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And when it doesn't ? Its at least (~70% or more) Even is it does drop on the last turn, the opponent already has at least 16 down on the board in tigers, 32 if Kamar Taj by the worst case on turn 6. Just like with deck building advice, countering advice is the same, find more than one way to counter or lock. Funneling people into one card pony doesn't benefit anyone. Gloating about it and being rude to others even less.
Depending on your own deck there are options you can use. In theory with this combo the strongest lane is the empty one 32, weakest one 11 (assuming the opponent hasn't also played other cards). Obvious way is to cosmo on turn 5 before the tiger. That stops pretty much all of it. If you run more power decks you can try to stack a lane with more than 32 , or even enchantress the wong or rogue, if you have a similar deck. The other options are disrupt like korg widow rockslide and debree. You can lock the lane with storm (takes 2 turns) or Prof X. If you have Alioth and priority which normaly you do telegraph the Odin. If you have goblins you can stack them on the empty lane where the tigers will go. Most Destroy decks can easily stack 40-60-70 power with just knull , while the other lane is the setup cards. If Iceman hits the tiger or the wong, the combo also doesn't work well.
That combo is the only thing they would do most of the times, much much higher level strats involve Iron heart, hazmat, mystique and onslaught with wong. Which respective can be countered.
Finally , the "retreat" button is always on screen, if you know you can't pull off a counter. Its better to lose 1 than 4-8.
This deck is easy to counter with cosmo, if Echo is not in the zone.
I have 5 cents to add to your ten. I literally hate this combo so much and for so long.
EVERY time it comes up of course I don't have the counters. I'm so sick of seeing Wong, then I'll toss rogue down, steal his double tap but they play Mystique which then makes my southern belle completely worthless.
Debri is really good though for that combo in coming but again...its all about that RNG. Sometimes I can stop half of it with a goblin or rogue but I honestly rarely play Cosmo these days simply because I like to bounce wolfie around.
Thats why they pull off the combo in 9 out of 10 games...but you will draw Cosmo in like 3 out of 10 at best.
Somehow they can consistently draw 3 or 4 card combos most games while you struggle to draw a single card when you need it.
Thats why I dont spend any money on this game anymore. Its like gambling, the house is the real winner.
While it's not 'meta' it doesn't matter to pool 3 climbers what is meta and what isn't. The combo itself is OP and (imo) an exploit. Think of wong and surfer or WT that's fine, but the entire ridiculousness of playing the specific cards on top frankly tops Loki when in ladder.
Now, when I see wong drop, I'm out. What a waste of time.
Is allowed cause you have to draw the full combo and the opponent has not to play any of the 10 cards who counter it.
I sometimes face it after hitting Infinite, when I just jump in for a quick quest solving game on ladder or at the higher tiers of Conquest. Usually it's either easy to beat or an easy and cheap retreat. It's so telegraphed and so easy to calculate, that it doesn't do much in cube equity and most of the time that's what matters the most.
So, while you might be annoyed by it at the moment, you will eventually realize that's it's nowhere near the power level you make it out to be from your current point of view.