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"We did consider it, but dismissed it. It's not an elegant change, makes the text a lot longer, and pushes players to play even more Shang-Chi and Enchantress."
Which would indicate something else is happening then what I thought they were gonna do.
Galactus feels like a cheat card the way he is designed right now.
I think the way to fix him is to make him The proper World Ender. He should be beatable but he should not be able to benefit from other cards in the game. My rework would go like this:
Galactus 1/0
Galactus cannot be played after turn 5. Galactus ignores cards and locations that will affect his cost.
When Galactus is played, remove from the game all other cards in all locations, and destroy the other locations. No other cards can be added to the location Galactus is in on his side.
Galactus gets a +1 for each card that was removed in this way.
Galactus cannot be destroyed, removed or otherwise have his power reduced or affected.
So that is how I would fix Galactus. He is meant to be a big bad, this way he would feel like a Big Bad. He is the World Ender, and right now he doesn't feel like that at all. He feels like a cheat. This would stop Knull or Spiderman being played. And Wave becomes useless for him. It also stops anything like Wolverine or Nimrod being used with him.
Galactus will stand on his own, you either win with him using the power he collects by consuming everything or you lose.
He cannot be Shang-Chi'd or Valkyrie'd or anything else that would make him weak. Now you would need to beat him with Brute Force. You would need to have more power on your side than he has on his standing alone. The way the game is meant to be played. Because he can be played on any turn up to 5. The opponent always has a chance to beat him.
One suggestion I liked is to use his connection with the Heralds. Keep the current effect, but instead of him being the only card at the location, there must be one of his heralds there for the effect to go off. This would make him way more interesting.
Wordy cards are kind of part of every card game. Now Marvel Snap has gotten by so far without explaining much on cards, but the more complex the game becomes the more necessary, otherwise people will find themselves in a situation with a card and not know what is going to happen, and that is where a card with a good set of instructions on the card itself would help.
MTG for example has hundreds of cards where the card itself has tons of text on it. While sometimes its a pain to read it all, its effective when it comes to rules and knowing what a card can specifically do.
I do not think that Second Dinner will be able to get away with one line of text on a card forever. Might as well fix Galactus with some real rules on the card itself.
This would be fine if the game played with a larger deck. You only have 12 cards for a deck, because of this, it limits how many decks can be made if you need a counter for every specific annoying card, and putting in say a Cosmo or a Polaris means that you have to take something out of your deck that might be synergistic with the rest of the deck. You really think that the answer to beating specific cards is to always include tech cards?
It's impossible. Instead of being able to have a game with a diverse set of cards, everyone would just play the same 3 or 4 cards to deal with the ♥♥♥♥ cards in the game and then try to make a deck around it. Which would be terrible for the meta because it means that maybe only a few viable decks can be made.
No, the answer to defeating nasty broken cards is not to use counter cards, the problem remains in the card, so it needs to be fixed.
You will need one or two control or tech cards in any reasonably competitive deck anyways.
Combo decks that don't have any interaction whatsoever with the opponent side of the board and rely solely on point vomiting as win condition have always been and will always be bad decks in this game.
The problem is there are too many decks not enough tech cards for them all. So you load up your deck to defeat Galactus and instead you play against something "not" Galactus. My point is that tech isn't the way to counter things of this nature. In every card game the answer remains the same, fix the card. Now if every deck played the sameway and there were only 2 ways to counter any deck, then sure you could put the same two tech in your deck to counter it, but it doesn't work like that. Again because of the limited nature of the deck, the answer isn't to force someone to put cards in there deck they may not use, but rather fix the actual problem.
No you don't tech specifically for Galactus. You tech because you don't want to play a simple point vomiting crap deck. If you are constantly loosing to Galactus, than you will constantly loose to any other decent deck out there, you just remember Galactus because he is more frustrating to loose against.