MARVEL SNAP

MARVEL SNAP

Taonath Mar 12, 2024 @ 8:29am
Update 2024-03-12
Original found here.[www.marvelsnap.com]

GENERAL UPDATES
FEATURES
Graveyard
Did you look away for a second when your opponent played Turn 1 Yondu?
Don’t you wish you could see what card was destroyed?
Now you can!
While in a match, tap your Player Avatar which can be found in the top left corner of the screen. A menu with your emotes will appear.
At the bottom of that menu, tap on the word Destroyed or Discarded to see cards that have been Destroyed... Or, you guessed it, Discarded! This also works if you tap on your opponent's Player Avatar.
Note that cards like Wolverine, Sabertooth, and Deadpool won’t appear here - they’ve been destroyed, but they are not destroyed. Healing factor, what are you going to do?
Undo End Turn
As long as your opponent hasn’t ended their turn, you can go back to the staging step.
Custom Border
Custom Border allows you to combine your favorite owned variant art, any border rarity, and a finish/flare combo you own for that variant to make the most stylish card.
Custom Border appears at the top of your Card Variant list. Add them to your deck and set them as your Favorite to add to future decks easily.
Complete three total Infinity Splits to unlock the Custom Border feature. After that, any Card with at least 1 Infinity Split has the feature available.
Stay tuned for more updates to this feature in the future!
Gold Pass
Looking for some extra gold throughout the season?
Purchasing a Gold Pass will give an initial recharge of gold and then additional amount of Gold every day for the next 30 days.


ART & VISUAL EFFECTS
Several older cards now have VFX:
Deadpool
Psylocke
Legion
Darkhawk
Moon Girl


AUDIO
Several older cards now have sound effects:
Deadpool
Psylocke
Legion
Darkhawk
Moon Girl
Several older cards now also have voice-over dialogue:
Deadpool
Moon Girl




BALANCE UPDATES
CARD UPDATES
Elsa Bloodstone
[Old] 2/3 - After you play a card here, give it +2 Power if your side is full.
[New] 3/3 - Each card you play to fill your side of a location gains +2 Power.


Similar to our notes around Luke Cage last month, we've decided we took the wrong tactic with Elsa Bloodstone. Our rebalance to keep this effect local aimed to maintain Elsa's strength as a 2-Cost build-around, but the numbers necessary to make that work don't line up with our goals. So we're shifting Elsa up in Cost to 3/3 and widening the effect to all locations once again.

We're also restoring the previous functionality, so that Elsa applies the Power buff before On Reveals resolve, rather than after. We've decided to accept that both versions have some potential to be confusing, but the original execution seems to have more clearly lined up with players' expectations and existing content than our revision. Elsa will once more be able to buff cards like Beast (and unable to buff Brood).



Miek
[Old] After each turn, if you discarded one or more cards, gain that much Power and move.
[New] When you discard a card, this gains +1 Power and can move next turn.


The general direction of Miek was on the right track, but our execution fell short. In particular, interactions with Invisible Woman, Dracula, and Black Cat crossed our bar for frustrating and non-intuitive for many players. Miek still gains just as much Power, counting cards discarded one at a time or in bulk, but that Power will now be added immediately. We've also removed the randomization from Miek's move, giving players the option to make a move during the following turn if any cards were discarded. Overall, it should be a sizable buff to the bug.



Mantis
[Old] 2/3 - On Reveal: If your opponent played any cards here this turn, draw a card from their deck.
[New] 2/2 - On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.


Our efforts to differentiate low-Cost card generation have mostly gone well, but Mantis and Cable both came up quite short. We've waited to adjust them further, because ultimately we felt Mantis simply needed a rework in order to find a functional home. This design shifts Mantis's thievery from the deck to copying cards at a location. That can be a lot more powerful if you time it right, because the copy will retain any buffs–Venom in particular comes to mind as a very powerful card to copy! We'll keep an eye on the strength of this effect to ensure it finds the right balance point.



