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In any game that is close by turn 6? Shang only needs to take one lane.
I hate netdecks. Guess I'll have to look it up.
Most of my decks are based around playing on curve. Which means I'm playing whatever I draw. Regardless.
Good advice. (As is the rest of your post.) At the same time, that always means losing to decks that might not have Shang-chi.
I'd rather stay at a low level because I called a bluff. Rather than get to a high level, and then get crushed by the best decks in the game.
I fail to see how it is balanced.
You both know what I meant. I said "lore". Which means comics. Have you read World War Hulk?
In Marvel lore, Hulk continuously becomes stronger. Specifically, as his anger increases.
Hulk's card depicts old-school Savage Hulk. It's closer to Smart Hulk. Or Mr. Fixit.
There were workarounds to Black Knight. The character stopped being a common pick. Then later they rotated him out of Standard. Plus, I would often take taunt cards with deathrattles.
So, yeah. I actually did play Hearthstone. Quite a bit, actually.
I don't like the idea of "you don't get to play big cards because this one other card exists." Why do big cards exist then? Just to be countered? That makes no sense.
If big power cards are a problem? They should be nerfed. The game shouldn't be given an insta-win counter. That's the sort of thing you do in a physical card game. (Because the cards are out there, and that's that.) Not a digital one. Which can re-balance at any time.
Lastly, you knew what I was talking about when I said "me". I meant the kind of decks I like and build. Which doesn't just impact me. It's everyone that uses similar strategies.
I used the term "me" because this card destroys most of my decks. I see no choice but to delete a bunch of them. Many of which are my favorites. So, yeah. I take it personally.
No card game should be about planning your entire strategy around avoiding ONE CARD. That is absurd, and exceedingly restrictive.
Don't have Kazoo, Gilgamesh, Patriot Ultron, Super Skrull, or Tribunal. So, I'm just supposed to grind tons of losses until I get ALL OF THOSE?! Just because Shang-Chi exists.
That's not fair. That's not balanced.
Pretty sure I don't have that one, either.
Don't have those cards.
Try that in conquest. Use the same gameplan every time. Watch yourself lose every match at silver+.
I don't have Zola.
So, I just lose until I gain 1000 collection levels?! And you people think that's just normal. And fine. And I'm the one with the problem?
This is just like every other card game forum. "Well, if you just have these 12 super-hard to obtain cards, your problems will go away!"
Thanks.
Keep playing in spite of Shang-Chi or don't, whatever makes you happy.
Without Shang, there would be no Red Hulk, or Infinaut, or Blob. Game needs big dumb powerful cards, as they appeal to some players. And then, it needs cards that keep those dumb guys in check, so it does not deteriorate into solitaire fest of who draws the most power.
That said, it's hard to balance the game at all collection levels. Tech cards (Shang, Cosmo, Enchantress ...) are there at low collection levels, available to beginners to better keep up with players with bigger collections. Most of us answering you have almost full collections, so we can see Shang as necessary balance tool. Life is hard until you have most of series 3 cards.
you cry about shang chi but then say you dont want to limit deck design? Are you serious?
Youre offered various obvious solution to your issue and then say you dont want to take those options.
Priority is not random nor is leech. When you play at high levels you need to realize. what your deck is good at. Is it good at getting and maintaining priority? then you need armor. if its really good at revealing last then maybe you can eschew options like that. running something as simple as a cosmo can save your guy and then armor in another lane to save another. If youre not going to take advice why ask for it?
As for leech he is guaranteed to hit all on reveal cards in your opponents hand. a lot of people tend to hold shang until last turn so you have a great chance to hit.
There's a reason games (usually) do not follow lore 1 to 1 and if they do they severely nerf characters for the sake of game balance.
There are low collection level deck recommendations at Marvelsnap.pro. The latest one is here: https://marvelsnapzone.com/marvel-snap-ranked-meta-tier-list-july-12-2024/
"Kazoo" is not a card, it's a deck type which plays Ka-Zar, many 1-cost cards, Mystique/Onslaught, Blue Marvel. It's weak against Killmonger that's why I suggested Caiera.
If your collector level is high enough to get Spotlight cache keys, start to plan how to use them, since every week you can get up to 4 S4/S5 cards with those keys. If it's not high enough yet, keep playing, gain levels, get the free S3 cards. If the Conquest card is something you don't have, play Conquest until you would be able to get that card from the Conquest shop.
It's also a good idea to hoard your Collector Tokens and get S5 cards from the Token shop with 6k tokens. S4 for 3k looks to me a little wasteful, but there are some necessary S4 cards like Knull or MODOK.
Of course you can always play a Destroy deck... As soon as you have Knull, you will profit even from an enemy Shang Chi (unless it hits Knull).
edit: I have to say one more thing:
That's the point: after playing more matches, you will recognize what deck your opponent is playing and you will know what options they will playing. It's a part of the journey, to realize "they are playing X-23/Deadpool, it's a Destroy deck; they are playing Colleen Wing/Lady Sif, it's either Dracula or Hela; they just destroyed Human Torch with Carnage, they will either revive him with Phoenix Force or playing Shuri/Nimrod/Arnim Zola/Venom; they started with Squirrel Girl and Shanna, Ka-Zar/Patriot/Blue Marvel/Mockingbird is incoming" etc. And that insight will help you to decide when to retreat and when to snap.
Not what I said. Once you complete the tutorial you're meant to start learning about more than just how cards work and how to play your hand. This is where you begin to read the game as it progresses and if your win relies on them not playing Shang, you decide the chances of them having it and playing it, or you walk away. You learn when to stay in and Snap when things are in your favor, or hedge or retreat when they're not.
Most decks win barely more than half the time. They key is the cube rate, or how much you get when you win.
Focus on your daily missions. Focus on finding the matchups that net you cubes. Steadily gain cards and Collection levels and your gameplay and card selection will improve.
I'm not great at this sort of game and it took me 3 months to get a setup that got me to Infinite. Then the next month the meta had shifted again and I didn't have as much time to play so I stalled again. It's fine. I still have fun and eventually I'll hit a new combo that works for me.
The biggest lesson I learned in my first month was to stop trying to force a win. If I lose a couple back to back, I put the game down instead of trying to get 1 last win. Most days I just complete my missions and that's enough.
If he's not the only one they have there and you can't contest their number with other cards in your deck, odds are you could win the other two lanes (though it obviously depends on what they're playing and what strategies your deck has to counter them).
Don't have priority before the final turn, and don't play your big cards early. This is kind of like basic Snap 101.
Alternatively you can run Ghost or Caiera.
But you aren't doing better than them if you can't predict him, you're playing bad. Just playing large cards doesn't mean you're doing better it just means you're playing bigger cards.
You must be new to games or you don't understand that games that only have the biggest most powerful characters and nothing else are childish and nothing should be able to stop them is idiotic.
Are you the same person that whines that in any DBZ game Goku should instantly win or SNAP should just do away with the early rounds and it should only be the last 2 rounds so the bigs can duke it out without a counter except someone bigger more powerful?
My friend's son said when Reinhardt from Overwatch hammers down that the game should end with his win. I'm sure you are also upset that doesn't happen.
Am I supposed to know what any of that means?