Atelier Ryza 3: Alchemist of the End & the Secret Key

Atelier Ryza 3: Alchemist of the End & the Secret Key

View Stats:
Pflanz Mar 27, 2023 @ 11:29am
Difficulty
Im playing at the hardest difficulty but im noticing that you can just unlimited heal yourself during and after a match. DOesn't that make the game very easy? Or am i missing something.
< >
Showing 1-15 of 15 comments
Efesell Mar 27, 2023 @ 11:36am 
It isn't unlimited, you do have a stock you're drawing from to use healing items. It charges up if you build and don't spend it during a fight but better items will become more expensive to use.
Pflanz Mar 27, 2023 @ 11:44am 
Originally posted by Efesell:
It isn't unlimited, you do have a stock you're drawing from to use healing items. It charges up if you build and don't spend it during a fight but better items will become more expensive to use.

Really did i just have so much stock that i didn't notice xD hahaha
Washing Machine Mar 27, 2023 @ 4:48pm 
These games are pretty easy until you unlock the hardest difficulties after first clear.
pkmis007 Mar 27, 2023 @ 6:38pm 
https://gamefaqs.gamespot.com/boards/380191-atelier-ryza-3-alchemist-of-the-end-and-the-secret-key/80390610
read this guide, u can one shot all enemy even the hardest boss on hardest difficulty
TheJugganaut Mar 27, 2023 @ 7:03pm 
Bah. Difficulty in the Ryza series is a joke overall.

Ryza 1: Make a good Heroic Geist and Astronomical Clock. Break everything in sight and pummel.

Ryza 2: The final boss... is that first sheep.

Ryza 3: "Let's give them grade 55 traits before they leave Kurken! You know, the one's we stuck on that DLC island from Ryza 2. That's good game balance!" -Gust

Also... Elixir with 1 CC is STILL a thing. Probably.
Tiasmoon Mar 27, 2023 @ 10:56pm 
Healing after combat is just QOL feature. These days lacking healing outside of combat would just be annoying. That aside, healing is only part of balance. Overall Ryza games are balanced to be way too easy.

Originally posted by Washing Machine:
These games are pretty easy until you unlock the hardest difficulties after first clear.

Dont suppose you know if anyone has a CE script or adress yet for this game? So we can enable higher difficulties in NG, like in Ryza 1 & 2
Last edited by Tiasmoon; Mar 27, 2023 @ 10:57pm
Shylaar Mar 28, 2023 @ 1:59am 
Yeah, I've been playing on the hardest available difficulty and the game is still totally braindead.
MeldinX2 Mar 28, 2023 @ 11:39am 
I think most of these games are easy to abuse the synthesis systems in order to create very OP items. If you know what you are doing. And seasoned veterans of the series probably does. I feel that it would have been nice to have more options for difficulty to start out with. Or have certain features be locked for longer so you cant syntesis the best items very early if you grind SP.
Washing Machine Mar 28, 2023 @ 12:58pm 
Originally posted by Tiasmoon:
Healing after combat is just QOL feature. These days lacking healing outside of combat would just be annoying. That aside, healing is only part of balance. Overall Ryza games are balanced to be way too easy.

Originally posted by Washing Machine:
These games are pretty easy until you unlock the hardest difficulties after first clear.

Dont suppose you know if anyone has a CE script or adress yet for this game? So we can enable higher difficulties in NG, like in Ryza 1 & 2
Noidea, I played Ryza 2 on PS first, then got it on PC and first thing got a mod from nexus to unlock hardest difficulty on first run.
Tiasmoon Mar 28, 2023 @ 9:24pm 
Originally posted by MeldinX2:
I think most of these games are easy to abuse the synthesis systems in order to create very OP items. If you know what you are doing. And seasoned veterans of the series probably does. I feel that it would have been nice to have more options for difficulty to start out with. Or have certain features be locked for longer so you cant syntesis the best items very early if you grind SP.

Kind of, but other (non-Ryza) atelier games were still a lot more difficult as they limited Alchemy more for the most part (to where you were at during story, or areas unlocked) and fights were just tuned harder. Ryza went the opposite direction and overwhelm the player with a lot of Alchemy features that make it too easy to craft OP items.

So its even more important to have difficulties unlocked from the start which makes it surprising they didnt do that.
Nepnep Mar 28, 2023 @ 11:18pm 
Originally posted by Tiasmoon:
Healing after combat is just QOL feature. These days lacking healing outside of combat would just be annoying. That aside, healing is only part of balance. Overall Ryza games are balanced to be way too easy.

Originally posted by Washing Machine:
These games are pretty easy until you unlock the hardest difficulties after first clear.

Dont suppose you know if anyone has a CE script or adress yet for this game? So we can enable higher difficulties in NG, like in Ryza 1 & 2


We can heal outside of combat? Please teach me how.

I've been fighting stuff to heal my guys. Which sometimes lead back to some HP loss and more fighting. Was literally grinding for health xD.

(Preferably with keyboard controls or whatever you can translate it to. Like "Attack button" instead of Press Triangle)
Last edited by Nepnep; Mar 28, 2023 @ 11:20pm
pkmis007 Mar 29, 2023 @ 12:26am 
^after combat if u have unused CC , menu > basket >(RB) consumable > use item to heal CC10/10 ---> 0/10
Larsagne15 Mar 29, 2023 @ 8:14am 
or press right on the dpad
also quick access to keys
jclosed Mar 29, 2023 @ 8:21am 
Well - The Atelier series are not known to have "Dark Souls" difficulty. For me the games are a way relax a little after having a busy or hard day. The last thing I want is a game where I die every minute or so and thus getting frustrated.

Could the game use a harder difficulty for those that are really hungry for it? I think that's possible and maybe more "tough" setting can be added, but I do not think the game as whole needs adjustments. For me it has the perfect blend between a little bit of a challenge and just having fun.
Tiasmoon Mar 29, 2023 @ 9:51am 
Originally posted by jclosed:
Well - The Atelier series are not known to have "Dark Souls" difficulty. For me the games are a way relax a little after having a busy or hard day. The last thing I want is a game where I die every minute or so and thus getting frustrated.

Could the game use a harder difficulty for those that are really hungry for it? I think that's possible and maybe more "tough" setting can be added, but I do not think the game as whole needs adjustments. For me it has the perfect blend between a little bit of a challenge and just having fun.

They still had a decent level of difficulty. There is a huge gap between ''souls-like'' and ''story-mode'' and its where all the usual difficulties are normally placed.
Higher difficulties already exist. The problem is that they are artificially locked to game clear and cant be accessed without save/gamestate editing or a clear game save file.

Originally posted by jclosed:
I do not think the game as whole needs adjustments. For me it has the perfect blend between a little bit of a challenge and just having fun.

Who cares what you think? You seem to only care about your own small perspective and experience. Gust wont remove the easier difficulties, which means your perspective on this is irrelevant. If you are enjoying the game as it on those difficulties, good for you. But that doesnt give you a right to claim ''the game doesnt need adjustments''

If you want to argue that you will need a much wider perspective on difficulty and how different people might experience it.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 27, 2023 @ 11:29am
Posts: 15