Atelier Ryza 3: Alchemist of the End & the Secret Key

Atelier Ryza 3: Alchemist of the End & the Secret Key

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Vayne 11/abr./2023 às 21:02
This game too hard
Playing on normal and in the first few area (going to kark isle) enemies hit like truck and i have to constantly heal every 1-2 turns....wth is this
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Exibindo comentários 115 de 16
Honorable_D 12/abr./2023 às 0:22 
Defs make a decent healing bean item and a decent bomb. The armor the characters start out with is very bad too and you should be able to make better.

Invest in alchemy and you can make some crazy powerful stuff early on. Gotta spend time stirring that cauldron.
Zelotis 12/abr./2023 às 1:02 
Craft equipment, as thats where your power comes from.
Example: You lose 20+ def and atk stats, if you fight with your "starter equipment that is not crafted. Later on you will miss more than 100 atk / def stats, if you dont craft anything.
Última edição por Zelotis; 12/abr./2023 às 1:04
Lanosa 12/abr./2023 às 15:52 
In every Atelier game, equipment synthesized matters. A lot. Not just buy it, create it yourself, make it as strong as you can, so fights will be much easier.
Shinde 12/abr./2023 às 16:38 
This is like the easiest Atelier game I've played to date, so your statement confuses me. :dazed_yeti:
Vayne 12/abr./2023 às 17:23 
Escrito originalmente por Shinde:
This is like the easiest Atelier game I've played to date, so your statement confuses me. :dazed_yeti:
Stop lying :)

Ryza 1 & 2 is easier
Turtle / Eli 12/abr./2023 às 17:51 
Not difficult imo, though with every game, it does take time to learn the system. Personally, I am having fun with the game so far as i explore the much bigger world in the final game of this trilogy. Am looking forward to the next game!
smeredith 12/abr./2023 às 18:37 
For items and especially equipment, it feels like quality matters a bit more than your traits when compared to Ryza 1 and 2.
CLG 12/abr./2023 às 19:29 
I think 3 is the easiest in the trilogy by far. Changing the game to very hard doesn't even give enemies more hp, you can still 1 shot everything with bombs you can make really early in the game.
Vayne 12/abr./2023 às 20:01 
Escrito originalmente por CLG:
I think 3 is the easiest in the trilogy by far. Changing the game to very hard doesn't even give enemies more hp, you can still 1 shot everything with bombs you can make really early in the game.

Lol nice lies
Zalugar 12/abr./2023 às 21:05 
Nah, I agree 3 is the easiest. It lets you get the duplicator and item rebuilder literally as soon as you want it, and once you have those the game is a joke. The gear I made for the first boss in Kurk Isles (999 quality, 3 max traits, no super trait) would've been enough to carry me through the final boss on very hard. I killed every boss save for one without seeing if they had any gimmick or special part to the fight.

I thought the removal of weapon recipe morphs and the shortening of recipe morphs in general would've made them balance the game to be a bit harder, but alas, most trash mobs were harder than bosses, and they weren't much of a threat. I'd start a fight, walk away without even setting it on offensive mode, and I'd come back with the fight won at full HP.

The game difficulty is dependent on how much you understand the alchemy system.
Zaris 13/abr./2023 às 17:04 
Ryza 1 was the hardest part in the series because they gave you the multi cauldron literally before the endboss while Ryza 2/3 give it out right at the start.
Escrito originalmente por Zalugar:
The game difficulty is dependent on how much you understand the alchemy system.
This. I started on very hard, literally skipped every fight until the first storyboss on the island which oneshotted me so time to craft.:

Phase 1: starter equipment
- gathered 500+ water to get attack+speed++ / attack+def++ / def+speed traits++ (100/100 stats bonus) / stats charge++ (50 each stats)
- neutralizer recipes are self inserting, so chosing for example green neutralizer to stack the above traits to max
- used green neutralizer with the traits to produce cloth and ingoths and swapped traits over
- produced armor, cloth, 2 pendants, in total 800 attack / speed / defense on lvl20

