MARVEL SNAP

MARVEL SNAP

MKCrushes Oct 30, 2022 @ 7:58am
higher ranks its all rng.
when you make it to gold almost plat it becomes all luck and rng mostly do to the fact that the bonusus play a bigger role and your are able to have a powerful deck.
Last edited by MKCrushes; Oct 30, 2022 @ 8:13am
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Showing 31-34 of 34 comments
Jabal Nov 22, 2022 @ 8:05am 
Originally posted by onedudesmind:
Originally posted by Jagz:

There is no pay to win in this game at all, the way matchmaking works is you only get matched against the pool as you, so people that have been playing for months and got a lot of cards you wont be matched against. Pool 1 can be the most rng of the pools as you have less tech cards available to you, learn the meta and learn how to read the combos and you will do fine. Also dont be afraid of retreating, dont waste cubes by going in to unwinnable situations. When working out if an opponant can beat you ALWAYS assume they have their combo ready as the decks being small 9 out of 10 times they will have it, if you cant beat their win condition then retreat. There is a lot of skill (deckbuilding, position, retreating) in this game and locations can be changed, cards like scarlet witch and storm are great for resetting locations also.
Well, you can buy gold which allows you to unlock more cards for better decks. I have literally hundreds of boosters that are just sitting there because i don't have the money to upgrade them, If i bought gold from the shop i could go up 100 collection levels easy. Higher levels = better card no matter how you look at it that is why the cards are in different pools.. Is it pay to win? No you can still lose, but it is pay for a huge advantage. I love the game and it monetization isn't anywhere near as bad as games that alot more people play. They have to make money somehow.

Higher pools mean better cards? Yellowjacket would like a word with you. Also people hate Agatha but she is actually pretty funny. Drax is not good.
Last edited by Jabal; Nov 22, 2022 @ 8:08am
Blackcompany Nov 22, 2022 @ 11:11am 
Originally posted by Ippon Panchi:
It's the setup for pay to win.

Exactly. Its all Ben Brode knows how to design.
Syncourt Nov 22, 2022 @ 5:27pm 
It's not all RNG but the RNG is very strong here, you can't deny. You do have to play around that as best you can though, just as much as the next person. It can be a lot more frustrating than necessary though and could use a slight toning down.

Rank 40-60 is where most people will land because of the attempted 50/50 enforced win rate through MMR. Those higher or stuck lower than that are above/below average at getting around the RNG, other players and better decks.

It's a pitty there is no meaningful reward for ranking up to diamond (60) though since people on average would get stuck there. Rank 60 should be a card variant IMO to give gold ranks something worth playing for, since most of them get stuck there.

Those finally getting good enough to reach 60 are only met with a measly 250 credits. Same goes for people stuck in platinum, between 60 and 70 really. They get a whopping 350 credits - not even enough to upgrade a single card from epic to legendary and gain 6 CL.

I'd say most people stuck there wont care about getting past rank 40 simply due to that and would not play much outside of missions.

The game is not entirely P2W but paying sure does increase your win rate in pool 3 by giving you more variations in your deck or deck variations in general. Sure you can eventually unlock the cards the paying players have but that will be many seasons of missed wins and rank rewards.

Especially this season, since Black Panther is one of the top 12 cards and synergizes well with 2 other cards in the top 6.

You do not only get matched against people with the same CL as you do. People with titles are over CL 1000 and you get matched against them fairly regularly in platinum and above. This is likely intended to prevent CL smurfing, but it also makes the game P2W.

Maybe not P2W but it's definitely pay to increase your odds of winning.
Last edited by Syncourt; Nov 22, 2022 @ 5:32pm
SpaceCat Nov 22, 2022 @ 7:31pm 
So I just started playing Snap about a week and a half ago. A little background about me I'm a longtime Hearthstone player, and lots of different auto battlers.

Snap kind of took me by surprise. I shot to high 40s almost immediately and then I got kind of stuck at around 50ish for about four days, and it had a lot less to do with my play/deck than my ability to read snaps. Of course a lot of that came from familiarity with what could drop on 6, but also quite a bit from just using pot odds to calculate whether it was worth going along with a snap or retreating. I'm now in the 70s and cruising, but I think I'll hit a wall pretty soon with only half the pool 2 cards unlocked, maybe not.

But even more than using pots odds is knowing when to NOT snap when you are winning.

Example: you have Killmonger in hand, and your opponent play 3 1 drops in the first two turns, it's pretty reasonable to snap to make your opponent pay to keep playing. But what might even work better is to let them get invested and think they are winning, and wait for them to snap only for you to re-snap and crush their dreams on 6. That's a really big swing of 8 versus, say, 1.5 cubes (consider they resign immediately when you snap knowing killmonger is a thing or maybe come along for a turn or two until play kill).

And you don't only get matched with people in your card pool. I see t3 cards quite a bit, not fully optimized decks of course, and I'm at around 430.

Anyway, I personally don't feel like it's p2w so far, but that might change if I keep running into fully optimized t3 decks with only 60% of t2 unlocked.
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Date Posted: Oct 30, 2022 @ 7:58am
Posts: 34