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Really did i just have so much stock that i didn't notice xD hahaha
read this guide, u can one shot all enemy even the hardest boss on hardest difficulty
Ryza 1: Make a good Heroic Geist and Astronomical Clock. Break everything in sight and pummel.
Ryza 2: The final boss... is that first sheep.
Ryza 3: "Let's give them grade 55 traits before they leave Kurken! You know, the one's we stuck on that DLC island from Ryza 2. That's good game balance!" -Gust
Also... Elixir with 1 CC is STILL a thing. Probably.
Dont suppose you know if anyone has a CE script or adress yet for this game? So we can enable higher difficulties in NG, like in Ryza 1 & 2
Kind of, but other (non-Ryza) atelier games were still a lot more difficult as they limited Alchemy more for the most part (to where you were at during story, or areas unlocked) and fights were just tuned harder. Ryza went the opposite direction and overwhelm the player with a lot of Alchemy features that make it too easy to craft OP items.
So its even more important to have difficulties unlocked from the start which makes it surprising they didnt do that.
We can heal outside of combat? Please teach me how.
I've been fighting stuff to heal my guys. Which sometimes lead back to some HP loss and more fighting. Was literally grinding for health xD.
(Preferably with keyboard controls or whatever you can translate it to. Like "Attack button" instead of Press Triangle)
also quick access to keys
Could the game use a harder difficulty for those that are really hungry for it? I think that's possible and maybe more "tough" setting can be added, but I do not think the game as whole needs adjustments. For me it has the perfect blend between a little bit of a challenge and just having fun.
They still had a decent level of difficulty. There is a huge gap between ''souls-like'' and ''story-mode'' and its where all the usual difficulties are normally placed.
Higher difficulties already exist. The problem is that they are artificially locked to game clear and cant be accessed without save/gamestate editing or a clear game save file.
Who cares what you think? You seem to only care about your own small perspective and experience. Gust wont remove the easier difficulties, which means your perspective on this is irrelevant. If you are enjoying the game as it on those difficulties, good for you. But that doesnt give you a right to claim ''the game doesnt need adjustments''
If you want to argue that you will need a much wider perspective on difficulty and how different people might experience it.