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Group of 4:
1 cache contains a cosmetic item (title/avatar/vatiant)
1 cache contains gold/credits
1 cache contains 100 token
1 cache contains a card (s3) and every 10th of these card caches contains a s4 (order is random within those 10)
Then they were parts of different sets of four. I'm really not sure why people find this hard to understand. In each set of four you find the same things, but in a random order. If your card came early in one set, and late in another, there could be as many as six boxes between cards. It's not, you know, that difficult.
If it helps, though I doubt most people want to do this, I just identified where my sets were starting and ending and started saving 2,000 credits. Takes about three days. Then I would open a set and know I would always see a new card. I was never disappointed. I can also absolutely confirm sets work as advertised, for that reason.
In case anyone cares, the reason 2,000 will do it (more or less) is it takes 2,400 credits to gain 48 levels. You save a small bit when you level up gray cards. You gain 200 just from the 50 credit bits over those same 48 levels. Then you get one of 300 credits, or 400 credits, or 200 gold in the currency box in that set. So realistically, 2,000 credits is about what you need to get four boxes and get your card. One every three days or so.
But you will get the card that follows the next card earlier.
You can make a list when the group starts (this happens when you get the second time in a row rewards from the same source)
A: Cosmetic (Title/Avatar/Variant card)
B: Currency (Gold/Credit)
C: Tokens
D: Base Card
Each reserve in the group of 4 is random.
It can be ABCD - DBAC - BCAD
As you can see in this case, D/base card box can be next to each other or at the opposite ends of the group of 4s. At maximum, the pity timer of Base card box is 7 reserves. And if you get up to 7 box without a base card, the next base card must be within the next 4.
From what I was able to grasp, despite your exquisite text formatting abilities and outstanding grammar, your complaint has nothing to do with the topic...
Instead you're mad because you can't use all your favorite Marvel characters on the same deck, because they don't synergize?
And because some of them, like Deadpool, are not as powerful as you'd like?
And that people should play Midnight Suns (tactic RPG) instead of Snap (card game) because your favorite superheroes are more powerfull there?
Wow.
Sure there's people here just to collect virtual cards with a superhero picture...
But most play Snap because the game is good, because they like card games, and would still play if it was not superhero themed.
Snap is making success because it's a good card game first.
And no one builds competitive decks based on supereroes they like.
True. My advice is, treat it as light entertainment, play a few games per day, fulfill your missions, get a few new cards to experiment with.
I hear there are new play modes in development, we might get something worth taking seriously, until then just try to have a bit of fun.