Cable
[Old] 3/4 - On Reveal: Draw a card from your opponent’s deck.
[Change] 3/4 -> 2/3


With Mantis changing to no longer copy from the deck, that creates room for Cable to move back down to 2-Cost, with a buff from his original 2/2 to boot.



Time Stone
[Old] On Reveal: +1 Energy next turn. Draw a card.
[New] On Reveal: Draw a card and give it -1 Cost.


Thanos has proven that combining the "toolbox" abilities of the Infinity Stones with a potent set of endgame cards consistently creates a powerful deck. After "Blob winter" we started looking more closely into exactly how the deck ticks and which parts of it are concerning. Time Stone really stood out as a warping presence in the deck with its ability to often capitalize on strong 5 and 6-Cost plays. We've decided to weaken that angle considerably in the interest of future-facing metagame diversity, so that Thanos isn't the default best way to ramp out those kinds of cards.

This change is expected to do some damage to Thanos, but the last few seasons were very good for the Mad Titan so a little break isn't so bad. Once we see how this change affects Thanos decks, we'll look for the right spot to add back some of the strength we took away in previous balance patches. Perhaps Soul Stone took the heat for Time Stone too early?



M'Baku
[Old] 1/2 - If this is in your deck at the end of the game, it jumps to a location.
[New] 1/2 - At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)


M'Baku has always been more meme than dream, which is a fine position for some cards to maintain–it's pretty fun to watch M'Baku do the thing. However, it's been clear for a while that M'Baku's strength was languishing. We decided to give the jump trigger the same targeting effect seen on Proxima Midnight, aiming for a location where you're more likely to need help. There will always be corner-cases with cards triggering in the endgame, such as Dracula and Captain Marvel, but we believe this is overall a positive. However, M'Baku may be found drinking at the Bar with No Name a bit more often.



Yondu
[Old] 1/2 - On Reveal: Destroy the top card of your opponent's deck.
[New] 1/2 - On Reveal: Destroy the lowest-Cost card in your opponent's deck.


Back in the old days, Yondu was a frequent player in Destroy decks thanks to this trigger helping to discount Death while powering up Knull and providing some information. However, recent competition has almost universally left Yondu on the outside looking in as players grow their collection to include stronger synergy elements. This small change aims to give Yondu some new potential to function with cards like Cable and others in the near future that aim to steal cards from your opponent's deck, improving the quality of cards stolen by destroying the "duds" ahead of time. Given the existing effect was already insufficient for Knull to notice, this potential outweighed that consideration.



Leech
[Old] 5/3 - At the start of turn 6, remove all abilities from cards in your opponent’s hand.
[New] 5/3 - On Reveal: Remove the text from each card with an On Reveal ability in your opponent's hand.


We're aware that Leech is among the least beloved cards in SNAP on any given week. However, Leech has served an important role for over a year, ensuring that there was some meaningful check for the various shenanigans players could get up to during the endgame. In that time, we've also made a concerted effort to design more specific disruption at better rates, such as Echo, Mobius M. Mobius, Shadow King, Caiera, Supergiant, and even a few more cards you'll see very soon. Thanks to those additions, we're ready to try restricting Leech to affect a narrower band of cards. We'd like to make sure Leech continues to play some kind of a role, so we chose to affect one of the bands he most consistently targeted already–On Reveal cards like Shang Chi and Legion that tended to steal the game on the final turn.



