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Invest in alchemy and you can make some crazy powerful stuff early on. Gotta spend time stirring that cauldron.
Example: You lose 20+ def and atk stats, if you fight with your "starter equipment that is not crafted. Later on you will miss more than 100 atk / def stats, if you dont craft anything.
Ryza 1 & 2 is easier
Lol nice lies
I thought the removal of weapon recipe morphs and the shortening of recipe morphs in general would've made them balance the game to be a bit harder, but alas, most trash mobs were harder than bosses, and they weren't much of a threat. I'd start a fight, walk away without even setting it on offensive mode, and I'd come back with the fight won at full HP.
The game difficulty is dependent on how much you understand the alchemy system.
This. I started on very hard, literally skipped every fight until the first storyboss on the island which oneshotted me so time to craft.:
Phase 1: starter equipment
- gathered 500+ water to get attack+speed++ / attack+def++ / def+speed traits++ (100/100 stats bonus) / stats charge++ (50 each stats)
- neutralizer recipes are self inserting, so chosing for example green neutralizer to stack the above traits to max
- used green neutralizer with the traits to produce cloth and ingoths and swapped traits over
- produced armor, cloth, 2 pendants, in total 800 attack / speed / defense on lvl20
Phase 2: crafting mats lvl999
- gather 500+ water to get traits Quality+ / Quality++ / Best Quality and put them on green neutralizer
- craft neutralizer again with formerly produced neutralizer and by doing that stacking up quality until 999
- from neutralizer you can go to traveler orb / super pure water / zettel and so and craft lvl999 mats
Phase 3: maxing out skilltree
- unlock multiply cauldron in upper skilltree, after that south tree +10%/20%/50% more SP and at last rebuilding with max bonus in the north
- produce blue neutralizer / traveler orb and copy them
- produce super pure water, every craft about 140 SP (
- rebuild super pure water with 8x lvl999 blue neutralizer to get 2000 SP
Phase 4: max craft materials
- use produced lvl999 neutralizer to get every other material to 999 and max out their effects to use them in other recipes
Phase 5: lvl999 equipment (~25% stats bonus on top) / post game / late game
- craft higher ingots, cloths and rebuild them to get their max attributs bonusses together with the attack/def/speed/stats charge traits you should get about maybe 600 attribut pts from the traits and from the best mats about 40 (12 mats crafting, maybe 8 rebuildiung, max 20*40 = 800 possible but most likely a bit under that), together around 1300 attribute pts per item
I know how to make awesome red neutralizers (which you basically feed into itself). And you can use them to levelup stat raising traits quickly (something I didn't know about playing earlier games). Then pass them off to early game accessories and armor (my chars have upwards of 600 to all stats, and almost 600 in HP, and I havn't even made weapons like that yet).
But I havn't really looked into attack items yet. I'm guessing a similar trait leveling trick is the secret to making super effective attack items?
Otherwise 999 quality will help a lot, and if an item has something pointless like 'inflicts burn' (pfft), you can link morph that into raw damage. Already has ton of fire damage? Who cares, add more.
And of course you can specialize your characters' core upgrade whatever it was called to maximize types of damage, too.
As a side note, I made 999 quality of every synthesis item (save for the pearl since there's no synthetic 'Gemstone') but sadly didn't have much use for some of them, notably I think there was literally 1 item that even wanted Spices, making Berry Syrup really useless.
Standard one did 493 Damage.
One with Destructive ++, Power Throw ++, and Few Bonus ++ .... did 1497 Damage (basically extra 200% damage).
Actually a bit stronger then the Trio Craft I made earlier (which didn't have traits half as good).
.... havn't even looked at Keys yet xD
EDIT
Used a Demon Uni via Link Morph to replace Surprise! on the Explosive Uni (gave me upto Physical Damage XL). Added the traits used above.
The item promptly did 5317 damage! Holy fudge!
Now considering a common Uni (easily found in the game), used via Link Morph would probably give you upto Physical Damage L. Yeah, that's a pretty powerful increase early game.
Apparently, alchemy items are stronger in this game? Or just easy to get.
If you use alchemy a lot then you should be breezing through, but I´m lazy >...>