Far Cry 2

Far Cry 2

What is the determining factor in what faction you choose?
I wanted to side with the APR, so in the first act I kept doing their missions until the game just didn't let me and the only way to progress was through the UFLL, I ended the act after having to unwillingly kill Kouassi, I figured that the faction you wanted to go with was the faction which quests you had to do last, which didnt make much sense but it was the only logical conclusion, however after doing enough UFLL quests it STILL locked me out of the APR.
Is this a bug? RNG? Are the playable mercs just predetermined to join certain factions?
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Zobrazeno 1630 z 63 komentářů
jive 7. dub. 2023 v 16.10 
thirdkeeper původně napsal:
- Curious to see what happens when I pass out while swimming. - More to follow -

I did that once, jumped from the dock north of Pala, and after a grotesque drowning animation following passing out from malaria I was rescued by a UFLL underling.
jive původně napsal:
thirdkeeper původně napsal:
- Curious to see what happens when I pass out while swimming. - More to follow -

I did that once, jumped from the dock north of Pala, and after a grotesque drowning animation following passing out from malaria I was rescued by a UFLL underling.

Thanks ! - Saved me from reload and a grotesque drowning ! - Sounds bloody awful : [
The center runs down the middle of the road between the church and hotel (use the concrete barriers as a reference).

It doesn't matter who you get rescued by - once you've completed the tutorial you actually have the option of working for the other faction. But once you've started you can't swap until you've finished all three missions for that one.
Naposledy upravil Lasercar; 8. dub. 2023 v 8.05
Great !8 ) I'd figured out the E / W line but was unsure of the N / S.

Looks like the players first decisions do set the pattern of factions assignments for at
least the first part of the game until you're given a choice between them again. Kind
of like an action flow chart that gets built as you make those decisions throughout
the game.

Thanks for the confirmation and for nailing down the sector lines. :steamthumbsup:

- Best Wishes -
Practically I think it is random.
triple_agent původně napsal:
Practically I think it is random.

The buddies are random (but are limited depending on the one you play as), but other than that, there isn't much randomness aside from whatever the player chooses to do.
What I mean is that nobody calculates like you do folks, therefore I say it is practically random or as good as random. The game is not about choosing faction by picking up at which gate you die. It is about telling all of them are the same, corrupt. That is what I think. Similar with 'STALKER', who the ♥♥♥♥ thinks factions matter in the Zone, come on?
I know that many gamers focus on these kind of detailed calculations right at the
onset and as a matter of routine.

I try not to mix 'story' or drama with understanding the games mechanics to facilitate
game play. Two very different subjects, and focusing on one does not negate the value
of the other.
Naposledy upravil thirdkeeper; 8. dub. 2023 v 14.24
If you want to make a game, sure you need to focus on the mechanics. Myself, I had a hard time understanding certain games, because I thought their premise lies in their mechanics. That was back in the day, pretty silly I was, no regret. Such as you say, nonetheless, mechanics have nothing to do with the narrative or the drama part, unless both these parts clash in some major contradiction, but if they are more or less adequate, it is not an obstacle understanding the mechanics to also see what the story is about. On the other hand, mechanics can drive the way the game is being played, suggesting certain interpretations or the mindset in which the game world should be approached. It is intuitive, if you want to make the player stand down with his decisions, you cannot empower the protagonist too much. Nowadays I tend to focus more on what the game does try to tell, if it tries to tell anything and 'Far Cry 2' is one of those games that does have a driving idea to uncover.

You guys speculate on how to "choose" a party in 'Far Cry 2' by manipulating a system that ought to replace sheer randomness. What if it was random, would you give a damn? You manipulate the system because you feel that you can do it but your goal does not make sense in terms of the story. You do missions for every party, because essentially you are a ♥♥♥♥♥ in this game, a traitor ♥♥♥♥♥ with no allegiances outside of own and in the end, you betray even your own self. That is it, that is life, there are no morals, only core expression.

We pretend there are structures but there are none. What you do is also try pretend there are structures, moral values, but it is less than temporary - it is imaginary, nonexistent.