LOCATION UPDATES
As we add new locations to the game, periodically we need to review them to evaluate the total impact they're having on the metagame. After conducting that review, we've increased the rarity of several locations, which means you'll see them slightly less. Our motivations for doing so primarily centered around reducing how often locations add extra cards to the game, as well as balancing for locations that boost specific archetypes, like Destroy. Those locations are:

Camp Lehigh
Collapsed Mine
Great Portal
Hotel Inferno
Shuri's Lab
Lamentis-1
Noor Dimension
Rickety Bridge
Superflow
The Abbey
Valley of the Hand


We've also lined up all of our locations with cards that trigger "After the turn" to use the exact same window. This inconsistency previously made a variety of outcomes unpredictable even while resolving locations from left to right. The affected locations that were previously triggering "late" are:

Asgard
Attilan
Bifrost
Collapsed mine
Eternity Range
Gamma Lab
Grand Central
Hala
Klyntar
Los Diablos
Murderworld
Oscorp Tower
Rickety Bridge
Strange Academy
TVA
X-Mansion


NOTE: While this shift makes the entirety of the game more consistent, it is a meaningful functional change for cards that gain Power after the turn, such as Sunspot. This is because our default trigger order is locations -> cards, so Sunspot's Power gain won't help you win Asgard anymore, for example.

It's a potential consideration for us to reverse that trigger order, and we're investigating it internally. That would be a large change, because we'd make it for every trigger, to maintain consistency.

Last but not least, we've mined Subterranea a little bit and reduced the number of Rocks it shuffles into your deck from 5 to 4.





