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Because not everyone has enough power and those who do might want to use the great DLAA instead of TAA.
it's upscaling...
and it's better to have options you don't need, than needing something that isn't available. that's a general life rule.
These things dont normally provide a better image quality .. on the contrary, often worse.
4090. I want DLSS in this game.
DLSS4 transformer model is way ahead of TAA.
Would it be better to have an optimized game AND upscaling as an option? Sure. But I don't mind if they don't spend the extra dev resources to implement those features to focus on optimizing the actual game itself.
its not a matter of either optimization or upscaling..there's literally just a official dlss plugin for unreal, it's not just hitting a checkmark but compared to the rest of game dev, it's trivially easy to add these days. this was a deliberate choice to exclude and not because of required dev time
Also, as has already been said, DLSS provides more options for better performance AND superior image quality than any of the current options (TAA, FSR).
DLAA (which is just DLSS upscaling from native resolution) provides much better image quality than native. In-fact, DLSS with as resolution scale of 0.67 (Quality preset) generally provides a higher image quality than native (especially with DLSS 4).
They literally have FSR in the game which is significantly worse compared to the current DLSS transformer model, if they added one they should've added the other it was a deliberate choice not to include it
Exactly -- it's a bizarre choice regardless as to the reason for not including DLSS support. It's a significantly superior upscaler to FSR, with virtually no development cost to include.