MARVEL SNAP

MARVEL SNAP

kingts Dec 9, 2024 @ 11:39am
The CARD AQUISITION SYSTEM
Clearly its becoming a problem. Not for me of-course, I am end game with a insane amount of resources, but that is me.

How it is currently set up for new players is
Series 1 thru 5, where the emphasis is on NEW test card introductions that are cycled into a gacha formatted system pushing LOT sales and resource extortion.

You GAMBLE for that new card in the Spotlight Key Acquisition System through your collection system. This places emphasis on the newest cards recycling within a 2-3 year method of card acquisition within that gambling system.
Though you can gain such cards by tokens, keys or even very rare drops.

The acquisition of the entire card base is becoming out of reach for new players. Instead of the one, two year grind that players did from the start to maintain their entire collection. Starting from scratch is simply not attainable unless a 3-5 year commitment is done. This hurts the new gamer acquisition process as more will steer away from even starting if its too insurmountable.

One thing you will also notice is LOT sales do not offer all the newer cards for purchase. Usually its variants of older series cards. If you look at the store now.

It is designed around 6 Lots, only ONE offers any new series card because it goes against the gambling system in place. If the point is that they as a developer want you to have these cards. Then why are they making it nearly impossible for that new player to get them.

Now that I have explained it. My question is simple.


WHAT CARD ACQUISITION SYSTEM WOULD YOU LIKE TO SEE IMPLEMENTED

1. Whether a DUST system
2. Another popular gacha game card system you like better-Pokemon, Yu-Gi Oh-MTG, LoR, Shadowverse, or newer card acquisition system you have seen. Where they could tweak the system to be more applicable to the consumer.
3. Altering simply the Series idea, doing away with it for a more bracketed system
4. An Exchange system of the massive library of variants of one card for resources.

THAT is the question. HOW WOULD YOU ALTER THE CARD ACQUISITION SYSTEM?

Keep it on topic. You do you. Peace :dwarven:
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Showing 1-15 of 17 comments
Wipkonijntje Dec 10, 2024 @ 2:54am 
lets be real.

even if they change it again it will only get worse just like last time.

ben brode's sportscars don't pay for themself u know.
Zlehtnoba Dec 10, 2024 @ 4:59am 
I liked the wildcard system from Magic Arena. In SNAP, wildcards could be ranked by series, you'd get a certain amount of series 3, 4 and 5 wildcards from playing, and then use them for any card of that series. That would give players a definite timeline for when they can get a card, a goal to work to. With NO RNG in the process affecting which wildcards you get!

But regardless of the system, the problem is the speed, how fast a player can complete their collection. I like the idea of giving everybody full access to series three after they complete series two. Then, with wildcards, one can start really working on their deck(s).

Another thing they should do is, release all the monthly cards at the same time, and then create two queues, one with and one without the new cards. With their lazy developing system, that would give players with fewer resources time to decide whether a card is worth their money, after the first series of metagame adjustments via OTA. I have my doubts whether this would work, this is such a simple game that the environment would probably become boring in a week, but it would work better in regard to acquisition.

But really, what they need is a serious overhaul of the new player acquisition speed, not method. And that is not something they are willing to implement, IMO.
angeles_cr98 Dec 10, 2024 @ 9:48pm 
I do like this game, but I do wish that the collector's cache would give me new cards once in a while. Because it seems like the token store, spotlight cache, and bundles are the only ways to get new cards.
Stranger Dec 11, 2024 @ 7:46am 
Originally posted by kingts:
Clearly its becoming a problem. Not for me of-course, I am end game with a insane amount of resources, but that is me.

How it is currently set up for new players is
Series 1 thru 5, where the emphasis is on NEW test card introductions that are cycled into a gacha formatted system pushing LOT sales and resource extortion.

You GAMBLE for that new card in the Spotlight Key Acquisition System through your collection system. This places emphasis on the newest cards recycling within a 2-3 year method of card acquisition within that gambling system.
Though you can gain such cards by tokens, keys or even very rare drops.

The acquisition of the entire card base is becoming out of reach for new players. Instead of the one, two year grind that players did from the start to maintain their entire collection. Starting from scratch is simply not attainable unless a 3-5 year commitment is done. This hurts the new gamer acquisition process as more will steer away from even starting if its too insurmountable.