What is true? Lion is true. There is no lion in this game, paradoxically.
triple_agent původně napsal:
If you want to make a game, sure you need to focus on the mechanics. Myself, I had a hard time understanding certain games, because I thought their premise lies in their mechanics. That was back in the day, pretty silly I was, no regret. Such as you say, nonetheless, mechanics have nothing to do with the narrative or the drama part, unless both these parts clash in some major contradiction, but if they are more or less adequate, it is not an obstacle understanding the mechanics to also see what the story is about. On the other hand, mechanics can drive the way the game is being played, suggesting certain interpretations or the mindset in which the game world should be approached. It is intuitive, if you want to make the player stand down with his decisions, you cannot empower the protagonist too much. Nowadays I tend to focus more on what the game does try to tell, if it tries to tell anything and 'Far Cry 2' is one of those games that does have a driving idea to uncover.

You guys speculate on how to "choose" a party in 'Far Cry 2' by manipulating a system that ought to replace sheer randomness. What if it was random, would you give a damn? You manipulate the system because you feel that you can do it but your goal does not make sense in terms of the story. You do missions for every party, because essentially you are a ♥♥♥♥♥ in this game, a traitor ♥♥♥♥♥ with no allegiances outside of own and in the end, you betray even your own self. That is it, that is life, there are no morals, only core expression.

We pretend there are structures but there are none. What you do is also try pretend there are structures, moral values, but it is less than temporary - it is imaginary, nonexistent.

What is true? Lion is true. There is no lion in this game, paradoxically.

This is not about the player character's sense of morality, they're mercenaries for god's sake.
Let me make this as simple as possible. I wan't to kill Gakumba instead of Kouassi, I know you can, but the game won't let me. Quit justyfing blatantly faulty game mechanics, this game isn't perfect.
In that case you got your answer, if you want to have the game play in some predetermined order, you have to die at the right gate apparently and then you can kill guy X at point Y.

Hope it works for you.
With multi-fixer, you may also be able to cheat this into happening.

Type devmodeon

then look for something like "set winning faction"
Naposledy upravil BigTinz; 8. dub. 2023 v 20.14
For some obscure reason (likely ego) I don't appreciate anyone who doesn't know me
describing - 'What I like - What I do - How I play' - or using the term "We".

Just a peculiar foible possibly, but one I'm sure others share.
Naposledy upravil thirdkeeper; 10. dub. 2023 v 13.24
thirdkeeper původně napsal:
For some obscure reason (likely ego) I don't appreciate anyone who doesn't know me
describing - 'What I like - What I do - How I play' - or using the term "We".

Just a peculiar foible possibly, but one I'm sure others share.
I understand that argument but there is a gimmick to it; just pretend "you" are not part of "we", because "we" is abstract - it does not exist as any kind of agreement between us. It exists more as an imaginary momentum and momentum can change, if greater force applies.

What if greater force applies only selectively?
I don't have to pretend, I know I'm not a part of any presumptive statements, or 'broad
brush' definitions, nor do I let 'game story' determine my 'approach to the game'.

I immersed myself in game story in my first dozen runthroughs, now I play strictly for
fun and it's all about experimentation to find the hidden gems that can so easily be
overlooked in a build of such complexity and freedom.

- If you saw me play you'd think that I must be insane, but I can guarantee you that
most would soil their shorts a dozen times in the first 20 minutes of playing, and again,
I'm not alone here, there are many that vary their approach and take on self made
challenges.

The original Vanilla deserves to be in a gold frame preserved in its original form for
all to appreciate in it's entirety.

I'll play the game however I want - approach any way I want and modded to the eyebrows
if I want. - What I won't do is be pinned down pigeon-holed, defined, directed, guided or
advised on game play.

I heartily suggest that you use terms like 'Players' 'Some Players' 'Many Players' 'Most
Players', or possibly 'I', or 'Myself and others I've heard from' might be more accurate.

Thanks for considering.
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Datum zveřejnění: 6. dub. 2023 v 7.10
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