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Yea this is what i've been discussing the most and people that talk about reaching rank infinity with pool 1 decks are just blatant liers or have 3 months of prior experience from the beta and abuse certain off-meta decks.
Can't wait for normal mode , just don't take this game too seriously , skill has nothing to factor in it when it's 50% rng based with zones and crazy random pull cards.
EDIT 1 : https://i.imgur.com/z2fBKwB.jpg
Just a sample of a first round :) this game is one big giant casino.
What people like you seem to miss is that the same "luck and rng" applies to 100% of your opponents. A skilled player will minimize risk and maximize gain and climb the ladder while defeating the people like you that do not do these things.
Are we still having this debate after the SS i linked ? This zone is just as bad as Sinister bar , you either draw the cards in the beggining or you are at 50-50 stake with -2 / negative / unpleacable card zones.
All in all this card game has the most RNG involved compared to any on the market , you can't refute this.
It's a "skill" issue when RNG is on THEIR side but if it's not he would be complaining as well.
I've lost to locations more in this game than my opponents you literally cannot fight RNG.
Project Pegasus is the current featured location.
And the game wasn't over. Onslaught is crap by himself. Just like Iron Man is. And by himself, Blue Marvel is half the man he could be.
Enchantress is there for a reason.
Yes, it sucks that Project Pegasus was a first location, and you both had 6 energy on the first turn. But if you had a 5 or 6 cost card in your hand, you could've played it, too.
The game then becomes 'how do I work with this challenge?' Which would be Onslaught on the board.
Do you have Enchantress? Save her until the last round and fill it with cards high enough to win once you put her down and wipe the abilities away.
Or, let them have that location. They're going to have to put other cards there to adequately use Onslaught. Let them. Save your finisher for the other two lanes. Hopefully, you have cards in your deck that aren't all 1 or 2 cost. I'm assuming you have Devil Dinosaur. You could still play him on the Vault since he's only 5 cost.
But the thing I would do in that situation, with that hand and those cards would be to retreat.
It was still at 1 and your opponent hadn't snapped. Snap and then go build another deck that uses Project Pegasus.
Part of the skill of the game is knowing the cards and their effects. This is learned by constantly changing and creating decks.
Another part of the skill is knowing decks when you see certain key cards, like Onslaught. This tells you what the rest of the deck is built around and you can prepare by anticipating what your opponent might do.
Looks like you mis-played Angela, too. I'm assuming your starting hand was Nightcrawler, Angela, Ant-Man and Squirrel Girl.
You should've put Angela down first, then Nightcrawler so she would get the +1 from him. You were probably just upset about Pegasus and weren't paying attention.
It was a misplay in the beggining with Angela but I was trying to point out how this event and the zones are complete RNG most of the times.
RNG is a major factor but over the course of 1000 games you will have a positive or negative win/ratio and then you can check the deck. The trick or challenge in the game is the snapping, if you play it safe like only snap when you have a dream starting hand you will climb.
There's no pay to win. Don't drink the kool-aid...
Winning or losing a match seems to do less with your skills and deckbuilding (although those still play a big role) and more to do with the luck of the locations. And if the locations weren't RNG enough. The locations themselves can be RNG even. Take Danger Room ("Cards played here have a 25% chance to be destroyed") for instance. I once had a game where me and the enemy both placed 2 cards each there. Both my cards were destroyed but his weren't touched. That felt great. Or stuff like X-Mansion ("At the end of turn 3, add a random card here for each player"), I had the enemy get The Hulk whilst I got Nightcrawler. Again, fantastic feeling.
There's just too much that's entirely out of your control. I'm fine with a little RNG just to keep things interesting. But I don't want games entirely decided by it.
Or, maybe this game isn't about winning? What exactly do you lose when you lose a match? I don't even know which level I am, but I do know what is my collection level, and which missions I have. Those are the important things.
Also as for what's "important". That's completely arbitrary. What you think is important another person might think entirely differently. You seem to care about collection, which is very valid since this is a card collecting game. But another person may care more about climbing the ranks, which is also valid since this is a competitive card game. And in that person's case, what you lose when you're defeated is rank of course.
Yea this is my biggest pet peeve with the game and some people seem to miss the point , i don't remember ever playing a card game with this much RNG involved.
Most of the time you feel like you outplayed your opponent and just lose to a random zone teleport or you begin in negative zones with tempo cards and you're already way behind in that scenario.
I'm in a love-hate relationship with this game so far but from hearing that pool 2 and pool 3 are even more hardcore with even more gimmicks and p2w elements I really don't know what to do , part of me just wants to stick and see if I can be competitive in pool 2 but so far climbing ranked was a lesson in frustration as im hard locked into platinum no matter how many variants I try.
Now im starting to appreciate Elder Scrolls Legends for what it was back in the day much more :)
There is no pay to win in this game at all, the way matchmaking works is you only get matched against the pool as you, so people that have been playing for months and got a lot of cards you wont be matched against. Pool 1 can be the most rng of the pools as you have less tech cards available to you, learn the meta and learn how to read the combos and you will do fine. Also dont be afraid of retreating, dont waste cubes by going in to unwinnable situations. When working out if an opponant can beat you ALWAYS assume they have their combo ready as the decks being small 9 out of 10 times they will have it, if you cant beat their win condition then retreat. There is a lot of skill (deckbuilding, position, retreating) in this game and locations can be changed, cards like scarlet witch and storm are great for resetting locations also.