MARVEL SNAP (マーベル・スナップ)

MARVEL SNAP (マーベル・スナップ)

NERFS AND BUFFS OTA 11/14
Agent Venom
[Old] 2/4 - On Reveal: Set the Power of all cards in your deck to 4.
[New] 2/5 - On Reveal: Set the Power of all cards in your deck to 3.
Agent Venom's gameplay goal was to fuel a variety of interesting decks, ideally by aiding a few cards that were struggling to find their place. In practice, that didn't quite work out–4 Power was high enough to be a gain (or at least not a loss) to many existing strong cards, and we saw a number of Agent Venom variations of previously strong strategies emerge. This would mostly be fine, except that as the season ended these decks were growing their metagame share and becoming more dominant, while the decks we'd hoped to spawn are largely not competing. To correct in the direction of those goals, we're tightening the reward to narrow how many cards it can positively impact. Since we expect this to be meaningfully more restrictive to build around, we're compensating Agent Venom's base Power a bit.

Surtur
[Old] 3/5 - After you play a card with 10 or more Power, this gains +3 Power.
[Change] 3/5 -> 3/4
For the bulk of Surtur's internal development, the "Skaar deck" revolving around cards with 10 or more Power wasn't a strong performer. We wanted Surtur to be enough of a boost to push it into the competitive limelight, and tuned accordingly. However, in the weeks after we finalized the card but before release, we saw the deck grow into its own quickly.
This sort of thing happens sometimes, and more often than you might realize. It's a core challenge of coordinating fast-moving internal playtest environments alongside OTA balance updates to forecast dual outcomes. However, in this case it led to Surtur's play rate exploding outside our tolerance for healthy metagame diversity almost immediately. We're making a couple of tweaks to reconcile that and ensure that the Season Pass is fueling a fun deck that's competitive without drowning out other enjoyable strategies.

Skaar
[Old] 6/11 - Costs 2 less for each of your cards that has 10 or more Power.
[Change] 6/11 -> 6/10
Interestingly, Skaar has been a bit scary internally from time to time, but rarely made big waves in the live metagame. However, before Surtur's debut Skaar was far and away the best card in that deck, and it's still a fairly tight race between the two of them now. Trimming down a little Power here will similarly weaken some of the strongest draws.
Silver Sable
[Old] 1/1 - On Reveal: Steal 2 Power from the top card of your opponent’s deck.
[Change] 1/1 -> 1/0
Over the last couple months, Silver Sable became one of the more dominant 1-Cost cards in the game. Our target was a good card, but we weren't aiming to supplant as many other 1-Cost cards as Sable seems to have. The most popular and successful Silver Sable deck has been Bounce, so we've decided to go in this direction rather than with a 1/2 that steals 1 Power.

Black Widow
[Old] 3/3 - On Reveal: Add a Widow's Bite to your opponent’s hand.
[New] 3/4 - Activate: Add a Widow's Bite to your opponent’s hand.
We actually considered this change for Black Widow when we introduced Activate, as one of the issues we saw with Black Widow when the card was 2-Cost was how strong it was to return to hand and replay. While Activate solved this Bounce issue, it turned out that 2-Cost Black Widow was still stronger than we wanted to cost the effect and the 3-Cost version didn't have a lot of upside at the time. Since then, we've seen a deck coupling Grand Master and Misery with Black Widow to make a lot of Bites become fairly prominent. We don't want that deck to be an ongoing "fun risk," so the Activate change now lets us make a slightly improved Black Widow on rate.
Destroyer

[Old] 6/14 - On Reveal: Destroy your cards at other locations.
[Change] 6/14 -> 6/16
We misjudged the impact of changing this On Reveal effect previously, as it added less strength than expected in the lower-Series metagame. We're aware that this change also made Destroyer a bit weaker with Nimrod, but we're seeking to balance the uses of Destroyer in multiple decks and metagames, and higher-end competitive play has a number of options on that front. We're going to stick with the changed effect for now, and experiment with pumping in a little more Power to ensure Destroyer rivals some of the other big 6-Costs.

