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Αναφορά προβλήματος μετάφρασης
What's worse imo is people snapping on turn 6 when they're clearly ahead, robbing themselves of 2 cubes they could've gotten if they didn't snap and let the game play out.
Yes, I've been guilty of snapping by turn 6 when I was clearly ahead--but it's not so much about snapping early, snapping early in and of itself is totally fine and is not the problem. The problem is snapping and playing your big counter play early, and making your opponent have to concede early as they can't build on on their game plan anymore. You don't win all the cubes you bet on when you do this, which is why I think everyone should reserve their big counter plays for the final turn.
So your theory is that the thing you hate, that people are doing, is causing you to lose fewer cubes? Because the obvious result at the end of these matches, where players you hate are snapping early, is that you would lose and they would win? Your theory really is built on the assumption that you just suck at this game, isn't it?
The bottom line is, forcing your opponent into a position where they give you the early and easy win or else risk more and continue from a bad position where they might recover, but probably won't, is an essential part of the game. You seem to hate it, probably because you can't really manage it well. But honestly, there's only one reply when you fail at some part of a game that really is an essential part of it.
Get gud.
That only works if you haven't snapped. Yes, sometimes the best strategy is to have your opponent concede early so they stand no chance of turning the tide by turn 6, but that strategy really only makes sense if you haven't snapped and bet on 4-8 cubes. How do you think you're gonna win the bet if you force your opponent to retreat that early?
So, yeah they should feel dumb for making their opponents retreat early after they just snapped 'cause now they've basically robbed themselves of half the bet. That's what we call a rip-off.
No, the thing I hate is what 'causing people to win fewer cubes. For real, apply this logic anywhere else in the world. Like, say you bet $20.00 on the Yankees beating the Red Sox, and your friend's like "alright, you're on!" But just as your team is about the win, you're friend goes "uh actually, since it's pretty clear your team's winning, how 'bout we change the channel and I give you half the winnings instead?" Yeah, sounds pretty bloody stupid doesn't it? You'd think your friend was a total douche!
My point is, if you want to snap, you should and if you want to counter you should! It's a card game with a gambling mechanic, of course you should counter your opponent's plays and gamble a little. But don't place a bet, then make your opponent concede so early where you only win half the bet. That's retarded.
This is genuinely the first time in a long while I can remember someone complaining that players who are obviously worse than they are at the game are somehow ruining it for them. I'm still confused at why you would be bothered by players you are clearly beating at Snap, by any available standard. Because of course you're playing better than them, right? You're winning more cubes when you win, losing less when you lose, and shooting up the rankings? I'm still confused why you're so bothered by the scrubs you are leaving in your trail of success.
Unless, you know, that isn't happening. For some reason.
lol yea the people snapping at the last turn are so dumb. Then they probably rage and seethe when you retreat because they so obviously telegraphed their win and you didn't give them their cubes. It's too funny. Believe it or not, there's a thread by some guy raging about this very thing and wants retreating taken out of the game lmao.
There are a lot of things to argue about regarding this game. Balance issues, etc. But the snap/retreat mechanic is brilliant. As others have described, they took a problem that other games have repeatedly failed to really account for - which is either players rage-quitting or being forced to play out games from hopelessly far behind - and turned it into a feature. Whatever else happens to Snap, when a solution like this finds its way into gaming, it gets copied. Expect to see some version of this in other new releases in the future.
It's possible to bluff, and I suspect it will become more common at high-ranked play, especially when there's some incentive to care what happens past infinite rank. You really need to know the game and your situation, however. IF you manage to play Wong and Black Panther on the 4/5 to an otherwise empty lane, and if I don't have an available counter, and you snap at the start of turn 6...I'm probably going to believe you have Zola ready to play. At that point, it doesn't really matter if you do. I'm going to fold. Although there's a decent chance I'd fold anyway, because that's telegraphed as heck.
My point is, you can bluff people into folding. But it has to be accompanied by board position that sells it. It will never work (or at least, should never work) based on "I seem to be losing and it's hard to see what I'm doing but trust me, something awesome is coming." That's not a position to bluff from.
Fully agree, but that's why I think it will only have a place, if at all, in high end play. At that point players really can be assumed to know the game fully, and to anticipate how your deck is built. I can't imagine it would ever work based on "you should assume I have this card in my hand there's no reason I would put in my deck." But it could at least work as "♥♥♥♥, I didn't draw my turn 6 card, but my deck is pretty obvious at this point and maybe I can convince my opponent I have it."
It's limited, but I still think it has or will have a role.