Bug Fixes
Card Logic Fixes in 25.x
Addressed an issue that was causing turn timers to be reduced even when Agatha was no longer in their hand
Fixed an issue where Omega Red wouldn’t recheck power values after the game ended
Absorbing Man should now properly copy Nico Minoru’s current spell rather than her original ability text
VFX & SFX Fixes in 25.x
Supergiant’s VFX should no longer be active when their ability has been disabled
Nico Minoru’s VFX should no longer play incorrectly when she’s returned to hand and then replayed
Fixed an issue that caused Nico Minoru’s spell VFX to scale incorrectly when she’s returned to hand
X-23 should no longer show VFX for +2 energy granted
Echo’s VFX should no longer activate when hovering your own Ongoing cards over her location
Cosmo’s VFX should update appropriately if Cosmo moves to a different location
Fixed an issue where Djinn’s granted by Noor Dimension when played would see their SFX fail
Other Fixes in 25.x
Resolved an issue that was causing the Collection tab to show cards in a single file column when going from Albums to the Cards tab
Album rewards claimed in a previous client version should no longer appear claimable in the new client version
Fixed a UI issue that would cause the “Hold to Confirm” text to persist on screen when equipping Cosmetic selections to all decks
Corrected the text string for Daily Offer Shop refresh timer to no longer say “Mission Refill”
Addressed a number of Localization issues for Daily Login Bonus UI across all languages
Cleaned up some font sizing discrepancies in the Albums UI
The “Make me a Deck” icon should no longer clip through and be visible on the Favorites tab of the Collection
The Mystery Series 3 item in the token shop should now correctly display it’s title and description in its detail view
Existing Known Issues Fixed
After upgrading the client, players may see Albums display as unavailable or locked, this can be resolved by relaunching the app
Spider-Ham’s VFX can occasionally cause an Aw Snap to occur
The text string for the Mystery S3 card in the Token Shop isn’t localized for all languages
Some visual artifacts may occur when upgrading cards in post-match
The edit deck button collider when selecting a deck isn’t large enough making the right side not responsive
Occasionally cards drawn from the Mind Stone will flicker briefly in hand
Spotlight Cache preview assets are occasionally failing to load on the main menu carousel
The infinity split prompt extends out of frame in Japanese
The currently selected deck may not always be the deck in focus when opening Deck Selection
Known Issues List
New Known Issues for Existing Features and Content in 25.x
Nico’s VFX can show incorrectly for her opponent when she’s returned to hand and replayed
Kang’s rewind VFX aren’t rendering correctly on the button itself
Darkhawk’s VFX are disabled when he is forcibly moved
Darkhawk’s Tribute variant gets his wings clipped when the card is split
Knowhere’s VFX plays in its previous position if moved by something like Quake
Corvus Glaive’s energy VFX plays every turn instead of just once
Great Portal’s VFX always display in the center even if the location is on one of the sides
When an opponent discards Swarm the VFX display in the top left corner of the screen
Cards claimed off the Collection Track will show the Collector’s Cache/Reserve view instead of the card detail view if tapped
Card Sorting is often reset to the default sort order after tapping on the Cosmetics tab
The time to claim items off of the collection track has increased, especially noticeable at higher collection levels
New Feature Known Issues
Flare Effects in the custom card menu can be inadvertently selected behind some of the other UI
“Custom Card” doesn’t display on the nameplate when viewed in a match
Favoriting a custom card as the Unlock Custom Card animation plays will repeat the animation
During the custom card tutorial players can click on a deck in the background through other UI elementsand this can cause a soft lock
When tapping on the Effects tab many of the UI elements will briefly flicker
On rare occasions the Custom Card tutorial may soft lock and require a client restart to resolve
New PC Known Issues
Occasionally the End Turn VFX won’t display
An error can occur when attempting to upgrade a card immediately after using the Make Me a Deck function with it
Existing Known Issues
Set As Favorite not responsive when claiming Album emote rewards
Album reward quantities can sometimes display behind the reward asset
The option to undo all actions won’t display if you tap on the button as a card is still animating into position on the board
The VFX for a card being upgradable may not be visible upon receiving or purchasing enough credits to upgrade them
The location backgrounds will occasionally be blank when Legion is played on Sinister London
Card details are still visible when converted to Tokens from the Spotlight Cache
Cards may render incorrectly when tilted in the Artist detail view after upgrading
Cards destroyed by Yondu may not always be visible to the Yondu player
The emote and information panels may not be fully rendered properly
The “New” label in the Shop can be occasionally obscured by other assets
Tapping on a card during the Deck Building animation can cause the background to unblur
Seasonal Music may stop playing when changing languages through Settings
Missing background scrim when cancelling a card upgrade from the post-match screen
A Pig created by Spider-Ham targeting an evolved High Evolutionary card is not considered as having no ability text by things such as Washington D.C.
Card Back assets may not render properly in all areas of the game for some devices
The dropshadow of the title asset on the Cosmetics screen may be misaligned
Shop elements can be interacted with in the background of the Fast Upgrade UI
The “Show” text of the Collection search filter is sometimes vertically misaligned
After buying a card from the Token Shop, the other timers may briefly show an incorrect timer
On rare occasions when using the Smart Deck feature the cards won’t render properly and be invisible in the Deck Editor view
Tapping on the same emote multiple times from the Collection will result in the asset not loading in the preview
After tapping on the Clone button on the drop-down menu of a Deck, that drop-down isn’t closed
Player’s can’t play to Super Skrull’s location when an opposing Jean Grey is in play elsewhere
The transition is abrupt and the screen flickers when opting to go view a deck created by the Smart Deck builder from the Collection Track
