Realm of the Mad God Exalt

Realm of the Mad God Exalt

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Dungeon - Lock Out Mode.
Lockout Token - Permamant duration, account bound. Cost 2000 tokens $20.

There is a fine line in this game between sportsmanship/working together and individuals in groups who bombard dungeons that you would rather solo, and if you would solo you would get a blue bag guranteed. IE FARMING. When entering a dungeon, I have been all but to the end only to find 5-6 guys waiting who just walked in as I rushed to the end, and they come in and I get a purple or yellow bag, quite often. Often times not yeilding the potion I am looking for.

Lock out mode can fix this, accounts who purchase lock out mode, if first in a dungeon will recieve a "Trade style invite" that asks do you wish to lock out this dungeon, not selecting anything will keep it open, selecting Yes will lock it preventing people from coming in, and selecting no will allow players to come in.

Normally I'd suggest this for free, but knowing how this company is a pay to win model and it's not even hidden. This could be a paid premium feature. Allowing individuals who prefer to solo, or just have 1 or 2 people come in to do so.

Once a dungeon enters lock out mode the dungeon icon in the world is removed. Preventing players from seeing it and not being able to get in.





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Showing 1-11 of 11 comments
Plue Mar 2, 2018 @ 5:59am 
no, just no.
Mangobubbles Mar 2, 2018 @ 9:23am 
Originally posted by Plue:
no, just no.

Why not? Why should every play level 1-19 just be able to follow you around and leach off you, versus follow the natural progression of the game? Furthermore why should players be able to RUIN your game, simply by grabbing a few friends and ruining your dungeon.

I can't count how many times I've been in a dungeon for what seemed like over a minute, working my way through people come in in mass out of no where, find the end kill the boss and never said TP to me or a single word.

This to me is grief play, we should be able to stop it if we wish.
Plue Mar 2, 2018 @ 10:40am 
Originally posted by Mangobubbles:
Originally posted by Plue:
no, just no.

Why not? Why should every play level 1-19 just be able to follow you around and leach off you, versus follow the natural progression of the game? Furthermore why should players be able to RUIN your game, simply by grabbing a few friends and ruining your dungeon.

I can't count how many times I've been in a dungeon for what seemed like over a minute, working my way through people come in in mass out of no where, find the end kill the boss and never said TP to me or a single word.

This to me is grief play, we should be able to stop it if we wish.

okay lets say you are in a public realm and you are at an avatar, lets also say that there are 30+ killing the avatar, when the avatar dies what happens if it drops a shatters, and one guy enters and locks the dungeon. Is that fair to the others who helped kill it? I assume most dungeons you are in are medium difficulty such as udls, these are easy to find and really common so if you arent getting loot just find another one.
Mangobubbles Mar 2, 2018 @ 7:01pm 
Originally posted by Plue:
Originally posted by Mangobubbles:

Why not? Why should every play level 1-19 just be able to follow you around and leach off you, versus follow the natural progression of the game? Furthermore why should players be able to RUIN your game, simply by grabbing a few friends and ruining your dungeon.

I can't count how many times I've been in a dungeon for what seemed like over a minute, working my way through people come in in mass out of no where, find the end kill the boss and never said TP to me or a single word.

This to me is grief play, we should be able to stop it if we wish.

okay lets say you are in a public realm and you are at an avatar, lets also say that there are 30+ killing the avatar, when the avatar dies what happens if it drops a shatters, and one guy enters and locks the dungeon. Is that fair to the others who helped kill it? I assume most dungeons you are in are medium difficulty such as udls, these are easy to find and really common so if you arent getting loot just find another one.

