowered. But they can do things. some pets can electrify things so they cant move and you can hit them easily. Some pets can heal and attack. some pets replenish your mana.
:penguintank:
you have a map that will alert you of enemies rushing at you, so you can dodge them, and you won't get rekt in the arse by some rushing gods.

Of Course Bosses drop stuff for other classes, becuase if they only dropped stuff for your class, other people wouldn't get stuff for their class. Also, some bosses drop stuff for specific classes only. you could argue this is good RNG

Alright, this is all im going to write for now, tell me things i missed and ill get to them later
:SBpenguin:
Neon Henchman 2016 年 9 月 18 日 上午 11:48 
Wow, that's a lot more in-depth than I would've ever excepted, thanks Garlic Bread, I appreciate it.

I feel that the permadeath doesn't really go hand-to-hand with long playthroughs, it's just such a chore going back to the point you were, considering how much of a crappy luck I have getting stuff to begin with. Personally, I don't care if a game is difficult, but it has to be humanly reasonable as well.

For example, Adventure Island is horrifyingly difficult, and I find it stupid that you don't have unlimited continues by default; you have to find an hidden bee on the first level for that. When you get that though, I feel the game gets so much better, to the point it became one of my favorite games; it's so hard you'd spit blood, but it has such tight controls I can't fault the game for my deaths, and you only go back to the beginning of the level, I feel that's fair enough.

I didn't mind some games with permadeath, where you have to be more careful to not die horribly, but games where you have to be more careful can still be short, fun, and yet utterly challenging, I prefer hard games that doesn't overstay their welcome. I even like Spelunky, which despite being very rough and being based on your luck at times, it is the best game using that mechanic that I've seen; it sets you back to the beginning of the game, which is fair enough as it is short, it's frantic yet you still had to be alert and not take too much time due to the ghost, and furthermore, people who can't manage to survive the whole game can at least unlock shortcuts, so they could potentially see the ending, and yet it offers another, better ending for those who could solve the mystery of the golden city in one life.

ROTMG however, no matter how many times I would play it, I don't think I can get any better, because it's so slow and there's not much you can do anyway, it'd be like trying to get better at Pong, it's like what else can I do. I may dodge bullets better, but even if I managed to beat bullet hells like Hitogata Happa, I would end up dying in this game just because of dumb bad luck, despite being as careful as I can ever be, and, despite having the map, they come up to me rather fast, I mean I can't always flee because I see a lot of red dots on the map, otherwise I wouldn't advance at all. I often had to flee when I have gods running amuck on my screen and my HP in the red, but that doesn't always work right, and it's hard being perfect all the time, even games that I consider myself good at like DKC2 can have the potential to give me a hard time.

Again, I much prefer hard games that doesn't last for too long, whether it is for a level or the whole experience, but ROTMG isn't just hard, it lasts for too long and I often get killed in stupid ways.

:kawase:

I did forgot to point out the pets are not lost upon death, and I brought them up only because I had to point out the core mechanics, to try and explain that, for an RPG that you're intended to play for long stretches, it doesn't really let you do much and it becomes redundant.

Again, Monster Hunter 4 Ultimate had the Palicoes, each of them have a Forte, and could have 3 abilities (or 2 depending on your luck upon hirign them) that would work during hunts and gathering missions; setting multiple 1st stringers also makes your main Palico have different abilities, like having Three Healing 1st Stringers will make your companions heal you more often. Not only that, but that game had 14 weapons with heavily varying playstyles, that feels more obvious than ROTMG's classes. Each hunts that are less specific can have different boss-like monsters, which you have to account for beforehand; you'd have to be wearing the right equipment, with the right resistances, each hunts has you consider your approach in advance. It made fighting the same monsters more interesting.

I know ROTMG doesn't have varying objectives, it only has you fight a bigger baddy, so there might be little purpose to prepare in advance, but it sure would've been nice to have more options to play the game without having to die or something. The pets can be useful, and not being able to overpower them doesn't bother me that much, but I feel they don't deepen the gameplay that much more.

:emiko:

As for the drops being for a whole team and not just your class, ok, it makes a bit of sense now, and it may work well then, but if you're going mostly solo like I did, trying to build your way back up, the RNG just doesn't seem to favor you at all; basically, I'm kind of getting the shaft for not wanting to follow some group and going solo. I didn't even know that a specific enemy can drop stuff for my character, but is there a way to know what they would drop, other than maybe using the logic that evil druids are more likely to drop wands? Dunno, I was doing the quests the game showed me like killing the Bandit Leaders and then the Bee Queen, so I could level up, but they didn't dropped stuff for my class, and I feel it would've been so much better if these quests would have reflected on your class, actually getting stuff you need; it would make sense for an archer to hunt for woodland creatures, and the Knight killing the Bandits.

As for the graphics, I haven't went over it too much in my review, so there; while it may not be butt-ugly, I feel that it's uninspired, and not just because it has 8-bit or low-res graphics, but it doesn't really have an attractive art style that appeals to me; incredibly blocky "things" that the NES would smirk at. It's colorful sure, but it just doesn't evoke anything for me. It's true I kind of roll my eyes when games has retro graphics, but that's because, as I've said, their art style generally doesn't work, sometimes even using that as some lame attempt to catch the attention of "nostalgia boys", it's kind of hard to explain, but that's why I said the "stereotypical" line. Oh well, it was the least of its issues for me. Princess Remedy is one of the rare, few games that I actively like both the art style and retro look, to site at least a good example.

:noko:

So yeah, I guess that covers everything you've said. Again, thanks for the interesting arguments, I was longing for that for a while now.
最后由 Neon Henchman 编辑于; 2016 年 9 月 18 日 下午 4:41
Neon Henchman 2016 年 9 月 18 日 下午 2:02 
I suppose it could depend on the kind of punishment people can take.

Also took the time to readjust my review a bit, addressing better some of what you've said.
最后由 Neon Henchman 编辑于; 2016 年 9 月 19 日 下午 2:45
Backstabbing Coward 2016 年 9 月 18 日 下午 4:53 
i play this game with my buddies all the time, usually in a group of 3-4. It not only makes it more fun, but much easier, gods like ent god are easily taken down by small groups. Not to mention if a friend picks priest, paladin, or even warrior, the difficulty is noticebly reduced, and even more so, if you get loot you don't want, you can give it to your friend!
but if you have to go solo, there is no definite way to tell what low level enemies will drop, but more significant enemies such as Mixcoatl have some definite drops.
to be honest, if all you see in this game is-gather, kill enemy, gather, kill bigger enemy, then it just might not be the game for you.
And if you do want to give it another shot, i reccomend reading some steam guide on the ins and outs. see you around.
Weylin 2016 年 9 月 19 日 上午 12:27 
This game is pure ♥♥♥♥ and serves no other purpose than as something you can play on a wretched old laptop that struggles to even boot up windows XP

The concept of a MMO bullet hell has some merit, but the way this game does it is just agony to both eyes and soul
Dalokohs Bar Enjoyer 2016 年 9 月 19 日 下午 1:03 
Do you even priest bro?
< >
正在显示第 1 - 8 条,共 8 条留言
每页显示数: 1530 50

发帖日期: 2016 年 9 月 18 日 上午 12:37
回复数: 8