The “Nevermind” button will return you to the collection screen rather than the card detail view when opting to not make a deck with smart deck builder
There’s a superfluous tab indicator on the new emotes panel that isn’t accessible
Emote assets blink into existence when viewing Album rewards
Clicking on the “Go To Deck” button after using the Smart Deck builder can briefly display the main menu before transitioning properly to deck edit
Previewing the Infinity border of a variant in the shop and then tapping the purchase button without completing the purchase will prevent previewing other rarities until closing and reopening the card detail view
The arrows for scrolling between rarity previews don’t grey out when there are no more options in either direction
An On Reveal card played before Wong will see an icon in the card detail view that implies it’s affected by Wong when it hasn’t been
Card ability text overlaps the upgrade text when upgrading during post-match
Symbiote VFX for cards being merged by Klyntar flicker briefly as each card is merged
Nico Minoru’s VFX aren’t displaying properly when she’s initially drawn to hand
On very rare occasions the Shop button on the navigation bar may become unresponsive (restarting the app should correct this)
The string for “Nowhere to Play” extends outside of the UI panel in Japanese
If you have the S3 claim reward confirmation up at the time that the card timer rolls over, the UI is no longer closable
Attempting to claim multiple rewards from the Collection Level track simultaneously can result in an error occurring
The flare icon for some infinity split cards is occasionally missing its asset and displaying as a white block
Occasional Z-fighting can be seen when card reveals and VFX occur while the player information panels are open
Distorted SFX can occur when scrolling through the CLTR after upgrading a card
Living Tribunal's VFX can repeat if played with certain other cards
Card flare effects aren't playing to full effect
Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed
The pin button persists on the token shop after you’ve claimed that card but does not function
Evolved Shocker’s VFX initially target nothing
[Conquest] Occasionally the exclusive card progress bar doesn’t update appropriately until you’ve switched screens
Missions may not visually update properly when on the missions screen as the timer rolls over
Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix
SFX do not play when retreating on turn 1
It can be hard to add or delete letters in the deck name on Android.
Mysterio’s token doesn’t update appropriately in all views when a using a variant.
Cards in the Fast Upgrade section occasionally show the incorrect art.
Quantum Realm doesn't reduce the power of cards that have their cost and power swapped.
Series 3 Token shop may show duplicate items before it’s rolled through each card..
If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer's Workshop, this location can trigger two turns.
Corners of cards can appear cut off when tilted during the card detail view
A long delay can occur an indestructible card such as colossus is played on Murderworld
Infinity Stone card descriptions overlap the art assets in Korean
Upgrade button not greyed out when the player doesn’t have enough credits
[Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
If a player immediately restarts the app after fast upgrading a card they may see the upgrade rollback
Mission packs don't refresh if you're looking at them (need to change screens to see them update)
The favorites icon may unintentionally be highlighted when equipping new cosmetics
The “Set as Favorite” UI can become misaligned when swapping between languages
The 20th deck can occasionally be partially obscured by the UI when scrolling through
Occasionally the word “Free” on the daily 50 credits icon can change to a “0”
The “Claimed” banner on the season pass may be misaligned for some levels
The carousel banners for Weekend Missions occasionally show incorrectly as “Season Missions”
The dropdown menu doesn’t move with the deck list as the player scrolls
The losing player’s avatar in Conquest and Friendly battle will occasionally display incorrectly at match end
PC Specific Known Issues
[PC] Mission progression toast messages can appear in and obscure parts of the Conquest UI
[PC] It can be difficult to preview the Spotlight Cache cards from the carousel due to the buttons being too small
[PC] Toggling between the Deck Edit and Cosmetics tabs of the Collection can result in the Favorites button being incorrectly highlighted
[PC] Multiple tabs can be highlighted at once if using a touchscreen device
[PC] The "Never Seen Before" UI can overlap the Retreat UI in Friendly Battles
[PC] The background assets of the Conquest UI can briefly disappear when transitioning between UI
[PC] Some UI artifacting can occur at different PC resolutions
[PC] After toggling between portrait and landscape mode the player is occassionally brought to the Collection screen instead of the Main Menu
[PC] The season missions tab isn't properly highlighted when accessing the missions UI from the Main Menu
[PC] Hovering over the emojis in card detail view while in a match highlights the base emoji as well
[PC] The main menu may flicker briefly when returning to it from other screens
[PC] The “Swap this Variant into All Decks” UI modal doesn’t always close appropriately
[PC] The weekly missions reward UI is missing its blur effect
[PC] Using Fast Upgrade from the Shop can cause some minor but strange UI layering issues with the collection screen
[PC] Mousewheel scrolling doesn’t work in the gaps between avatars in the Avatar selection screen
[PC] The loading splash screen briefly displays on screen when completing a purchase from the shop
[PC] Assets may layer or display oddly at the top of the Collection Track for players who have not unlocked Spotlight Caches
[PC] The red notification pip may be missing from the Collection Level tab when there are rewards to claim
[PC] Some cards viewed from the Albums UI are missing their series label
[PC] After frequently removing or adding cards to deck, the ability to remove a card may become disabled until exiting and re-entering the Deck Edit screen
Last edited by Taonath; Mar 12, 2024 @ 8:30am
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Showing 1-15 of 33 comments
Blind Reverend Mar 12, 2024 @ 8:39am 
".... However, M'Baku may be found drinking at the Bar with No Name a bit more often."

