MARVEL SNAP
Shang-Chi Counter?!
How do I stop him? Never have a card with 10+ power on the board? At any time?!

That's impossible. There's always going to be something random. Ironheart might bump an 8 to a 9. Then some location bumps it to 10.

So, no power-boosting characters. Can't do that.

I suppose I could use Armor or Cosmo. But then I'd have to predict, 3 turns in advance, exactly where I will place my 10+ power card. And I can only have one. And I can't use Carnage or Deathlok. And the 10+ can't use their on-reveal with Cosmo. And my opponent will instantly know what I'm doing the moment Cosmo or Armor drops. No win situation.

Why does the Shang-Chi card exist? To punish me for making a deck with high power?

And what of lore? Hulk is the strongest one there is. And Shang-Chi can defeat him 1v1?! Get outta here.
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Visualizzazione di 16-30 commenti su 63
Messaggio originale di BobbyGun:
Spread your big uns over several locations.
I do. Not that it matters.

In any game that is close by turn 6? Shang only needs to take one lane.
Messaggio originale di Zlehtnoba:
Yes, Shang is harder to counter when you are at low collection level.

One thing you can try is the Patriot deck, that spreads power around and it won't really matter if Shang takes one lane from you.
I hate netdecks. Guess I'll have to look it up.
Messaggio originale di Zlehtnoba:
Another one is to not just drop all the power you have in hand on early turns, so you don't have priority on the last turn (this is an important leveling concept in this game).
Most of my decks are based around playing on curve. Which means I'm playing whatever I draw. Regardless.
Messaggio originale di Zlehtnoba:
And the best, ask yourself do I lose to Shang, and retreat if you think it's coming.
Good advice. (As is the rest of your post.) At the same time, that always means losing to decks that might not have Shang-chi.

I'd rather stay at a low level because I called a bluff. Rather than get to a high level, and then get crushed by the best decks in the game.
Messaggio originale di Zlehtnoba:
Shang is needed, the game is balanced around him, so he's not going away.
I fail to see how it is balanced.
Messaggio originale di LunarisRuin:
Messaggio originale di PSN:
The strongest card that exists is The Infinaut not Hulk :D

Might mean High Evo Hulk
You both know what I meant. I said "lore". Which means comics. Have you read World War Hulk?

In Marvel lore, Hulk continuously becomes stronger. Specifically, as his anger increases.

Hulk's card depicts old-school Savage Hulk. It's closer to Smart Hulk. Or Mr. Fixit.
Messaggio originale di ForumDino:
Messaggio originale di Jackie Daytona:

Why does the Shang-Chi card exist? To punish me for making a deck with high power?

Yes, they created the card specifically to punish you. Someone never played against black knight in hearthstone. There should always be a tech counter to spamming large/strong cards.
There were workarounds to Black Knight. The character stopped being a common pick. Then later they rotated him out of Standard. Plus, I would often take taunt cards with deathrattles.

So, yeah. I actually did play Hearthstone. Quite a bit, actually.

I don't like the idea of "you don't get to play big cards because this one other card exists." Why do big cards exist then? Just to be countered? That makes no sense.

If big power cards are a problem? They should be nerfed. The game shouldn't be given an insta-win counter. That's the sort of thing you do in a physical card game. (Because the cards are out there, and that's that.) Not a digital one. Which can re-balance at any time.

Lastly, you knew what I was talking about when I said "me". I meant the kind of decks I like and build. Which doesn't just impact me. It's everyone that uses similar strategies.

I used the term "me" because this card destroys most of my decks. I see no choice but to delete a bunch of them. Many of which are my favorites. So, yeah. I take it personally.

No card game should be about planning your entire strategy around avoiding ONE CARD. That is absurd, and exceedingly restrictive.
Messaggio originale di Ydrisselle:
Priority is not random, if you have more power on the board, you have it. It's pretty rare to have a tie in power at the start of turn 6.
I said "somewhat random". Because I don't know what I'll pull from my deck. I don't know what is in the opponent's deck. I don't know what they will play, or when. So, "somewhat random".
Messaggio originale di Ydrisselle:
You can play low power decks, like Kazoo+Gilgamesh, Patriot Ultron, Super Skrull with the Iron Man-Onslaught-Tribunal trio...
Don't have Kazoo, Gilgamesh, Patriot Ultron, Super Skrull, or Tribunal. So, I'm just supposed to grind tons of losses until I get ALL OF THOSE?! Just because Shang-Chi exists.

