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Bir çeviri sorunu bildirin
Thanks, it really means a lot. Haha.
I always wished Far Cry 2 had more cutscenes, because the closest it has are the opening and the ending, and it's in a first-person point of view. It makes sense, in a way. You feel more of the character if you don't have cutsenes, because then the character doesn't have thoughts or actions you don't. It would take away from control. Still, if that weren't the case, some cinematics could definitely have helped.
I'll try the third one, too, then. I'm not looking to spend more than $20, especially with having bought Far Cry 2 for about $3.
.....mainly want to do this to show people just how driving and walking is a big part of this game, but i think people DRAMATICALLY exaggerate the time taken to drive. Really? It takes a whopping 2 mins to go from Pala to ANYWHERE on the map, as long as you're smart and dodge any patrols/guardposts. I've been running into some on purpose because i enjoy the gunplay so much.
So my final point is: Seemingly deep story should not be an excuse for weak game mechanics.
Thank you.
That's fine. Most people don't. That's why this game worked for me. It's designed to start off as a generic FPS made only to give you a reason to shoot people, and because most FPS games are like that, we all go for it. When, at the end, it shames you for that, and makes you pick how you want to kill yourself in repentance, it becomes majorly powerful. Not just because this character in this game murdered people, but because you were the one in control, you chose to do it, and you enjoyed it (though, I guess, you yourself didn't.)
The stealth isn't nonexistent. As far as I've seen, it's the most realistic stealth in any video game. You have to master hiding behind things, moving when people look away, and using darkness. Most of the time, your cover is blown because you were seen or heard, and honestly it's times when the AI would have to be blind and deaf not to detect you. You can't stand in the shadows and walk right past someone, because there's never a place dark enough for that, and the game recognizes it. You're a merc, not a Splinter Cell operative. You were never taught how to move quietly and hide yourself.
Honestly, no matter how good of a silencer a guy has, if a small piece of metal shoots anywhere past your head going at the speed of a bullet, you're gonna hear it. If one guy shouts, everyone else is gonna hear, and often times they won't detect you. They'll often spin around and run until they find you, and if they do because you were poorly hidden, that's your fault.
The AI can shoot you with an assault rifle from hundreds of feet away, but you can also hit them in the head accurately from twice the distance using a pistol. It's not an unfair advantage. Camo suits only do so much, and usually have to match a terrain. Far Cry 2 has deserts, savannahs, and jungles. It's a miracle if you can get a suit that works as intended in two of the three.
The driving controls themselves aren't very good, and that accounts for most of these issues. You can only go one speed, around 60km/h, while the speed limits are 80-100. It may not even be the maximum speed, because going any faster, you'd be lucky to make it through a jungle with the car not in flames. The steering wheel doesn't turn on a gradient either, and that's because you're using keyboard keys (If you're playing on a computer) where there is no in-between. Full speed or no speed, right left or center.
Yes, the game could have been better done, but I think it could not have ♥♥♥♥♥♥ more realistic. I think your expectations are typically set to video game levels.
You can't shoot better than anyone else, you can't drive better than anyone else, and you can't hide better than anyone else. You're an average mercenary, and your only advantage is that it's you - an intelligent human - controlling the character, not an AI system. You can outsmart everyone, and that's it. You're no super soldier. You caught Malaria and were humiliated by your target in the first 20 minutes. I like Far Cry 2 for that. It's more realistic than anyone ever thought it could be - because it's not built with the protagonist's advantage. It's built with a real person's blunders. I've played Metro: Last Light and plenty of other games where it ends with the protagonist killing himself, and it's never been satisfying to me. How can these characters go through an entire game of being shot at and healing, but this one time, they can't somehow save themselves. They were superhuman, and now for some inexplicable reason they're mortal. In Far Cry 2, it fit. You were never empowered, and you never felt superhuman. You've got a deadly illness, you take drugs to keep you alive, your only friends tried to kill you for money, and you can't even kill this one guy. Damn right you're going to kill yourself.
And Akoomish, i conpletely agree with you about the notion of how the AI can shoot you from far away. I'm not sure why people complain about being shot at by a sniper from REALLY far away........when you can do the same damn thing AND THAT"S OKAY!!!!