No, nobody will put this card in their deck, so nobody will find him in the bar with no name more often. Not even bots play him.

M'Baku is the X-District surprise, that's it.
Last edited by Blind Reverend; Mar 12, 2024 @ 8:42am
Dodon Mar 12, 2024 @ 8:44am 
If you buy the Gold Pass, it should really just put the Gold directly into your account; the prerequisite that you absolutely have to log on every day to claim the Gold is unnecessary FOMO. You paid for the Gold, you should get the Gold 100% of the time, shouldn't you?
Taonath Mar 12, 2024 @ 8:49am 
Originally posted by Result:
If you buy the Gold Pass, it should really just put the Gold directly into your account; the prerequisite that you absolutely have to log on every day to claim the Gold is unnecessary FOMO. You paid for the Gold, you should get the Gold 100% of the time, shouldn't you?

Gold is pretty much useless right now anyways. It's piling up and there is nothing to spend it on, at least not for me. Once they offer decent gold bundles again this might be the way to go.

Originally posted by Blind Reverend:
".... However, M'Baku may be found drinking at the Bar with No Name a bit more often."

No, nobody will put this card in their deck, so nobody will find him in the bar with no name more often. Not even bots play him.

M'Baku is the X-District surprise, that's it.

Yeah, like so often most of the changes are rather pointless, but that's pretty much what we have come to expect, isn't it?
Last edited by Taonath; Mar 12, 2024 @ 8:50am
Lady MacBeth Mar 12, 2024 @ 9:09am 
Originally posted by Dr.Gloom:
It would be nice if we could choose Noeffect for all variants. At least Foil and Prism. How many times they will nerf Thanos? With Hope in the game, this is going to be a slap on the wrist. Probably still the best deck in the game. Leech is dead. I like the Miek buff. And Yondu seems like a nerf. Overall positive patch. I like it.

We will have to see. Stuff like this can hurt a deck alot more then you would think.
kingts Mar 12, 2024 @ 9:25am 
Big Update,

Card border-fine
Graveyard-also fine.
Undo Turn-So now you can Undo your end turn, I am sure, those who went 'D'Oh" are happy, but it will prolong games.

ELSA-3/3 back to all locations, dangerous card. Not +3 pwr, but will get much more usage.
They had to do this, what they did to her was a crime.

MIEK- My recent Lowest 1-cost update showed how bad Miek was in usage and clearly they altered him to be more precise, but still have to draw him early. If I read that right, being able to move him where you wish is an augmenting Jeff.

MANTIS-A little random, but a slight pwr nerf. Again, these type cards need lane determination control for them to reduce the guess work. Jean Grey, Nebula, Hope and until more of those cards come, you are not counting on her as a deck construct, and even when you do, better options to choose from now. Mantis has kind of gotten lost in translation. I don't like the RNG element here.

CABLE-was changed due to Loki and its amazing how all those changes went back to what they were. Funny how Loki keeps getting help. Here is the danger of this card is with Yondu, Gladiator, Cable and others can get out of hand in limiting opponent decks to 8 cards.

THANOS- I said in potential nerfs, that they could go after the GEMS and boom. They hurt him here, but with adding energy enablers you take away one here. They decided to punish Thanos for their own featured month after his over usage of data, just tells you how over reacting and paranoid their development is. I can see this being a temporary change for ruining that Thanos creations is not their intent. You don't want to ruin a 6k token card, by altering its creative prevalence. I get the Lockjaw theme, but if they are not careful they could ruin Thanos as they did with other creative creations.