That's not fair. That's not balanced.
Messaggio originale di Ydrisselle:
Or if you play many 1 or 6-cost cards, play Caiera.
Pretty sure I don't have that one, either.
Messaggio originale di Ydrisselle:
You can even try to play a Phoenix deck with the Shuri-Nimrod combo - you want to destroy as many Nimrods as many you can. If your opponent helps it with Shang, it's just better.
Don't have those cards.
Messaggio originale di Ydrisselle:

Oh, and you don't have to predict where you will play your high power card(s). You have to plan it.
Try that in conquest. Use the same gameplan every time. Watch yourself lose every match at silver+.

Messaggio originale di Lemurian1972:
It's not hard to dupe Shang, when you know your deck and learn to pay attention to the board state. Move decks, lockdown, learning how to use Priority, or even something as silly as playing Zola to split your big card on the turn they try to Shang.
I don't have Zola.
Messaggio originale di Lemurian1972:
Are some of the tools harder to come by than others? Yes. That's just how the game progression works when you're in Series 3 and higher. Eventually you'll have a handful of tools for dealing with problem cards and deck designs where you understand your progression and counters.
So, I just lose until I gain 1000 collection levels?! And you people think that's just normal. And fine. And I'm the one with the problem?

This is just like every other card game forum. "Well, if you just have these 12 super-hard to obtain cards, your problems will go away!"

Thanks.
Ultima modifica da Jackie Daytona; 13 lug 2024, ore 18:15
It's not that deep to be honest.

Keep playing in spite of Shang-Chi or don't, whatever makes you happy.
About Shang and balance:

Without Shang, there would be no Red Hulk, or Infinaut, or Blob. Game needs big dumb powerful cards, as they appeal to some players. And then, it needs cards that keep those dumb guys in check, so it does not deteriorate into solitaire fest of who draws the most power.

That said, it's hard to balance the game at all collection levels. Tech cards (Shang, Cosmo, Enchantress ...) are there at low collection levels, available to beginners to better keep up with players with bigger collections. Most of us answering you have almost full collections, so we can see Shang as necessary balance tool. Life is hard until you have most of series 3 cards.
Messaggio originale di Jackie Daytona:
Messaggio originale di deatheos:
Armor and cosmo are the best 2 options you also have leech and the biggest IMO to countering shang is priority manipulation.
Priority is somewhat random. As is Leech. So, it's not like I can count on that.
Messaggio originale di LunarisRuin:
Like you said you can use Armor or you can use Cosmo, it's not really hard to utilize them. Slap them down and leave a spot open wherever they are so you have options.
Cosmo and Armor limit deck composition options. Which any (good) opponent will recognize immediately. Then play against that.
Messaggio originale di LunarisRuin:
Invisible Woman and Super Giant would be nice like someone else said, any card played in her lane will not be revealed until the end of the game. Super Giant works similarly but she only hides cards until the end of the next turn I believe.
I don't have either of those cards. There is no option to purchase them.
Messaggio originale di LunarisRuin:
You can also just play multiple 10 power cards in separate lanes, they can't Shang Chi everything.
They only need to take one lane, at the end, by surprise to win.

you cry about shang chi but then say you dont want to limit deck design? Are you serious?
Youre offered various obvious solution to your issue and then say you dont want to take those options.

Priority is not random nor is leech. When you play at high levels you need to realize. what your deck is good at. Is it good at getting and maintaining priority? then you need armor. if its really good at revealing last then maybe you can eschew options like that. running something as simple as a cosmo can save your guy and then armor in another lane to save another. If youre not going to take advice why ask for it?

As for leech he is guaranteed to hit all on reveal cards in your opponents hand. a lot of people tend to hold shang until last turn so you have a great chance to hit.
Ultima modifica da False Prophet; 14 lug 2024, ore 5:06
Messaggio originale di Jackie Daytona:
And what of lore? Hulk is the strongest one there is. And Shang-Chi can defeat him 1v1?! Get outta here.
shan chi can paralyze hulk with 1 finger by putting it in pressure points cuz chinese magic
In comic lore doesn't matter anyway, irrelevant to game balance. You know how OP Hulk, Captain Marvel, Thanos (with all stones), etc would be if they made the cards how the characters are in comics?

