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I like her, since this game is only interesting with enough random effects going on, otherwise it becomes boring quickly. Looks abusable, a second Jubilee for the decks that want that effect. Might even be better than Iron Lad for some builds, as sometimes you don't want two copies of a card.
there's also decent upside to discarding it as well, pulling it back with ghost rider can swap him to something good but if you've still got death in deck your hela pulling her back on board can get you an extra 6 power swapping hela to death (given you're not playing a deck destroying stuff and reducing death cost under 7 - potentially, feel like that mechanic might be wonky when it's still in deck)
Wont be the center of finishing move power but a good finishing combo and just 2 card turn 5 synergy.
There's gotta be a way to use this to surprise out a Galactus or something.
Honestly this is the first season pass card that I can't find any decent pro to shell out ten bucks for, even black swan had decent effect at the starting gate. IDK..
Part of the issue with Blink is what is coming. This month will be a hard sell. Some of these I am not sure are Meta prevalent. I think like any new card, Blink will be played a lot and players adjust.
Is this a 'must' get Battle pass, well, one I never encourage spending, but to use your tokens on a battle pass card should always be your first option. I don't like that she is 5-cost and I explained that. I think she will have some interesting new deck builds. There is no rush to get any card on day 1.
Electro -> Blink -> Absorbing Man = guaranteed 6 drop, and can be a tutored 6 drop, amidst whatever you pulled for Electro too.
True, or I could simply play Cable, Mirage, Loki, Colson, Fury, Iron Lad, and now Valentina to get the same effect. (Theoretically).
Sorry, a bit of a tangent I'm in as taking a step back to look at the game in a bigger sense it's becoming more clear to me how they are running out of ideas. Cards coming down the line are either the same or similar effect as other cards or effects so extreme they are literally cracked or broken with crazy ideas that, from previous information will be smashed into the ground once the hype dies off.
Well for starters, you are mathing wrong if you have 1 or 2 cards left by turn 5, unless you are the luckiest Nico player on the planet. You'll have 3 cards by turn 6.
At worst, Blink being a last turn lockjaw isn't half bad, especially when you're guaranteed to get something larger and you know what your last remaining cards are if it's worth playing Blink. But Blink is combo bait. Their power is going to depend on if anyone can figure out some super strong combo to tutor out with her.
None of those cards tutor another card, except I guess Iron Lad under technical circumstances, but you have no controlled tutor.
Tutor means you can guarantee pull a specific card you need. The only tutor I can think of is Jane Foster pulling all your 0 cost cards, namely used to tutor your Mr. Negative cards that now cost 0. (Or I guess you could use this for Pixie too, but you don't really know what you're snagging)
If you run just one 6 drop and do not have it in hand, you can guarantee put it in play by playing blink to switch out your 5 cost (or if blink is your only 5 cost, you can switch out a 4 cost for that 6 cost)
A good example of a pull worth tutoring is Galactus. You can leave a 4 drop by itself in one location on turn 4, and then turn 5 can play Blink and pull Galactus and whoops, now that location is destroyed. That specific strat is gunna be cheesy though and easily seen through after like the first day, but it's an example.