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No, I literally mean that this is, by far, the easiest Atelier in the series.
True but it requires you to know how to abuse the system and get the right things with your SP. It's easy to get infinite SP and Gems and just unlock everything in the tree and if you grind that out to create end-game super items then of course the game is going to be easy. People playing normally, not really knowing how to min-max the synthesis system is probably not going to have the same issues.
Well… not COMBAT difficulty anyway. Back when they had deadlines it was a different kind of stress.
That's not the point. The point is, for an Atelier Series veteran such as myself, this is, by far, the easiest of the Atelier games.
Synthesis is an absolute joke, getting 999 Quality is beyond easy. Getting everything Maxed is a joke.
Only thing that is annoying are the Super Traits, because they only come from Raw Material and certain pieces of gear have very annoying raw materials to get the Super Trait from.
But, then again, items are beyond busted in this version of the game. So much so that Ryza alone killed everything in the game in a single turn.
She uses 4 bombs in an infinite fashion. Also, what's up with the keys buff? They are beyond busted.
Yes you are not wrong in that for sure. This said you are a veteran and know what you are doing. I think the synthesis tree is too easy to unlock the good stuff. Maybe they should have some traits on the tree locked until certain story points.
Not surprising. Other Ryza games are too easy on regular difficulties too. Ryza 1 was easy even on NG+ highest difficulties. Ryza 2 wasnt, but that was only because the real difficulty was fighting the poor combat mechanics & UI.
Ryza 1 & 2 were easy enough you could maybe beat the games with vendor equipment.
So..
I dont know why they still insist on even having 999 quality. It gives items too much scaling and just makes crafting more of a grind. They should go back to 120 being the max.
There's no grind in Ryza 3. Quality is no longer average. Every item just gives quality to the Synthesized item. So 999 Quality is trivial. In other versions of the Atelier series, it was very hard to get 999 Quality, requiring grinding of Seeds to get base 999~ Quality materials.
Hell, I haven't used Quality since the first hour of the game, and even then it was base ass +15% quality. Never needed more than that. Stopped completely after the 500 Quality threshold + Duplication.
Well. Ryza and Mysterious did it like that. I think maybe Lulua too. Before that recipes were just from books or events.
I dunno I hope next trilogy they go for some different kind of discovery system. Maybe one based on how well you craft previous or other items. But with more depth and making it a bit harder to figure out.
Thats my hope anyway. I dont think they will do that given how casual crafting has been in the more recent games.
Yeah, Ultra Purity being duplicatable is just insane.
Sure, but in Ryza 1 you just had to do the common route that is pretty much the same in all Atelier. Red Neutralizer > Fuel (Zettel) > Water (Pure Water) > Red Neutralizer.
What's even more busted in Ryza 3 is that you can start by making one of the most powerful synth materials in the game with +2 Spread.
still prefer system like Sophie, a smaller map and need to combine low to high trait with more complex chain of material