Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
2.Red Guardian
3.Rogue
4.knull
5.Shang chi
...and then after we get a draft mode, they can change him into... something else entirely, I don't know.
Well that is the thing on game designing, card creating. You look at the pluses and minuses within your parallel line analytical data and not only do you have to consider how the card works within that construct, but also how the overall concept works as a whole.
As I said I left the fun discussion up to you all. Its one thing to list the toxic card, and most can understand why, but some can be a necessity to your construct. Sometimes a card on a toxic list is your just sick of it, and most of the time is not having ANY barrier against you. People do not like to lose. In my one example, and it was just one.
People do understand what Arishem does, what it benefits, what it does not.
To me it simply gives a players a broad spectrum of the entire card base, a ton of outs.
Arishem statistically has 34.8% chance to generate a card that had started in your deck. On average you will draw 4.5 random cards per game. Odds for generating then drawing a second copy of a specific card is 1.60%. Your opponent may or may not be able to play this card. When you look at this card, like High Evolutionary, its not the card itself, for both operate around 50% when drawn. Its the "Theme" of the deck constructs that you must look at the statistics of. So when you have deck themes operating around 58.9%-66.4% win rates, solid cube shares, was that your intent when creating the card.
It goes to the flaw of 'gacha' card creation, for the purpose of creating TEST cards is money. You want instant impact for revenue. Then you try to balance it after and that is what can get you into trouble.
Again, all fine toxic lists of cards. I merely pointed out as I submit the list for you all. That simply venting that a card is toxic is not enough, but not everyone is a card game designer.
I have no issue with anyone's take.
1. Spider-ham- Just ruins my day. It's so mean.
2. Baby Galactus- Never a nice feeling
3. US Agent - blah
4. Hela - not fair
5. Arishem -double boo
There ya go, my little one's five. Kept my promise.
For most reasons, no skill cards that are easily defeated by cheap-o cards but people are still so dependent on them they don't require much explanation.
Galactus... you know it happens to you on occasion. Absolute toxic if anything is toxic it is at the top of the chart of toxicity
Shang-Chi - I mean sure the excuse is to counter those high power cards / combos.. excuses excuses and I don't even play that many high power cards he can counter - he really need to be be changed to reduce power by half or something of the sort
Wong - anything combo'd with Wong is toxic because ... you know why
Arnim Zola - obvious reasons again. no skill easily countered but so many people play it
Gambit can be toxic if combo'd correctly, I mean the ability to destroy 5 or 6 cards in a match is beyond toxic (pair it with Wong / Odin / Absorbing Man)
--- Gambit should be changed to an activate card
I would argue Black Panther, but he's pretty useless without one of the two above
Top of the list is Hazmat. Next up is Gambit, then Iceman. Wong comes next, agree with lazydrones there. And that's it.
You got me there. But really, I suspect we just hate losing, and transfer that to cards we lose against. Could be any card, really. For some, it's Shang. For others, Hela or Galactus. Wait, I lost to Sera/Surfer AGAIN? God I hate that card!
2. Doom 2099
3.Leader
4.Galactus *just annoying
5.Killmonger *same
You're correct I could be more diplomatic, but no matter how many times i have tried to explain the reason they exist people still just want to complain. Saying that shang or shadow king is OP is basically saying you want no repercussions for your play style and all decks should be "who can make bigger number." There are options to tech against them such as cosmo or armor and mystique if you really want coverage.
anyway here are my personal 5 with reasoning
1. Dracula- No matter what you do you are going to most likely lose that lane due to the power scaling of apoc unless you are running specifically red guardian.
2. Cable- Mill in general is super toxic and not knowing what you lost is too good for a 2 cost imo. Especially since you could be feeding into that card all game. (such as knull/death with destroy)
3. Grand Master- Brilliant card, but super toxic none the less. doubling the value of tech cards or amazing on reveals is fantastic, but I always have a hard time predicting when he is going to pop up.
4. Cassandra Nova- The power delta for a 3 cost is inane. Creating something on average like a 10 to 12 power rift is nuts even more so if you are thanos or arishem
5. Mocking bird- its an easier death. its just such insane value as a card. with a 56% win rate on play, only reason she is lower is because her play rate isnt high right now.
Finally, one can understand the need for tech card, and still hate them.