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i'm about half way through pool 3 and i love this game. there is so much variety and depth that is not visible at first glance. maybe it's my 30 years playing magic that let's me see what others don't in strategically thinking about games
This is true, but OP has a point. You need the cards, or all your skill won't matter as opponent gets their combo in place. I have an almost-complete top deck, just one card missing, and I can see that in many games, that card would have won me the match I lost. But it's also true I don't really think about this game, so probably I also overlooked some things.
I think my favorite will be the move deck, once I put it together. That one has a ton of possibilities for messing with the opponent.
lmao ...Hearthstone
Thing is, generally speaking, decks with specific strategies are predictable. If people play sunspot and skip turn 5, it's 100000% obvious what's coming next. If people play blue marvel, there's a big chance onslaught is next. If people play moongirl, you know there's probably a dinosaur coming next, etc. A lot of strategies are pretty obvious and you can play around this. I won't say you can 100% of the time, but it's possible. Very possible, in fact. If you just focus on completing your combo and you have zero room or not the skill to adapt or counter play with that deck, then i'd say that it's a skill issue. If you mindlessly play your combo you initially want and cannot deviate from that strategy.. well then it makes you predictable as a player.
You do not always have to play your 5/6 mana combo if the situation requires a different approach. Often i've played a killmonger turn 6 that won me the game. Or shang chi. Or another counterplay card that instead of a big drop, allowed me to win elsewhere due to more cards.
There's a lot possible.
I just aim to complete the missions to upgrade cards and build the collection.
Wait, you're playing for fun? You enjoy the game?
I don't understand. We don't play video games because we like them. We play them to farm rewards for the game we hate so we can funnel those rewards back into the game we hate so we can keep playing the game we hate for more rewards and see the numbers go up.
.....
If you're buying credits from time to time, you won't progress any faster, if you buy variants then whatever, doesn't matter.
F2P players feel great because they are not spending any money and can compete based on their CL, whales feel great because they progress and unlock cards very fast.
You're the lucky one. Some days you'll go on 5 hours straight getting counterplayed by random crap, before you know it you're 10 ranks lower. You might get a point win here or there from a retreat, and the odd 4 point win. But really what you are experiencing is Marvel Snap violently fisting you for a good few hours.
It goes both ways though. Some days you spend 5 hours just walking all over your opponents, and flying up the ranks again.
It's kind of difficult to deviate when you haven't got a full deck.
All good if the enemy is using a predictable deck like the ones you mentioned.
But those are hardly seen for the reason they are so easy to counter or retreat from when your hand can't counter it.
Retreating on turn 5 when there is no snap should really be a straight up 2 cube loss to the opponent, since it's basically just knowing you'll lose turn 6 because you didn't pull that combo card you needed.
Full pool 3 decks though, the opponent can go either way and they become a lot less predictable because they have multiple ways to combo. While every deck I'm building I get stuck on a card or 2 that fits in perfectly - but oh, don't have that one yet.
- Oh, only have 1 single card that can make this deck work - can't rely on 1 card!
Can't use this deck yet....
Pool 3 is just a painful slog to get some functioning decks unlocked.
You can't take it seriously because eventually even if you play well, you'll get matched against people that are out of your league and have way more versatile decks unlocked.