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I hope this card gets nerfed.
Cass pretty much solos the deck. lol
the deck ordinairy harry made with surtur is even stronger then hela when she was meta with the hellcow change.
biggest powercreep in the game till now and lettery has no counters cause it runs armor and cosmo.
The worst part is that this card has turned the entire game into a single deck meta reducing the decision of who wins , to be given by RNG and who draws better.
Cosmo Alioth and Armor pretty much make Shang chi useless. and even if you drain the 10 power cards the only thing you do is give the opponent 9 power cards that can't be shang chied , which makes their job easier.
Meanwhile insane ppl are asking for nerfs to shang chi in discord, when all of those decks run armor and cosmo.
100% Disconnect from reality, in the worst season launch of the year where the meta is slam points .
Personally, I am with the people in Discord. The griefing cards ruin the game. When an entire deck can be neutered with one card, like Killmonger, like Cosmo, like Armor, it cheapens the game. Having said that, I don't think they should remove those cards. I may not like them but a lot of people do.
I think there should be something in this game like the PvP/PvE divide in MMOs. Doesn't even need to be complicated, put a little toggle on the side of the screen and the interface shifts colors to show where your seed for competition will be drawn from. You can have a back-alley, jungle rules, competition where anything goes. Maybe risk and reward should be proportionate so the benefits for that sort of play could be higher to compensate people for time. They will lose a lot more often, but will win more when they do win, make it so its worth their time. For people that want an honorable game where they are testing their deck against someone else with Queensbury rules, cards that reach across the table are banned, but the more relaxed and less hazardous games result in lower gains. I would even add a third aspects directed for the crazy experiences, with like Ego, and Agatha, where there are always chaotic elements and where the chances of winning are almost completely random. I think the people who don't take this game seriously and aren't trying to win point for their alliance or satisfy quests would enjoy having an arena where they aren't just fighting an opponent but also struggling against the game itself.
Then every player can have the experience they want without having to deal with anything they don't. Everyone wins. Everyone gets to have fun and the company gets to expand its base. I just don't see a downside to having options.
A 2/3 that gets +2 when you play a 10+ power card is god awful and would never be played.
Playing 4/9s with no beneficial abilities and not building a synergy is actively terrible and should lose the player the game vs any decent player.
Agent Venom decks of all kinds were already outputting the same or more power, I'm bewildered how Surtur is being complained about when AV is still in the state he is.
Either open the entire game up, or get another decision maker with card development.
How many test cards have we seen enter the game have immediate impact, and suddenly they dull it all down to an even base in the reasoning of balance, when it does not exist.
They keep slowing the games down.
Its Marvel Snap, it should be fast, brutal and quick.
Elsa, Red Hulk, and other so many examples of Meta defining cards that they go from great to good. So what they do is instead of having a good size amount of great cards.
You wind up with good cards and a ton of bad.
To never develop in fear.
They are losing players, This year in 2024 we saw them dip under 4,000 per hour and peaked under ten thousand twice and the percentages are slightly reducing each month.
Alioth, Loki, Zabu, Chavez, Darkhawk, I don't even know what Adam Warlock is, that is as inept developing I have ever seen, now do not take my comments wrong.
I have promoted the game responsibly here, been with the game from the start.
We see people lose their minds if just one card is OP, they should ALL be OP.
How you generate sales, how games end quickly, how players get excited on deck building, not this strangle hold feeling of the same minutia builds.
How many cards have they massacred in this game that have been a detriment, not a plus to its existence.
I mean the minutia I see in Conquest. I used to be on playing a hour or two, now I do my dailies and get off. That is not suppose to be your end goal as a developer.
All will say on the matter
t1 - sunspot
t3 - Surtur
t4/5 (with shehulk in hand) - moon girl or magik
t6 - pass
t7 - shehulk, shehulk, infinaut. Surtur goes from 5 power to 14