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What i personally loved about the ending was how, even though you deserved to die, you fought all this way to save 2 million people. While the story may not be very heroic, you still die feeling like your sins were washed away by sacrificing yourself to save 2 million people.
On the old steam forums, we actually had a discussion about the possibility of you BEING the jackal. As if to say that "the jackal" was just a character created sub-consciously to show you who you've become, because in the end, you're basically on equally ground with the jackal anyway.
Jesus H Christ, i'm really motivated by this, and i just may have to play thru again. Amazing writing dude...very inspiring.
The only complaint I had was definetely the weapon damage, but the realism mod completely removes that issue. Playing on Infamous difficulty with the realism mod makes the game so much more tense when you and the enemies are on an equal footing. One burst of rifle fire can kill you and one burst can kill them and that is what makes it all the more rewarding to play. Try it out.
http://www.moddb.com/mods/dylans-far-cry-2-realism-mod
What else that bothered me to no end was that all the rebels(that you could shoot) were white yet the setting was Africa... seriously?
I'm willing to give the game a second chance though, but my ps3 is broken....
The explanation for the race of the people is given in-game, I believe. In the taxi drive at the beginning, your driver complains about the "foreigners" taking advantage of Africa. If you listen closely, the accent of the enemies aren't always native, many are Austrailian, etc.
Even before the game begins, when you chose your character, you have a choice between an Israeli, Hungarian, and many others. No one native. The point is, you and all your buddies are foreign mercenaries, and the majority of the other people destroying the countries are, too. People who seek out war zones to live a modern cowboy fantasy, who go to get rich, or for adventure. You, the Jackal, your buddies, and the enemies all have absolutely no business there. You're there taking advantage of the terrible situation, and that's why it's you, the Jackal, and your buddies who die in the end, for fighting someone else's fight in the name of money.
In fact, you encounter few natives in the entire game. There are the refugees, and (perhaps some of) the warlords. Everyone else came by choice, and the real natives were stuck in the middle. That's what the Jackal meant when he said none of you deserve to come out of this alive.
The game itself should have been done better, and perhaps the meaning and explanation for things shouldn't be buried deeper than the average person wants to look, but I think they poured all their game-making power purely into the message, and while it didn't work as well for most people as a few finishing touches to the rest of it would have, for those of us who see this small part of it, it's definitely at least a solid attempt away from the generic hero-can-get-away-with-murder element present in many other games of its genre.
It'd be neat if more games had complex inner themes in more simple gameplay, definitely (and many probably do) but I think Far Cry 2's message was as moving as it was because it was so unexpected in a game of its kind, and in the fact that it was obviously much more thought out than anyone can imagine from 5 minutes of gameplay. If more games were written beautifully, they'd get better recieved as works of art, but I think it's Far Cry 2's hidden gem status that makes it so appealing. Maybe if different issues and themes were addressed, it would work, but games tend to run down the same ideas until they can turn up more of a profit from being different.
The writer of Far Cry 2 is really dissapointed in general game stories and is leaving, and I wanted to write to her and let her know how much her work is appreciated by some of us as opposed to mainstream FPS culture.
I'll admit I haven't played the third one yet, but I know quite a bit about it. I don't see it as an expansion, and in fact I don't see the Far Cry games as a series at all. They're all so different. I see it as a sort of evolution of a genre - the original resembled the FPS game of its time, and the third resembles a more modern idea of what a game like this is thought to be. The second is something of an outlier, because as far as I know, the first and third don't explore deep rooted themes like the second.
The third arguably has a steady and developed theme of insanity, but it doesn't go far with it, and it's all surface things, making the game more to play than to think about. I'm sure Far Cry 3 is a great game, and I like the additional openness, but the series is essentially only a series by blood, instead of theme or style. This gives them diversity, however because I admire Far Cry 2 for its realism and story, I just can't see myself becoming as attatched to the other games.
Aside from the story, the gunplay in 2 is still some of the best i've ever seen. Goes hand-in-hand with the theme of the game i suppose, because i love the action of shooting the guns in 2, which in turn made me enjoy killing everyone = the whole point to the story anyway. Gives me more of a connection to the story.
Damn, i just read the OP again....♥♥♥♥♥♥♥ love it.