Exceptions for 1 per realm bosses can be made, simple fix.
Plue Mar 3, 2018 @ 5:20am 
okay lets have another scenario, lets say there is another puppet chest event, someone kills the leviathen which drops the dungeon they go towards it but someone gets in it first and locks it, someone who didnt even damage the leviathen. Is that fair to the person who found the dungeon? especially with puppets as they are alot more rare than medium dungeons. this would make events like we just had so much harder.
also surely its YOUR responsability to keep an eye out if people are at the boss, also its very rare that players that are lvl 1-19 will steal a maxed lvl 20s loot. this is a mmorpg you are meant to work togehter with people to complete dungeons, stop being so tilted just because you cant get loot. the system works perfectly fine, if you cant qualify for soulbound thats your problem.
Mangobubbles Mar 3, 2018 @ 11:39pm 
Originally posted by Plue:
okay lets have another scenario, lets say there is another puppet chest event, someone kills the leviathen which drops the dungeon they go towards it but someone gets in it first and locks it, someone who didnt even damage the leviathen. Is that fair to the person who found the dungeon? especially with puppets as they are alot more rare than medium dungeons. this would make events like we just had so much harder.
also surely its YOUR responsability to keep an eye out if people are at the boss, also its very rare that players that are lvl 1-19 will steal a maxed lvl 20s loot. this is a mmorpg you are meant to work togehter with people to complete dungeons, stop being so tilted just because you cant get loot. the system works perfectly fine, if you cant qualify for soulbound thats your problem.

I'm not concerned with how people feel that don't spend any money on this game. I don't care about free loaders, honestly at all. The adults that play this game are bombarded by thousands of whiny children, and leachers who take every opportunity to get in on something they've not earned. The adults make this game function as we pay for products in the game. If I see a portal and I want it and I paid for the lock out and I use it, that's not my problem that other people feel it's unfair. How about you pay the $20 so you can lock out your own dungeons, or get access to locked dungeons. This way only people who actually MATTER who are contributing to the game finanically have a say.

This game offers far too much for free in the aspect that players can vulch and leach off other players. I wouldn't even allow players under level 20 into any Godland dungeons with a message appearing saying you do not qualify for this dungeon. Then I would go even further on the rarer dungeons that are once per world, I would make it so a player has to be at a minimum of 1/8 to enter these dungeons.

It is not my problem what you consider fair.
John Mar 4, 2018 @ 4:11am 
w0w they shoul d Just Make you a devolepyer.. Deca hire this GENius
Plue Mar 4, 2018 @ 5:45am 
Originally posted by Mangobubbles:
Originally posted by Plue:
okay lets have another scenario, lets say there is another puppet chest event, someone kills the leviathen which drops the dungeon they go towards it but someone gets in it first and locks it, someone who didnt even damage the leviathen. Is that fair to the person who found the dungeon? especially with puppets as they are alot more rare than medium dungeons. this would make events like we just had so much harder.
also surely its YOUR responsability to keep an eye out if people are at the boss, also its very rare that players that are lvl 1-19 will steal a maxed lvl 20s loot. this is a mmorpg you are meant to work togehter with people to complete dungeons, stop being so tilted just because you cant get loot. the system works perfectly fine, if you cant qualify for soulbound thats your problem.

I'm not concerned with how people feel that don't spend any money on this game. I don't care about free loaders, honestly at all. The adults that play this game are bombarded by thousands of whiny children, and leachers who take every opportunity to get in on something they've not earned. The adults make this game function as we pay for products in the game. If I see a portal and I want it and I paid for the lock out and I use it, that's not my problem that other people feel it's unfair. How about you pay the $20 so you can lock out your own dungeons, or get access to locked dungeons. This way only people who actually MATTER who are contributing to the game finanically have a say.

This game offers far too much for free in the aspect that players can vulch and leach off other players. I wouldn't even allow players under level 20 into any Godland dungeons with a message appearing saying you do not qualify for this dungeon. Then I would go even further on the rarer dungeons that are once per world, I would make it so a player has to be at a minimum of 1/8 to enter these dungeons.

