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Personally I find this preferable to when they release cards like Red Hulk, Loki, Ms Marvel, Blob etc at which point the entire meta revolves around them.
The one that comes off the top for me balance wise is hard for me to place it into an actual 'this straight line is not balanced, so maybe you can help me to identify what is the imbalance.
It is in regards of card acquisition for a player who has completed series 3 and are now working through series 4 and 5, rolling keys and hoarding tokens. I've noticed many many players in twitch chat last night asking about Valentina and if she was worth the 6k cost.
Shortly after that I was in the Discord and reading something and there was a question about the lack of series 4 releases and where they had gone. SD response to this was that due to the spotlights making all of the series 5 cards for that spotlight week the same "rarity and chance", they don't want to release series 4 cards anymore. Once I thought about that for a second, they just don't want you to use their tokens at 3k anymore. Then, coming here and reading posts about players who are not series 4 complete using keys and getting a duplicate series 4 card even though they are not series complete. Not a variant, the base card.
The way SD has now eliminated 3k token cost, have placed spotlight keys into bundles and albums, as well as tokens into bundles that are behind enormous amounts of gold that is difficult to acquire in a short amount of time, has now (in my head) been pushing players to either give up and open the wallet or quit the game outright and head to review, complain, and speak about how greedy SD has become..... or to remain frustrated and angry due to the time spent to work through the ladder to only then be rewarded with something they already have, rather than an actual reward, with no recourse other than to lose out on the card and wait for it to come around again in the future.
The imbalance for me now looking at what I've stated - is that SD seems to be having all of their cake and eating ours too. This feels very very one sided and not in the players favor.
What are your thoughts?
Even called it "Obligatory".
With a more balanced game, I can run Loki just because I enjoy it, and have a decent shot at winning. I can murder DP a hundred times just because it's fun, and know that while there are plenty of counters out there, greater variety means I always have a decent shot at a win.
The PROBLEM I see with a more balanced game is that it turns everything into an absolute GRIND. Cubes are so hard to come by when everyone snaps when they've got it, and retreats when they don't. I find myself winning more 1-cube games than anything else because the second I snap, it prompts a retreat. And I can't blame them because I do the same so I don't get knocked too far down. I rarely get to see the big Turn 6 combo play out because most games never really finish. :/
Yeah, usually the big combos only fire if your opponent also thinks their big combo will fire or they can kill your big combo in time to win the match.
And sometimes you get this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3237843731
(I didn't snap because I wasn't sure that I would win)
I don't think SNAP is too balanced, as we have a few quite powerful cards and three- or four-card combinations that are clearly better than the rest. But we also have a varied field with many archetypes competing for the top spot from week to week. And we have Loki, so all's well :)
In fact, it's the random nature of the game that keeps it from feeling too balanced. Designers can afford a flatter power curve than many other games because of the randomness locations and random generation cards bring, keeping games fresh.
https://discord.com/channels/978545345715908668/1235169024074059898/1235388231328202793
I don't understand how anyone looks at the first cards vs. 5th series and can even ASK "is this game too balanced?"
Devs literally make public statements that 3/5 with great text are fair. Same people think 4/6 Thing (no game text) is a fair balance against this.
Seems like endless power creep.
Only way that is going to happen is if the series 4/5 cards are the best. We've all seen people openly scorn weak S5 cards and tell others to skip those weeks.
So yeah generally there will never be balance, becauae in general (though obviously not every single case) the best cards will be the S4/S5 cards.
Marvel snap is NOT a balanced game, and they make sure to enforce it, RNG on top of RNG:
You draw your deck backwards, and the opponent draws on curve = you lose.
You don't have a specific counter to X = you lose.
Locations favor your deck or outright deny you even playing = you lose.
The game flips a coin at the start and decides who wins or loses = you lose.
Skill accounts for about 35% of the game, and it revolves around 2-3 card mechanics which you eventually figure out and the ability to recognize the enemy strategy. When you have 3 counters to the opponents play in your deck and the game discards one and bottom decks you the others what are you supposed to do? Retreating is a joke concept so you don't lose your McGuffin points (cubes) it doesn't account for actual game-play. Retreat exists exactly because the game is unbalanced.
This isn't poker, that argument is a COPIUM answer, there is no bluffing and there is no card counting, and even then Poker is more balanced than Marvel, also the only thing they have in common is that they use "cards".
The game can be made balanced, but then who will buy FOMO bundles and currency. The whole argument about making it a fair game goes out the window because MONEY is involved. SD doesn't care, they only care about they Revenue, also lets not start with the Doomer talk, Clash of clans was released in 2012, the game hasn't died it only keeps printing money, likewise Unless Disney revokes the SNAP license, Ben Brode will keep printing money and laughing at the Consumer player base.
A ccg can never be truelly balanced though. Because of different power levels of cards, and rng. The only way the card game could be "fair" was if we all played with 1/1s with no text and all the locations were just "Ruins". But I think Glenn at least is trying to make things as balanced as he can as the design lead.
As Lady said, in a CCG cards have different power levels, it's simply not feasible to have them all at a similar power level. That would take away from the collectible part of the game, which is a big drive for playing (and spending in) a CCG. So, a metagame with different decks at the top, which change from week to week, is a sign of a healthy, balanced CCG.
Of course, this also means that playing a CCG can be quite expensive, since the nature of the beast entices you to spend in order to obtain the new hotness.
There are no written down hard rules, for who picks what color, normally its up to the event organization, but commonly one guy picks a pawn in each color and offers the opponent to pick a hand , not knowing which is which. Then they take turns. So there is an RNG, ad offence and defense play different patterns.
As for the bluffing, it doesn't exist in this game, you either keep quiet or you confidence snap. Bluff only works if the footing is equal and one side has a more favorable outcome, but that is applicable because they use one deck, in Snap that doesn't work, because like many have said cards are very different power levels and thus decks are the sum of those power levels, that's why some decks farm others like a hot knife on a butter stick.
As for the rest of it, sure I agree. BUT my point is that Snap is NOT a balanced game, and probably will never be. Not to mention SD want to make money, they don't want to create the next "chess" game that will live for 1000 years.