One thing you will also notice is LOT sales do not offer all the newer cards for purchase. Usually its variants of older series cards. If you look at the store now.

It is designed around 6 Lots, only ONE offers any new series card because it goes against the gambling system in place. If the point is that they as a developer want you to have these cards. Then why are they making it nearly impossible for that new player to get them.

Now that I have explained it. My question is simple.


WHAT CARD ACQUISITION SYSTEM WOULD YOU LIKE TO SEE IMPLEMENTED

1. Whether a DUST system
2. Another popular gacha game card system you like better-Pokemon, Yu-Gi Oh-MTG, LoR, Shadowverse, or newer card acquisition system you have seen. Where they could tweak the system to be more applicable to the consumer.
3. Altering simply the Series idea, doing away with it for a more bracketed system
4. An Exchange system of the massive library of variants of one card for resources.

THAT is the question. HOW WOULD YOU ALTER THE CARD ACQUISITION SYSTEM?

Keep it on topic. You do you. Peace :dwarven:

I've been a critic for this system since I started playing, I have all the cards currently, and see no reason as to why they are ALL not just free, and then acquire money through the shop itself. It is just greed at that point, considering they are competing with existing card games in the space such as magic/pokemon/hearthstone/yugioh. Regardless if you like or dislike those other card games in the space, why would anyone also logically invest in snap when they already have a large or decent size collection in those other card games, and also satisfies the same card game desire. The only thing snap has going for it is it's IP for marvel, if it didn't have the marvel IP, I would guarantee this game would be dead by now.

And before I get any response such as, "how else are they going to make money?" Through the micro transaction shops which all games make an absurd amount of money from.
Bibouland Dec 11, 2024 @ 9:09am 
they don't even offer one key for christmas
kingts Dec 11, 2024 @ 1:10pm 
Originally posted by Bibouland:
they don't even offer one key for christmas

Well I asked how you all would change the acquisition system.
Gacha companies offer Christmas lots.

I believe last year was Sentry, but I could be wrong since I don't buy them

:dwarven:
CyberOni Dec 17, 2024 @ 9:45am 
Oh I stopped playing, no point in continuing it was abundantly clear they weren't going to address the issue surrounding card acquisitions, so I moved on stop buying the passes all together, stopped playing and have told all my friends who play the game to do the same both me and my wife played this a lot, she went back to hearthstone and MTG Arena, I went back to MTG Arena as well and yeah there you have it they lost 2 paying customers and I loved spending on this game, not going to spend a drop anymore, because the newcomers get screwed over so hard with the card acquisition what's more their series drops are a damn joke, I will not be supporting a developer that continuously gives their players the middle finger and pissing on them without even having the courtesy of calling it rain.
Backler Dec 18, 2024 @ 1:48pm 
Just go back to the old system with a reasonable token income and random cards from all caches. The acquisition rates were similar but you could actually target cards that you wanted and get them in weeks, not months, and there were far fewer "feels bad" moments where you burn a resource and didn't even get what you wanted.

Also, we need massive series reductions across the board. Both S3 and S5 are way too big. Drop cards into S1 and S2 to improve the game for newbies and then drop S5s into 3 to improve it for veterans.

They keep hinting at changes but their lack of real information is starting to look like they just don't know what to do. This Spotlight system has been a terrible idea from the start but it may well be the best this team can come up with, and I doubt very much that they want to give any more cards away in S1 or S2.

The only things keeping this game going are the pacing of the gameplay and the variant art. Other card games feel like they're in slow-motion compared to this and you're stuck looking at their fugly art while it slowly plays out. The moment another game copies those things, Marvel SNAP dies. They have done absolutely nothing to build loyalty except through some sunk-cost fallacy so people won't have any reason to stick around.
Rodso Dec 18, 2024 @ 4:26pm 
The card aquision system is peanuts compared to the rng... the game systematicaly force you to loose to avoid everyone to achieve Infinity....
kingts Dec 19, 2024 @ 4:56pm 
Their answer:

SECOND DINNER
As Marvel SNAP grows we’ve seen how acquiring cards has become progressively more difficult. Your feedback has been heard loud and clear. It’s helped us identify and prioritize a number of major concerns:
Overall lack of agency in acquiring new cards
New users struggling to “get to the meta” faster as it takes too long to earn of all Series 3’s cards
Returning players struggling to catch up after missing a season or more of new cards and rewards
The randomness of the Spotlight Cache system feeling frustrating

We take these concerns seriously and are in the process of improving the ways players can acquire cards in the game. We currently have a design we think addresses many of the above issues. However, rebuilding some core aspects of SNAP takes time to get right. We are in the process of gathering additional feedback on the design while the work continues in production. We don’t have exact dates of completion yet, but it will take a few months.