It is not my problem what you consider fair.
If you want to solo dungeons buy keys its not that hard, the game is a team game not a single player game, you are meant to run dungeons with people. And saying that ppl who are lvl 1-19 cant enter godlands dungeons is stupid. The 'adults' dont make this game function, the community does. Alot of people spend money on this game not only people over the age of 18, and why do only people who pour money into this game matter? that is literally the stupidest thing ive heard, any developer who thinks like that will kill their game in months as they make it p2w.And no this game doest offer TOO MUCH to f2p players.
Last edited by Plue; Mar 4, 2018 @ 5:46am
sealthatisgolden Mar 4, 2018 @ 1:26pm 
i dont get how people are stuck before level 20.

i got to level 20 on the third day of playing (when I was 10) this was 5 years ago.
Mangobubbles Mar 7, 2018 @ 3:06pm 
It has everything to do with removing begges, and altered client users from blizting dungeons. This game is full of people using hacked clients that do everything for them. How Deca games doesn't force a file sync and verified via a cloud service to determine if a client is altered is beyond me. By having a check on your files versus a standard client on the cloud every time someone logs in would force people who are using hacked clients not to be able to login and force an update to restore any missing or altered files with the correct files. This would fix the issue immediately.

I will retort, I honestly don't care if you're farming a certain dungeon, and If you or I kills it and i get in first, and I want it to be solo, well I paid for that privilege. You didn't. That's how life works. I'm not here about your feelings. I am here about what I want not you. Yes its a bit rude and selfish, but I don't care. This game has mega potential and it's ruined by children, using hacked clients, and botting.
Mangobubbles Mar 7, 2018 @ 3:10pm 
Originally posted by Plue:
Originally posted by Mangobubbles:

I'm not concerned with how people feel that don't spend any money on this game. I don't care about free loaders, honestly at all. The adults that play this game are bombarded by thousands of whiny children, and leachers who take every opportunity to get in on something they've not earned. The adults make this game function as we pay for products in the game. If I see a portal and I want it and I paid for the lock out and I use it, that's not my problem that other people feel it's unfair. How about you pay the $20 so you can lock out your own dungeons, or get access to locked dungeons. This way only people who actually MATTER who are contributing to the game finanically have a say.

This game offers far too much for free in the aspect that players can vulch and leach off other players. I wouldn't even allow players under level 20 into any Godland dungeons with a message appearing saying you do not qualify for this dungeon. Then I would go even further on the rarer dungeons that are once per world, I would make it so a player has to be at a minimum of 1/8 to enter these dungeons.

It is not my problem what you consider fair.
If you want to solo dungeons buy keys its not that hard, the game is a team game not a single player game, you are meant to run dungeons with people. And saying that ppl who are lvl 1-19 cant enter godlands dungeons is stupid. The 'adults' dont make this game function, the community does. Alot of people spend money on this game not only people over the age of 18, and why do only people who pour money into this game matter? that is literally the stupidest thing ive heard, any developer who thinks like that will kill their game in months as they make it p2w.And no this game doest offer TOO MUCH to f2p players.


You think 13 year olds are paying for this game to continue functioning? That's laughable yes it's adults people who have jobs with excess "fun money" that make this game even a reality. You can't sit there and tell me it's community that makes this game run, bottom line it's adults spending thousands of dollars upgrading pets, and thousands on keys and chests and random draw items. Very rarely in society today will you see a child (someone under 18) have a job, little alone trying to tell me that they make up the game.

Beggings, crying, calling people rude names and being racist is the trademark of this generation z that was born in the 2000's. No, the community doesn't keep this game functioning, the adults who pay for it do. Period.

This game is pay to win, take a look around the nexus, you can buy every tiered item you want from anywhere from 3 dollars up to 9 and a half dollars. That is literally the trademark of pay to win.

The reason why people who pour money into this game matter, and only those people is because they make the game possible to even exist. Games are not for fun, they are for making money.
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Date Posted: Mar 2, 2018 @ 2:53am
Posts: 11