But i would have to disagree about Metro Last Light. If you got the Bad Ending, i thought the sacrifice was warranted. You help contribute to the war (like in FC2) and the only way to stop it was to eliminate all the people involved....including yourself.
I know, I know, Metro Last Light was a decent game, but the ending just left me with a bad taste in my mouth. It had all the right elements for it to be a sacrifice to end what was provoked, but the elements weren't stressed on the same level. It seemed needless, I guess. Artyom could have totally taken a health kit and easily killed the remaining soldiers on his own - that would have literally been what he spent the last two full length games doing. Instead, he killed himself too. There was little if any realization of his evil, and little meditation on his own choices causing all of this. He's knocked down, drags himself over to a bomb, and kills everyone. There was never, throughout the game, any hint that he was mortal in the least. Any wound could be healed with a magic medkit, and there was almost no time you felt out of control. Far Cry 2 was set up to make you feel lucky. Healing was pushing a bullet out of your arm, cauterizing a wound, taking a full syringe of drugs. You were doing a ♥♥♥♥♥♥ job the whole way through. When it got to the end, you were given a whole speech to think about exactly what you did, and then a choice on how to kill yourself. It doesn't matter you weren't given the option to live, because just having that choice made YOU in control. It taught you that life is crap, it set you up to accept your death, and let you be the one to kill yourself. You weren't given a choice, really, in Last Light. In Far Cry 2, even killing yourself was the player's decision. That's what makes it so much better in my opinion. I felt forced to kill myself in Last Light. It was the story who did it, I was along for the ride. If Far Cry 2 did something well, it made you feel as close to the main character as you possibly could. In every scene, you were in the body of the character. The character made no personality, morality, or individual choices that the player themself didn't do. it was truly you. And in the end, Far Cry got me to accept my death, and do it myself. No amount of mercs could kill me; the last 60 hours proves that. But I can always kill myself. And so I did. Last light never did that. In last light the same reds killed you who you had easily taken on just an hour before. That doesn't have the same continuity.
Far Cry 3 did some things better that FC2 and removed some things that I thought to be brilliant in FC2... namely the GPS and in-game map. Being able to pull up the map without taking you out of the game was excellent and never done so well in any game, IMO.
All in all, Ubi Montreal keeps knocking it out of the park and I'm looking forward to the next installment (which the studio head states won't be as long as it was between FC2 and FC3 as the fan reaction to 3 was well past expectation).
It's probably one of the most buggiest games too.
I don't know what it is about games from Ubisoft. They all seem so buggy and never really live up to the hype they are given.
The only exception has been the Assassins Creed serious, though number 3 was mediocre, and from all of those games it was Brotherhood that i found to be the best of the lot.
Far Cry 3 was an ok game but god it was bugged up to hell and crashed a fair bit.
Far Cry 2 on the other hand is diabolical.
Within the first 8 minutes of play it crashed.
In fact, it crashed more times than i've had chance to get anywhere meaningful in the game.
So much so that i eventually gave up and uninstalled it.
Never again will that game grace my computer and if i was able to give it away to get it off my Steam account, i would.
Simply terrible is the best way i could sum it up.
I did not read it all, but still I agree that the game is underrated. The story and and the voice acting I did not care for, the gameplay itself was very repetitive and very obviously stretched out by placing objective locations constantly on the other side of the map (though you can take the bus). And of course the infinite AI spawns made it quite unrealistic, reinforcements alright, but not after 1 minute. And one major annoyance for me was the voices after you have been detected. You hear the AI talking to themselfs "where is he" and it sounds like they are 10 meters from your position while they are at least 100 meters away.
The atmosphere however is great in this game, it's been the closest feel for me being in Africa thus far. The maps are well designed and diverse. All the weapons work well, how the AI fights back is challenging and entertaining, car braking down, malaria pills, buddy aid, all cool. The real gem is the editor in the game. Creating custom maps is as creative and intuitive as painting a picture. I think all game companies should have a good look at the FarCry editor, this is how a public 'user friendly' editor should be made. If only the editor had the option to create single player storyline scenario's like for example the editor of ArmA then it would have been perfect and a possible 1000 more hours of gameplay fun. And FC2 needs Steam workshop, doesnt matter if the game is not new, the workshop might bring this game to live again.