Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is this worth building around? Just what would you hope to hide behind him? Or do you just use him as deck thinner? One thing to note is that it's very possible you will know exactly what is hidden behind him, and opponent may blow their Alioth on an imagined threat while you go for another lane.
I'll get him, because I'm end-game and collection-complete. This seems like a medium week. Thena is probably the best card in the cache, if you don't have her you might consider using the keys to get her.
Hopefully Beta Ray Bill gets put out next week.
Well Groov, The Meta is the Meta. Again why do you play? Is it to reach to the top, is it to have fun, is it to enjoy the ability combinations. People play for their own reasons.
I try to be pretty accurate with my assessments, not just in what the card does, but the over-all analytics of it.
This is clearly a deck thinning card, that could hurt certain card elements, but to me there are two major flaw in their development.
Adding so many sub-archetypes, with just enough to make it work, but not enough in combination with all the others. This is not really rock, paper scissors from an analogy, its rock, paper, water, animal, scissors, fig leaf, etx. and that can become paralyzing and clearly defining in one over the other consistently.
6-turns, this plays on curve, you thin you deck to get something to land in combination to the card. I usually test first with power.
So lets think about it, a 1/5 and above, a 2/5 and above, a 3/7 and above. Well now the card is a 4/11 or higher in theory is all. Does the power element alone make it a better card than people think. Is that meta defining or is it an obvious tell, a deck recognition give away that can lead to bad results.
Will that be Meta defining every game? It also hurts say a Darkhawk or cards that count on your deck size.
However, what about other cost elements, the effects, and then what archetypes and sub-archetypes exploit this weakness. There are some troubling deck constructs that can ruin this idea. The Hidden part, what if you don't have prio, and I eliminate your board space in that lane, what if that late pull makes no difference in that lane. Does the card matter to the power drop late. Then location or out of sequence scenarios. How does the card perform or not perform in those situations. Its always the body of work in multiple deck constructs, I went 35-12 in this one, I went 23-24 in that one, or it died a horrible death in this concept that I felt was its strongest deck theme.
The Second issue I see, is they have truly over complicated this game to a dull state.
Imagine this game at double the card size.
All card games begin to fall into the Meta decks and everything else.
I will play the highest percentage cards in the highest percentage results to give me the best chance to WIN a two lane game, but not everyone thinks that way and not everyone plays to that parameter.
Many reasons why, one, no reason. What is the incentive of winning constantly in this game, what do I win? See...I find it more interesting the few cards I don't have by choice, than what I do have follow.
You do you, as I always say.
Personally I would leave it, it makes the card stronger, but apparently Glenn feels it's fine as is. I think this is a terrible decision and once again, too restrictive and cautious, but to be fair to the team I have seen the massive list of cards coming and I can totally get why this would be a problem. A lot of powerful cards coming that Malekith can pull from. With Iron-Patriot, Malekith, you may see a change to Valentina as well to solidify this type of mechanic.
Glenn-Develop Team-This is a bug."
There is an OTA coming I am sure it will be adjusted then.