There's a reason games (usually) do not follow lore 1 to 1 and if they do they severely nerf characters for the sake of game balance.
Ultima modifica da LunarisRuin; 14 lug 2024, ore 8:38
Messaggio originale di Jackie Daytona:
Messaggio originale di Ydrisselle:
Priority is not random, if you have more power on the board, you have it. It's pretty rare to have a tie in power at the start of turn 6.
I said "somewhat random". Because I don't know what I'll pull from my deck. I don't know what is in the opponent's deck. I don't know what they will play, or when. So, "somewhat random".
Messaggio originale di Ydrisselle:
You can play low power decks, like Kazoo+Gilgamesh, Patriot Ultron, Super Skrull with the Iron Man-Onslaught-Tribunal trio...
Don't have Kazoo, Gilgamesh, Patriot Ultron, Super Skrull, or Tribunal. So, I'm just supposed to grind tons of losses until I get ALL OF THOSE?! Just because Shang-Chi exists.

That's not fair. That's not balanced.
Messaggio originale di Ydrisselle:
Or if you play many 1 or 6-cost cards, play Caiera.
Pretty sure I don't have that one, either.
Messaggio originale di Ydrisselle:
You can even try to play a Phoenix deck with the Shuri-Nimrod combo - you want to destroy as many Nimrods as many you can. If your opponent helps it with Shang, it's just better.
Don't have those cards.
Messaggio originale di Ydrisselle:

Oh, and you don't have to predict where you will play your high power card(s). You have to plan it.
Try that in conquest. Use the same gameplan every time. Watch yourself lose every match at silver+.

Messaggio originale di Lemurian1972:
It's not hard to dupe Shang, when you know your deck and learn to pay attention to the board state. Move decks, lockdown, learning how to use Priority, or even something as silly as playing Zola to split your big card on the turn they try to Shang.
I don't have Zola.
Messaggio originale di Lemurian1972:
Are some of the tools harder to come by than others? Yes. That's just how the game progression works when you're in Series 3 and higher. Eventually you'll have a handful of tools for dealing with problem cards and deck designs where you understand your progression and counters.
So, I just lose until I gain 1000 collection levels?! And you people think that's just normal. And fine. And I'm the one with the problem?

This is just like every other card game forum. "Well, if you just have these 12 super-hard to obtain cards, your problems will go away!"

Thanks.

There are low collection level deck recommendations at Marvelsnap.pro. The latest one is here: https://marvelsnapzone.com/marvel-snap-ranked-meta-tier-list-july-12-2024/

"Kazoo" is not a card, it's a deck type which plays Ka-Zar, many 1-cost cards, Mystique/Onslaught, Blue Marvel. It's weak against Killmonger that's why I suggested Caiera.
If your collector level is high enough to get Spotlight cache keys, start to plan how to use them, since every week you can get up to 4 S4/S5 cards with those keys. If it's not high enough yet, keep playing, gain levels, get the free S3 cards. If the Conquest card is something you don't have, play Conquest until you would be able to get that card from the Conquest shop.
It's also a good idea to hoard your Collector Tokens and get S5 cards from the Token shop with 6k tokens. S4 for 3k looks to me a little wasteful, but there are some necessary S4 cards like Knull or MODOK.

Of course you can always play a Destroy deck... As soon as you have Knull, you will profit even from an enemy Shang Chi (unless it hits Knull).

edit: I have to say one more thing:

Messaggio originale di Jackie Daytona:
Messaggio originale di Ydrisselle:
Priority is not random, if you have more power on the board, you have it. It's pretty rare to have a tie in power at the start of turn 6.
I said "somewhat random". Because I don't know what I'll pull from my deck. I don't know what is in the opponent's deck. I don't know what they will play, or when. So, "somewhat random".