Valentina
[Old] 2/3 - On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -3 Power.
[New] 2/3 - On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
Speaking of 6-Costs, we're enhancing the one generated by Valentina slightly here by reducing how much Power gets taken from the generated card. Valentina's a risky card to play with, but pretty fun for players who enjoy adapting to their circumstances. We like to position those cards as strong enough to be viable.
Winter Soldier (Bucky Barnes)

[Change] 2/6 -> 2/7
Bucky Barnes is a fun card in the early Series metagame, and has some particularly nice variants to boot. It has struggled to find a home lately in the most competitive Destroy strategies, so we're adding a bit of extra Power to the darker half of the duo to reward successfully destroying Bucky. Admittedly, that new Thunderbolts trailer has us hype.*
Shadow King
[Old] 2/3 - On Reveal: Reset all cards here to their original Power.
[Change] 2/3 -> 2/2
We made this change to Shadow King with the last OTA to ensure that any deck could justify including this tech card, given the strength of Agent Venom and with Surtur incoming. That went fine–in fact, Shadow King's actual win rate took a meaningful dip as the play rate grew. However, given the changes we're making above, we're hopeful it's not necessary to maintain Shadow King at an above-average rate. Doing so could have a negative impact on some other strategies, thus we're reverting that change today.

Jessica Jones
[Old] 4/5 - On Reveal: If you don’t play a card at this location next turn, +4 Power.
[New] 4/5 - On Reveal: If you don’t play a card at this location next turn, +5 Power.
Similarly, Jessica Jones is a straightforward and fun early Series card we don't mind making a bit tougher. It might seem strange to buff another 4-Cost card into the 10-Power range given Surtur, but Jessica won't trigger that card's Power bonus and shouldn't add any more strength to Skaar beyond being a viable alternative to existing cards.
To head it off at the pass, the answer is no–Shang-Chi doesn't make having 9 Power better than having 10 Power. It's true that the win rate difference between 9 and 10 may be smaller than 10 and 11, but it's still an improvement to get the extra Power in every case we've measured.

Heimdall
[Old] 6/9 - On Reveal: Move your other cards one location to the left.
[Change] 6/9 -> 6/10
Speaking of going to 10 Power, here's Heimdall! Heimdall's an exciting card and a pillar of "big mover" strategies, which makes it an ideal candidate to reward with a little more strength.
Crystal
[Old] 3/3 - On Reveal: Each player draws a card.
[Change] 3/3 -> 3/4
Crystal has been a low-performing card for quite a while. However, we do like having some of these simple cards with "puzzler" effects available for players at weak rates, so we're not keen to rework the card (again). We always want to tread carefully with drawing cards, because it can remove too much variance from the game to have it readily available, but a single Power on Crystal doesn't seem like much of a risk.
Agatha Harkness (text only)
[Old] 6/14 - Agatha starts in your hand. She plays your cards for you on even turns.
[New] 6/14 - At the start of the game, draw Agatha. She controls your cards on even turns.
This isn't a functional change to Agatha–we're just updating the card text for clarity, so that players can more easily realize Agatha doesn't work like Quicksilver and that Agatha may move or activate your cards.
Admittedly, we weren't sure about keeping the "evens only" effect for Agatha following the conclusion of Agatha All Along–as we said at the time, the change was primarily to celebrate the show. But it has made the card more fun and a more useful card for players, so we've decided to let it ride for now.

Thanos
[Old] 6/10 - Starts in your opening hand and shuffles the six Infinity Stones into your deck.
[New] 6/10 - At the start of the game, draw Thanos and shuffle the six Infinity Stones into your deck.
This, however, is a functional change! Thanos will now no longer "take up space" in the player's opening hand and instead becomes an extra card, like Agatha. We considered removing a draw from one of the Stones to soften the strength of this change a little, but our testing didn't make it clear we needed to do that, so we're going to let live play be the judge. Similarly, we have some buffs for a couple Stones we're trying out in playtesting, but we didn't want to change too much about Thanos given we're skipping our next OTA. The real world is going to find a better Thanos deck than we will internally, so we'll see what it looks like first and then add more once we have a clearer sense of what's needed.
< >
1-15 / 19 のコメントを表示
kingts 2024年11月14日 14時00分 
Once again, you bought their test card, and they beat you at the door, took, and gave you a new card, that you simply walk away and deal with.
I think there is two huge issues that people have to eventually deal with.
I can go into a long detail, how consumers are truly allowing abusive digital gaming exploitation, but not what the tread is about. Clearly those who purchased Agent Venom, now have to get used to huge difference and if you bought Surtur thinking you were getting one thing. Think again.


