Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yes, actually. that's why cosmo is considered meta, or at the very least a really strong card.
So now you know that deck exists, instead of complaining about it, either play around it or retreat. You're not going to win every game and retreating if you know what the opponent is going to do will save you cubes.
as much as it sucks. I think it's important to have 3 or so counter-cards in your decks. (Rogue, Cosmo, Red Guardian, Enchantress, etc). I know we all want to play out our cards to boost our own power. But a single counter-card can 100% ruin an opponents deck
don't just add cards that help you win. add cards that don't help your opponents win too.
No.
I'd argue it's easier to retreat after seeing gambit, then wong appear in the same lane.
Beyond predictable.