Phase 2: crafting mats lvl999
- gather 500+ water to get traits Quality+ / Quality++ / Best Quality and put them on green neutralizer
- craft neutralizer again with formerly produced neutralizer and by doing that stacking up quality until 999
- from neutralizer you can go to traveler orb / super pure water / zettel and so and craft lvl999 mats

Phase 3: maxing out skilltree
- unlock multiply cauldron in upper skilltree, after that south tree +10%/20%/50% more SP and at last rebuilding with max bonus in the north
- produce blue neutralizer / traveler orb and copy them
- produce super pure water, every craft about 140 SP (
- rebuild super pure water with 8x lvl999 blue neutralizer to get 2000 SP

Phase 4: max craft materials
- use produced lvl999 neutralizer to get every other material to 999 and max out their effects to use them in other recipes

Phase 5: lvl999 equipment (~25% stats bonus on top) / post game / late game
- craft higher ingots, cloths and rebuild them to get their max attributs bonusses together with the attack/def/speed/stats charge traits you should get about maybe 600 attribut pts from the traits and from the best mats about 40 (12 mats crafting, maybe 8 rebuildiung, max 20*40 = 800 possible but most likely a bit under that), together around 1300 attribute pts per item
meanfactor 13/abr./2023 às 18:31 
Escrito originalmente por CLG:
I think 3 is the easiest in the trilogy by far. Changing the game to very hard doesn't even give enemies more hp, you can still 1 shot everything with bombs you can make really early in the game.
How do you make such Bombs?

I know how to make awesome red neutralizers (which you basically feed into itself). And you can use them to levelup stat raising traits quickly (something I didn't know about playing earlier games). Then pass them off to early game accessories and armor (my chars have upwards of 600 to all stats, and almost 600 in HP, and I havn't even made weapons like that yet).

But I havn't really looked into attack items yet. I'm guessing a similar trait leveling trick is the secret to making super effective attack items?
Zalugar 13/abr./2023 às 20:10 
Escrito originalmente por meanfactor:
How do you make such Bombs?
It's not much different from just making gear. Make something easy to put in with max item traits (enhanced finisher++, critical, whatever) like your neutralizers and try to get good compatibility with keys and stuff, like CC Down or item level down (for low dex). Note that if you start from the first in a chain of a recipe morph, key effects stack if you use them for each stage of the morph. So you can get a super high CC cost down pretty low by the end of the recipe chain.

Otherwise 999 quality will help a lot, and if an item has something pointless like 'inflicts burn' (pfft), you can link morph that into raw damage. Already has ton of fire damage? Who cares, add more.

And of course you can specialize your characters' core upgrade whatever it was called to maximize types of damage, too.

As a side note, I made 999 quality of every synthesis item (save for the pearl since there's no synthetic 'Gemstone') but sadly didn't have much use for some of them, notably I think there was literally 1 item that even wanted Spices, making Berry Syrup really useless.
meanfactor 13/abr./2023 às 21:34 
Done some experimenting just now. Made a Quality 999 Explosive Uni with and without traits. Tested on the same enemy.

Standard one did 493 Damage.
One with Destructive ++, Power Throw ++, and Few Bonus ++ .... did 1497 Damage (basically extra 200% damage).

Actually a bit stronger then the Trio Craft I made earlier (which didn't have traits half as good).

.... havn't even looked at Keys yet xD

EDIT

Used a Demon Uni via Link Morph to replace Surprise! on the Explosive Uni (gave me upto Physical Damage XL). Added the traits used above.
The item promptly did 5317 damage! Holy fudge!

Now considering a common Uni (easily found in the game), used via Link Morph would probably give you upto Physical Damage L. Yeah, that's a pretty powerful increase early game.
Última edição por meanfactor; 13/abr./2023 às 22:42
Escrito originalmente por Vayne:
Playing on normal and in the first few area (going to kark isle) enemies hit like truck and i have to constantly heal every 1-2 turns....wth is this
You really are a lot weaker at the beginning than in Ryza 1/2, after leveling up a few times it´ll be a nice fair difficulty, I like it. But you do need to have at least a healing item, preferably on multiple characters.

Apparently, alchemy items are stronger in this game? Or just easy to get.
If you use alchemy a lot then you should be breezing through, but I´m lazy >...>
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