Skaar-not necessary to reduce him. Notice after he was featured. They wanted your money

Surtur-Again you are paying for his usage

Agent Venom- Just stop. That is a huge change. Many may not think so, but it is.

Valentina, just take off the negative nonsense. Why must players include Cage, Just idiotic. 6-costs are situational if your going to have other cards pull 6-costs even sooner than the 4-cost position. (see data-mines) Then why penalize her.

Rest these +1, or - 1 is all borderline parameters of the entire AI board. I mean
Shadow King buff to ooops.


Again, lack of testing, lack of smart overall implementation, however, you are glad they adjust quickly. I won't even bother with their long explanations. Players will adjust.
最近の変更はkingtsが行いました; 2024年11月14日 14時02分
when a card is too powerful, it's good to see it changed. regardless of where the card came from.
I'm most upset about Skaar. At least buff She-Hulk to 11. They are so scared to make Hulk cards good but I mean Hulks are badass in the comics. Give them power!
NotBer 2024年11月14日 16時57分 
Silver Sable deserved that nerf.

I'm happy with the buffs to some Series 1 and 2 cards.
kingts 2024年11月14日 17時19分 
groovador の投稿を引用:
when a card is too powerful, it's good to see it changed. regardless of where the card came from.
I will disagree with you on the last part. The card would not have been too powerful had they properly tested it and some are paying for that card, to have that purchase altered is a practice all these gacha developers have gotten away with. They count on your submissive attitude.
There is another side to it, why aren't there more cards upgraded to compete with that OP card and not everything dull down to a parallel line. Why aren't +4 or above viable consistently in a game that is suppose to end quickly, not prolong matches. How many times do you see this same pattern with Battle Pass cards.

Though I slightly disagree with your assessment. I do agree, players will adjust to such changes. You be well. :dwarven:
deatheos 2024年11月14日 18時25分 
Thanos is legit busted after this OTA im in the top 1k leader board and its all I see, not gonna be fun......
Stranger 2024年11月14日 23時23分 
So. . .They release a card you can only buy with cash and then nerf it the very next week?

This feels a lot like fraud.
Stranger の投稿を引用:
So. . .They release a card you can only buy with cash and then nerf it the very next week?

This feels a lot like fraud.

Yes, this is what kingts is talking about. Season pass cards should be thoroughly tested before release, people buy them with money, and it feels bad to devalue them right after release.

Apart from that, OTA is fine, Agent Venom will still have some uses, I'm not really sure if that point of power on Surtur is relevant. Anyway, I'm off on a trip for two weeks, dust should settle by then.
feels like they buffed agent venom even more in the right deck rofl.

at least they made thanos playable:steamthumbsup:
Zlehtnoba の投稿を引用:
Stranger の投稿を引用:
So. . .They release a card you can only buy with cash and then nerf it the very next week?

This feels a lot like fraud.

Yes, this is what kingts is talking about. Season pass cards should be thoroughly tested before release, people buy them with money, and it feels bad to devalue them right after release.

Apart from that, OTA is fine, Agent Venom will still have some uses, I'm not really sure if that point of power on Surtur is relevant. Anyway, I'm off on a trip for two weeks, dust should settle by then.

Yeah, I am not sure that single point of power is enough to get upset about, I just don't like the way they handled this. They designed a useful card that people would buy, then when people bought it and used it they changed it.

That is a total bait and switch.
Stranger の投稿を引用:
Zlehtnoba の投稿を引用:

Yes, this is what kingts is talking about. Season pass cards should be thoroughly tested before release, people buy them with money, and it feels bad to devalue them right after release.

Apart from that, OTA is fine, Agent Venom will still have some uses, I'm not really sure if that point of power on Surtur is relevant. Anyway, I'm off on a trip for two weeks, dust should settle by then.