M'BAKU-These jump to the lowest power location themes without pwr, why risk it. Proxima has some teeth, but Cpt. Marvel, M'Baku, if you are designing decks thinking that will win you games in the Meta, quit now. There are vastly better choices to utilize than risk. A meme than a dream, I won't even touch their reasoning. I am going to sideline Nico, Nebula, Sunspot, yeah let's put M'baku in there, I will fool them all. He is played in 30-50 range ranks and I don't see that changing. Theory better, practice not.

YONDU- He is now reduced to only deck constructs that purposely try to reduce your deck size only. Now, he will hurt your power 1-costs, Nebula, Spider Ham, Nico, Sunspot, that can hurt deck constructs from the opposing vantage point, so instead of him hurting your potential 5-6 cost monsters, he will kill your baby monsters instead

LEECH- Again not quite DOA, but a clear relief to every other archetype. He simply is niche now in his usage. Players are not going to go out of their way to eliminate On Reveal for 1 turn. Though Shang Chi, Alioth, Odin, Hela, and many crucial On Reveals can flip board states. I do think players will simply go another route simply because recognizing that the deck construct your up against is not On Reveal, will kill you here. They will simply go the Cosmo route. This change made high end players who can open up better. This change also is probably due to what is coming, but a clear admission of a fine idea that got away from them as you add more cards that came into his ability range. Leech got a time out.

LOCATIONS-Though this will be a constant changed, and glad Lamentis got at time out here, but other toxic locations should be put to rest. Ego, Weird-world and a few others need to go for more creative implementations. Let the player's play. Hopefully in time those new creations of fun puzzle solving mechanics will come.

SHANG-CHI, ZABU, and other cards got a pass, but are being way over played. I don't see anything in here that will alter that.

peace gang...more back and forth...enjoy :dwarven:
Last edited by kingts; Mar 12, 2024 @ 10:39am
Sh0tgun Dave Mar 12, 2024 @ 9:49am 
EDIT: I had to "Verify Integrity of Installed Files", and then I was able to log in. New features are available.

[Update not yet available on Steam. Can't launch game. 11:48AM CDT.]
Last edited by Sh0tgun Dave; Mar 12, 2024 @ 10:01am
daryokickass Mar 12, 2024 @ 10:12am 
el juego se cuelga cuando te muestra como decorar una carta
Tblade Mar 12, 2024 @ 11:53am 
Mbaku still a useless card nice update BB.
Lubruk Mar 12, 2024 @ 11:57am 
This patch seems complety broken al least on smartphones, can't access to collection cause I see a big white segment in top of the screen, the main screen shows the level number and when you want to enter bugs everything in the main screen. Good job SD.
Alcatraz Mar 12, 2024 @ 1:43pm 
Shang-OP still not nerfed. I can't believe it.
Taweret Mar 12, 2024 @ 1:57pm 
voice fx is always cool addition it makes the game feel more alive

i think it would be cool if they added card randomizer, like random artwork from ones you own, for example i have 2 artworks for wolverine, 2 artworks for carnage, 2 artworks for knull and 2 artworks for death and i like them all and i would like to have them randomly in games without manually changing.
Last edited by Taweret; Mar 12, 2024 @ 1:59pm
ryu600RR Mar 12, 2024 @ 3:15pm 
lol the time stone nerf is so unnecessary
thanos deck is dead to me,
SD just wanna suck the joy out of everything
ryu600RR Mar 12, 2024 @ 3:18pm 
so your answer to 'buff' elsa is to fit him in a generic surfer deck
...so creative /s
Tray Mar 12, 2024 @ 4:33pm 
Time stone nerf feels REALLY bad to play now.

Deck is still playing well despite it though.
Si Mar 12, 2024 @ 4:46pm 
Really feels bad to see Elsa buffed now when everyone is netdecking that stale Move deck and crutching on Hope.

Miek is insane and by far the strongest 1 drop now.
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Date Posted: Mar 12, 2024 @ 8:29am
Posts: 33