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even if they change it again it will only get worse just like last time.
ben brode's sportscars don't pay for themself u know.
But regardless of the system, the problem is the speed, how fast a player can complete their collection. I like the idea of giving everybody full access to series three after they complete series two. Then, with wildcards, one can start really working on their deck(s).
Another thing they should do is, release all the monthly cards at the same time, and then create two queues, one with and one without the new cards. With their lazy developing system, that would give players with fewer resources time to decide whether a card is worth their money, after the first series of metagame adjustments via OTA. I have my doubts whether this would work, this is such a simple game that the environment would probably become boring in a week, but it would work better in regard to acquisition.
But really, what they need is a serious overhaul of the new player acquisition speed, not method. And that is not something they are willing to implement, IMO.
I've been a critic for this system since I started playing, I have all the cards currently, and see no reason as to why they are ALL not just free, and then acquire money through the shop itself. It is just greed at that point, considering they are competing with existing card games in the space such as magic/pokemon/hearthstone/yugioh. Regardless if you like or dislike those other card games in the space, why would anyone also logically invest in snap when they already have a large or decent size collection in those other card games, and also satisfies the same card game desire. The only thing snap has going for it is it's IP for marvel, if it didn't have the marvel IP, I would guarantee this game would be dead by now.
And before I get any response such as, "how else are they going to make money?" Through the micro transaction shops which all games make an absurd amount of money from.
Well I asked how you all would change the acquisition system.
Gacha companies offer Christmas lots.
I believe last year was Sentry, but I could be wrong since I don't buy them
Also, we need massive series reductions across the board. Both S3 and S5 are way too big. Drop cards into S1 and S2 to improve the game for newbies and then drop S5s into 3 to improve it for veterans.
They keep hinting at changes but their lack of real information is starting to look like they just don't know what to do. This Spotlight system has been a terrible idea from the start but it may well be the best this team can come up with, and I doubt very much that they want to give any more cards away in S1 or S2.
The only things keeping this game going are the pacing of the gameplay and the variant art. Other card games feel like they're in slow-motion compared to this and you're stuck looking at their fugly art while it slowly plays out. The moment another game copies those things, Marvel SNAP dies. They have done absolutely nothing to build loyalty except through some sunk-cost fallacy so people won't have any reason to stick around.
SECOND DINNER
As Marvel SNAP grows we’ve seen how acquiring cards has become progressively more difficult. Your feedback has been heard loud and clear. It’s helped us identify and prioritize a number of major concerns:
Overall lack of agency in acquiring new cards
New users struggling to “get to the meta” faster as it takes too long to earn of all Series 3’s cards
Returning players struggling to catch up after missing a season or more of new cards and rewards
The randomness of the Spotlight Cache system feeling frustrating
We take these concerns seriously and are in the process of improving the ways players can acquire cards in the game. We currently have a design we think addresses many of the above issues. However, rebuilding some core aspects of SNAP takes time to get right. We are in the process of gathering additional feedback on the design while the work continues in production. We don’t have exact dates of completion yet, but it will take a few months.
In the meantime, we are taking some steps near term to improve quality of life around card acquisition.
In January's patch, we will be:
Doubling the drop rate of Series 3 cards in Collector's Reserves, from 2 out of every 9 to 4 out of every 9.
This will substantially reduce the time newer players need to acquire all S3 cards.
This is a band-aid fix, but something we can do quickly
Increasing the token payout from Spotlight Cache duplicates from 1000 tokens to 2000 tokens
We know there are multiple issues with the Spotlight Cache system, but one of the biggest complaints is pulling a duplicate from the fourth slot with a hard-earned Spotlight Key.
Again, this change is a band-aid but fairly straightforward, so we can release it quickly
As previously mentioned, we’re planning for an even bigger Series Drop in the first quarter of 2025.
NOTE The cache system will also change in the GOLD CACHE resources.
There ya go gang. Cheers
I do however think the key system shouldn't be as random as it is. Maybe change it up similar to how the buying with cards system works where you buy ... what is it? 10 cards and it gives you some additional bonus collector's tokens and a premium.
I'd argue every 5th keys (for example) should give you your pick of whatever you want. It isn't hard to get 500 or so collection points. I generally get a key about every week just by doing dailies. Perhaps if you didn't get the new hotness it gives you a free pick or something.
I think the worst bit was around 3k - 5k collection level or something getting good / new cards was a bit of a slog. once you hit a certain collection level, forget exactly when, you start getting free card picks once per month or so till you complete up to collection level 3 cards. IIRC.
I do find the shop to be a bit egregious though they do need to make money I guess.
Overall, anything is better than nothing. I do appreciate the double tokens but I can also remember when they stated that couldn't be done, well...it's done.
The doubling of card drops for series three seems good. I wonder what the new card drops replace, but whatever it is, this must be better. Double tokens in caches probably won't help FTP, end game players don't care, but it will help series three incomplete ones.
This will help, but they really need to roll out the new system sometime in the first half of the next year, and it better be good or there will be a mass exodus.
they need to change the key system. needing occasionally 4 keys for the new card letterly screws u for the rest of the season unless u got a big pool of keys wich is not possible widhout whaling.