Yeah, I am not sure that single point of power is enough to get upset about, I just don't like the way they handled this. They designed a useful card that people would buy, then when people bought it and used it they changed it.

That is a total bait and switch.

Surtur will be available though keys or tokens after the season ended. You pay for getting it as soon as possible. There are more season pass cards which were nerfed after their season and faded away, some of them returned later, some didn't (Ms. Marvel, Elsa Bloodstone, Loki etc.).
u really can't call that minus 1 power a nerf lol.
Stranger 2024年11月15日 10時43分 
Ydrisselle の投稿を引用:
Stranger の投稿を引用:

Yeah, I am not sure that single point of power is enough to get upset about, I just don't like the way they handled this. They designed a useful card that people would buy, then when people bought it and used it they changed it.

That is a total bait and switch.

Surtur will be available though keys or tokens after the season ended. You pay for getting it as soon as possible. There are more season pass cards which were nerfed after their season and faded away, some of them returned later, some didn't (Ms. Marvel, Elsa Bloodstone, Loki etc.).

Things that will happen are sort of immaterial. It's what is happening that warrants scrutiny. The card should at least remain the same so long as it is in the shop. There are all sorts of conflicts that get introduced by erratic and inconsistent alterations like this, the most important of which is that the people who paid for something were given something else almost immediately. I have no doubt they are covered in their EULA, but this is a scammy practice. If people who had purchased the season pass was were given something in acknowledgment as an apology, like a variant, spotlight key, or older card not in their collection, it would go a long way to showing that the devs really were sincere in preserving game balance and simply missed something in their calculations. . .but this? These feels as though it was done on purpose to exploit the community for easy cash.
最近の変更はStrangerが行いました; 2024年11月15日 10時44分
kingts 2024年11月15日 10時56分 
Stranger の投稿を引用:
Ydrisselle の投稿を引用:

Surtur will be available though keys or tokens after the season ended. You pay for getting it as soon as possible. There are more season pass cards which were nerfed after their season and faded away, some of them returned later, some didn't (Ms. Marvel, Elsa Bloodstone, Loki etc.).

Things that will happen are sort of immaterial. It's what is happening that warrants scrutiny. The card should at least remain the same so long as it is in the shop. There are all sorts of conflicts that get introduced by erratic and inconsistent alterations like this, the most important of which is that the people who paid for something were given something else almost immediately. I have no doubt they are covered in their EULA, but this is a scammy practice. If people who had purchased the season pass was were given something in acknowledgment as an apology, like a variant, spotlight key, or older card not in their collection, it would go a long way to showing that the devs really were sincere in preserving game balance and simply missed something in their calculations. . .but this? These feels as though it was done on purpose to exploit the community for easy cash.

There are a lot of scummy practices in Gacha, and I did a tread of possible solutions in the future, if consumers want them.
If you truly think about it. Its all illusion and you are paying for that illusion. I mean this use to be in old Syfy films digital illusionary gaming. Now that its a reality. What do you measure value in something that is not real.
Test card pre-release or character releases is all about money. It is the one area these gaming developers rack it in. However, you would never allow it for a genuine tangible thing.
Its WHY do consumers allow it. That is the issue. 100.00 lots of Agony. I mean come on guys.
You spend for something unreal, fine, but have parameters that protect your investment into those illusionary things. That is what I am for. You buy that illusionary item, it should have a time period it stays as is. Right or Wrong.

The other factor is game developers are making so much money that they cheat the governments of the very country people complain about.
Yes, they pay taxes, they can pay off such oversight, but YOU the consumer suffer the most because you feed the very beast that do these scummy practices.

I am not against the game MARVEL SNAP. I have made that very clear, Nor am I going to preach to spenders what they can spend on. Sorry, not fair to do that, but there are steps to limit these scummy practices. I think getting back to the OTA changes is fine. Players will adjust.
All I am going to say on the matter. Peace :dwarven:
最近の変更はkingtsが行いました; 2024年11月15日 10時59分
if they rn't allowed to alter the cards they might swap to banning wich is even worse.
< >
1-15 / 19 のコメントを表示
ページ毎: 1530 50

投稿日: 2024年11月14日 13時31分
投稿数: 19