Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
I'm gonna be real here, hop off daddy's laptop. He'll surely be home soon.
Yea spam awards all you can do xd
EVERY game has a win balance system. From FPS games like Call of duty to card games like Marvel Snap and Hearthstone.
Please educate yourself. Cause you have numerous misconceptions and I don't think you have all the information.
- Here is the customer case study of Second Dinner from AWS...
https://aws.amazon.com/solutions/case-studies/second-dinner-nuverse-case-study/
- Here is a video advertisement of Second Dinner describing why they chose AWS Gamelift services...
https://youtu.be/wK2o5YZnVnw?si=yAg1sWZMvefn_r1Q
- Here is the Ruleset Schema Second Dinner uses as part of their AWS Gamelift service, Flexmatch...
https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-ruleset-schema.html
- Here are the property definitions...
https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-ruleset-property-definitions.html
- Here is the Ruleset restriction, denoting they can't be edited whilst in production, and the region limit of rulsets...
https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-ruleset-schema.html
From the above, we can see that Second Dinner chose to purchase an over the counter solution. Thus limiting their potential to heavily modify the user experience. The benefit of using and purchasing a license was scalability, performance and freeing up engineers to have their time better spent working on other projects.
From the rulset examples provided by AWS as well as their instructions: It's clear deck based matchmaking, whilst been entirely plausible in its potential to be implemented, is impossible to coexist alongside actual player attributes used. CL, MMR and Rank. You won't find an opponent within the current queue time frames as consistently as people describe it to be with a multitude of player attributes been compared with this much scrutiny in such a small time, and in such small batches. To argue that deck based matchmaking exists is to also argue that MMR, CL and Rank play little no factor in determining your opponent. As in order to find you an opponent with the added scrutiny of comparing the cards in each other's decks through specific strings or values: They are entirely redundant metrics to compare based on wait distance limitations put in place before you are matched with bots after a search for an adequate player fails.
Also with the inability to edit a Ruleset whilst in use, SD must have a near omniscient magical ability to predict every card that they will ever create, their future OTA's and patch changes, and their eventual counters to keep this "deck based matchmaking working flawlessly for almost 2 Years. Suffice to say, this isn't the case.
- Here is an example tutorial if you want to check out the basics...
https://www.youtube.com/watch?v=LaR1CWictb4
- Here is an incident in 2023 explaining a perfect oppurtunity to implement a prevention in matchup that never occured (despite the presumed ability to do so)...
https://www.dropbox.com/scl/fo/e9ys40dix4gmqp0ha2dqt/AD_VIqMGjto1gAESKKfNjwg?rlkey=g7pjmavx7b1gtmwyq9qhtsjw4&st=809zkmeg&dl=0
- Here are two tests of small sample sizes, but attempts none the less at actually compiling data...
https://www.reddit.com/r/MarvelSnap/comments/10l08lb/mythbusters_does_matchmaking_care_what_deck_you/
https://www.reddit.com/r/MarvelSnap/comments/15un9rs/ive_begun_documenting_my_matches_to_see_if/
- Here are dev responses to questions on matchmaking...
https://www.dropbox.com/scl/fo/ls2lvgjpgq66plj37mnka/AH3ww1jxYSohZe9zrQgm80A?rlkey=oot8bmfmyqohn3mfg2a6fxzfd&st=8dgf6abt&dl=0
- Here is Ben Brodes response on the notion of Deck Based Matchmaking and the challenges of even attempting it...
https://www.youtube.com/watch?v=coDDgWaVlKY&t=5327s
It's like some people haven't been aware of how sleazy mobile apps have been over the past 15 years and what they do to keep you hooked.
This has been the Second Dinner Defense Force's MO for a long time now.
SDDF: "Your claims mean nothing without numbers, show us numbers."
Me *shows numbers*
SDDF: "We don't believe those numbers"
You've rigged the argument so that you can't lose lmao
Also if you can find a working tracker on Linux let me know. I love how you just claim there is one wtf lmfao I have searched high and low and have not found one which works but since you ssy its possible, why don't you link me to one? I would appreciate it greatly.
The trackers are Windows programs - so use a Win emulator of your choice to get them working. At least one. Then you will have data to show because right now it's only your word without hard data. My words are backed up:
- https://marvelsnap.pro/u/Ydrisselle%2358424/
- https://snap.untapped.gg/en/profile/753a0c10-de04-4867-9fee-069f979ef42b/c2424760-5bc6-4d98-b84f-359b76582b58?playerRank=AllRanks&rankRange=10-100&sortBy=mostRecent&timeRange=last7days
As you can see, my last week was rough. MarvelSnap.pro is botched because it's not filtering High Voltage, Conquest and ladder, but Untapped.gg does.
I once mentioned that games can be bugged without anybody realizing, I explained an example I had seen in a previous game where I knew something was off but it took over half a year for it to catch on and become fixed.
In snap we recently discovered that ink/gold split rates we're reduced unintentionally. Most players never noticed but it happened, and it was pointed out because someone had obviously done a lot of splits and had an inkling something was....off.
The devs recently discussed a situation they had where Maria Hill (who at the time added a random 1 or 2 cost card to your hand) was only ever adding 1 drops. The devs said at first they dismissed reports of her being bugged, assuming players just didn't know how she worked, but eventually they caught on that she was actually bugged and would not drop a 2 cost card no matter what.
Both these events are a supposed "random" outcome. Both were unintentionally bugged and thus not actually operating at the odds players and developers were expecting.
This is the problem with a videogame, especially one with such buggy code. Without being able to audit the source code nobody here can say with certainty that what we're expecting to happen based on what we have been told, is actually going to happen.
Thus far in High Voltage I have seen many Morph plays and every single time I have predicted exactly which card they were going to get. This shouldn't be possible. Is Morph truly random? Who knows, who would even know if it'd not, whether that was intentional or not.
Food for thought.
If you were referring to something like WINE (Not quite sure what you meant) then I have tried Wine and could still not get any trackers to work.
I tried...
Untapped
Marvelsnapzone
Snap.fan
Another one I found somewhere I think?
And one from github which was supposedly for Linux (but it was quite old, with old dependencies)
None worked.