In the meantime, we are taking some steps near term to improve quality of life around card acquisition.

In January's patch, we will be:
Doubling the drop rate of Series 3 cards in Collector's Reserves, from 2 out of every 9 to 4 out of every 9.
This will substantially reduce the time newer players need to acquire all S3 cards.

This is a band-aid fix, but something we can do quickly
Increasing the token payout from Spotlight Cache duplicates from 1000 tokens to 2000 tokens
We know there are multiple issues with the Spotlight Cache system, but one of the biggest complaints is pulling a duplicate from the fourth slot with a hard-earned Spotlight Key.

Again, this change is a band-aid but fairly straightforward, so we can release it quickly

As previously mentioned, we’re planning for an even bigger Series Drop in the first quarter of 2025.

NOTE The cache system will also change in the GOLD CACHE resources.

There ya go gang. Cheers
Last edited by kingts; Dec 19, 2024 @ 5:02pm
Lazydrones Dec 19, 2024 @ 7:20pm 
I don't really see too many problems with the new system. It honestly didn't take long for me to get up to 10k collection level. But sure, I've spent a bit of money and any TCG is going to require some pay to acquire. Call it pay to win if you want but you can get keys pretty easily.

I do however think the key system shouldn't be as random as it is. Maybe change it up similar to how the buying with cards system works where you buy ... what is it? 10 cards and it gives you some additional bonus collector's tokens and a premium.

I'd argue every 5th keys (for example) should give you your pick of whatever you want. It isn't hard to get 500 or so collection points. I generally get a key about every week just by doing dailies. Perhaps if you didn't get the new hotness it gives you a free pick or something.

I think the worst bit was around 3k - 5k collection level or something getting good / new cards was a bit of a slog. once you hit a certain collection level, forget exactly when, you start getting free card picks once per month or so till you complete up to collection level 3 cards. IIRC.

I do find the shop to be a bit egregious though they do need to make money I guess.
webmetalreese Dec 20, 2024 @ 2:25am 
At least they did something towards a change, but like the OP I'm also collection complete but I also remember the grind through series 3 before they started the cache system. I can't imagine how bad it must feel to try this game as a new player.
Overall, anything is better than nothing. I do appreciate the double tokens but I can also remember when they stated that couldn't be done, well...it's done.
Zlehtnoba Dec 20, 2024 @ 2:42am 
They had to provide some kind of response, and this, to me, says that they are really concerned about the future of the game. Numbers must be pretty scary for SD right now.

The doubling of card drops for series three seems good. I wonder what the new card drops replace, but whatever it is, this must be better. Double tokens in caches probably won't help FTP, end game players don't care, but it will help series three incomplete ones.

This will help, but they really need to roll out the new system sometime in the first half of the next year, and it better be good or there will be a mass exodus.
Wipkonijntje Dec 20, 2024 @ 3:51am 
changes to S3 doesn't matter one bit, ppl will eventually get them all for free.

they need to change the key system. needing occasionally 4 keys for the new card letterly screws u for the rest of the season unless u got a big pool of keys wich is not possible widhout whaling.
groovador Dec 20, 2024 @ 9:20am 
Originally posted by Wipkonijntje:
changes to S3 doesn't matter one bit, ppl will eventually get them all for free.

they need to change the key system. needing occasionally 4 keys for the new card letterly screws u for the rest of the season unless u got a big pool of keys wich is not possible widhout whaling.
Yeah man for sure, changing the system to help new players so they don't take literal months to complete series 3 doesn't really do anything. It is i, the guy who's only missing 2 or 3 of the newly released cards, who deserves assistance.
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Date Posted: Dec 9, 2024 @ 11:39am
Posts: 17