That's the point: after playing more matches, you will recognize what deck your opponent is playing and you will know what options they will playing. It's a part of the journey, to realize "they are playing X-23/Deadpool, it's a Destroy deck; they are playing Colleen Wing/Lady Sif, it's either Dracula or Hela; they just destroyed Human Torch with Carnage, they will either revive him with Phoenix Force or playing Shuri/Nimrod/Arnim Zola/Venom; they started with Squirrel Girl and Shanna, Ka-Zar/Patriot/Blue Marvel/Mockingbird is incoming" etc. And that insight will help you to decide when to retreat and when to snap.
Ultima modifica da Ydrisselle; 14 lug 2024, ore 11:43
Messaggio originale di Jackie Daytona:
So, I just lose until I gain 1000 collection levels?! And you people think that's just normal. And fine. And I'm the one with the problem?
Thanks.

Not what I said. Once you complete the tutorial you're meant to start learning about more than just how cards work and how to play your hand. This is where you begin to read the game as it progresses and if your win relies on them not playing Shang, you decide the chances of them having it and playing it, or you walk away. You learn when to stay in and Snap when things are in your favor, or hedge or retreat when they're not.

Most decks win barely more than half the time. They key is the cube rate, or how much you get when you win.

Focus on your daily missions. Focus on finding the matchups that net you cubes. Steadily gain cards and Collection levels and your gameplay and card selection will improve.

I'm not great at this sort of game and it took me 3 months to get a setup that got me to Infinite. Then the next month the meta had shifted again and I didn't have as much time to play so I stalled again. It's fine. I still have fun and eventually I'll hit a new combo that works for me.

The biggest lesson I learned in my first month was to stop trying to force a win. If I lose a couple back to back, I put the game down instead of trying to get 1 last win. Most days I just complete my missions and that's enough.
Ultima modifica da Lemurian1972; 14 lug 2024, ore 12:20
Play around him. Acknowledge that he exists and that your opponent could, in theory, have one (unless you're in Conquest and have seen their whole deck, anyway). Even if Shang-Chi is in their deck, odds are that they can only use him in one lane, so set your enemy up for failure by winning the other two lanes/being able to win even if Shang-Chi destroys your high power card(s). He's only got 3 power himself, so he'll lose the lane to a few lower-power cards if he's the only one they have there.

If he's not the only one they have there and you can't contest their number with other cards in your deck, odds are you could win the other two lanes (though it obviously depends on what they're playing and what strategies your deck has to counter them).
Ultima modifica da AritheReaper; 14 lug 2024, ore 12:32
Shang Chi is definitely one of the most infuriating cards in the game. You shouldn't be punished for doing better than your opponent.
Messaggio originale di Jackie Daytona:
How do I stop him?

Don't have priority before the final turn, and don't play your big cards early. This is kind of like basic Snap 101.

Alternatively you can run Ghost or Caiera.
Ultima modifica da Bloodartist; 15 lug 2024, ore 12:18
Messaggio originale di Gilmore:
Shang Chi is definitely one of the most infuriating cards in the game. You shouldn't be punished for doing better than your opponent.

But you aren't doing better than them if you can't predict him, you're playing bad. Just playing large cards doesn't mean you're doing better it just means you're playing bigger cards.
Ultima modifica da Stranger; 15 lug 2024, ore 12:50
Messaggio originale di Gilmore:
Shang Chi is definitely one of the most infuriating cards in the game. You shouldn't be punished for doing better than your opponent.

You must be new to games or you don't understand that games that only have the biggest most powerful characters and nothing else are childish and nothing should be able to stop them is idiotic.

Are you the same person that whines that in any DBZ game Goku should instantly win or SNAP should just do away with the early rounds and it should only be the last 2 rounds so the bigs can duke it out without a counter except someone bigger more powerful?

My friend's son said when Reinhardt from Overwatch hammers down that the game should end with his win. I'm sure you are also upset that doesn't happen.
Messaggio originale di Vysencorothos:
Messaggio originale di Gilmore:
Shang Chi is definitely one of the most infuriating cards in the game. You shouldn't be punished for doing better than your opponent.
Are you the same person that whines that in any DBZ game Goku should instantly win or SNAP should just do away with the early rounds and it should only be the last 2 rounds so the bigs can duke it out without a counter except someone bigger more powerful?

My friend's son said when Reinhardt from Overwatch hammers down that the game should end with his win. I'm sure you are also upset that doesn't happen.

Am I supposed to know what any of that means?
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Data di pubblicazione: 12 lug 2024, ore 12:46
Messaggi: 63