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Turok 3 was the perfect game to do this because it didn't have a PC port at the time at all. The only way to play it for the last 20 years plus has been janky crap on emulators to bind the mouse to the joystick. It also ran way too slow because N64 was nearing end of its life. Perfect Dark sucks
Perfect Dark already has a separate Decompilation Project done by other people, Mr. Howard.
A first PC Version Port is also compiled to play it but ofc the game is far more easier with Mouse and Keyboard
Multiplayer against AI bots was also one of the most fun things about the game. And it was fun for much longer than the single player campaign, because that was short and not as refined as it should have been.
I honestly can't call any version of Turok 3 without multiplayer with bots a proper release. It made up too much of the fun of the game.
For Shadowman it was way different, since they had the source code with unfinished assets they could work and improve upon
Turok 3 had no source code (it is apparently lost) and had to reverse engineer the code from the Rom File. If you were lucky they had left additional assets when doing the build but it seems none or few was left.
I do expect that Nightdive will eventually patch in the MP Part or at least with Mod Support someone else will do that for us
Those are probably the lucky few extra assets left in the build being unused i talked about.
DIdn't play it yet since i'm busy with other stuff, but unless you talk about the raptor in other places it was always there in the Lost Lands Level