Split Fiction

Split Fiction

View Stats:
DLSS support ?
Why is there no dlss support :wotm8: :steamfacepalm:
Last edited by PokeLord CZ; Mar 6 @ 7:05pm
< >
Showing 1-15 of 44 comments
sh3riff Mar 6 @ 6:51pm 
Why would there be? It is better if games doesnt have any downscaling.
Originally posted by sh3riff:
Why would there be? It is better if games doesnt have any downscaling.

Because not everyone has enough power and those who do might want to use the great DLAA instead of TAA.
MSK02 Mar 6 @ 6:59pm 
Originally posted by sh3riff:
Why would there be? It is better if games doesnt have any downscaling.
Because it would provide better image quality with DLAA or with the transformer model.
Tryyton Mar 6 @ 7:02pm 
Originally posted by PokeLord CZ:
Why is there no dlls support :wotm8: :steamfacepalm:
no idea, but it's called DLSS.

Originally posted by sh3riff:
Why would there be? It is better if games doesnt have any downscaling.
it's upscaling... :wink_eol:
and it's better to have options you don't need, than needing something that isn't available. that's a general life rule.
sh3riff Mar 6 @ 7:14pm 
DLAA maybe, but he asked for DLSS ..
These things dont normally provide a better image quality .. on the contrary, often worse.
tshrimp Mar 6 @ 7:39pm 
What video card are you running OP? DLSS is not a good thing unless your video card can't handle native resolution.
Dukeinator Mar 7 @ 1:04am 
Originally posted by tshrimp:
What video card are you running OP? DLSS is not a good thing unless your video card can't handle native resolution.

4090. I want DLSS in this game.

DLSS4 transformer model is way ahead of TAA.
Ambry Mar 7 @ 1:12am 
2
I prefer having optimized games with no upscaling, than games that run like trash because they use upscaling and framegen as a crutch. But that's just me.

Would it be better to have an optimized game AND upscaling as an option? Sure. But I don't mind if they don't spend the extra dev resources to implement those features to focus on optimizing the actual game itself.
Last edited by Ambry; Mar 7 @ 1:12am
Hox Mar 7 @ 1:56am 
Originally posted by Ambry:
I prefer having optimized games with no upscaling, than games that run like trash because they use upscaling and framegen as a crutch. But that's just me.

Would it be better to have an optimized game AND upscaling as an option? Sure. But I don't mind if they don't spend the extra dev resources to implement those features to focus on optimizing the actual game itself.
you're missing the point entirely. out of all the current AA options, DLSS would give you the best image quality. nvidia cards also make up the majority of the steam user base(~80% iirc).

its not a matter of either optimization or upscaling..there's literally just a official dlss plugin for unreal, it's not just hitting a checkmark but compared to the rest of game dev, it's trivially easy to add these days. this was a deliberate choice to exclude and not because of required dev time
Last edited by Hox; Mar 7 @ 1:57am
Alex Mar 7 @ 2:33am 
Not much of an excuse to not have DLSS in a game in 2025, especially given that this game runs on Unreal Engine too (5.4.4 looking at the game files). NVIDIA provides an official DLSS plugin for UE, so it's essentially built into the engine (hence why pretty much every UE game these days has it).

Also, as has already been said, DLSS provides more options for better performance AND superior image quality than any of the current options (TAA, FSR).

DLAA (which is just DLSS upscaling from native resolution) provides much better image quality than native. In-fact, DLSS with as resolution scale of 0.67 (Quality preset) generally provides a higher image quality than native (especially with DLSS 4).
Cheeto Mar 7 @ 3:36am 
Originally posted by Ambry:
I prefer having optimized games with no upscaling, than games that run like trash because they use upscaling and framegen as a crutch. But that's just me.

Would it be better to have an optimized game AND upscaling as an option? Sure. But I don't mind if they don't spend the extra dev resources to implement those features to focus on optimizing the actual game itself.

They literally have FSR in the game which is significantly worse compared to the current DLSS transformer model, if they added one they should've added the other it was a deliberate choice not to include it
Last edited by Cheeto; Mar 7 @ 3:36am
Alex Mar 7 @ 4:44am 
Originally posted by Cheeto:
Originally posted by Ambry:
I prefer having optimized games with no upscaling, than games that run like trash because they use upscaling and framegen as a crutch. But that's just me.

Would it be better to have an optimized game AND upscaling as an option? Sure. But I don't mind if they don't spend the extra dev resources to implement those features to focus on optimizing the actual game itself.

They literally have FSR in the game which is significantly worse compared to the current DLSS transformer model, if they added one they should've added the other it was a deliberate choice not to include it

Exactly -- it's a bizarre choice regardless as to the reason for not including DLSS support. It's a significantly superior upscaler to FSR, with virtually no development cost to include.
Yeah i need dlss too, because native temporal TAA looks like soapy ♥♥♥♥
Game runs smooth on mid range GPUs. Are you all trying to play with 4k res on a 1080p GPU?
DLSS would be nice.
< >
Showing 1-15 of 44 comments
Per page: 1530 50