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I did that once, jumped from the dock north of Pala, and after a grotesque drowning animation following passing out from malaria I was rescued by a UFLL underling.
Thanks ! - Saved me from reload and a grotesque drowning ! - Sounds bloody awful : [
It doesn't matter who you get rescued by - once you've completed the tutorial you actually have the option of working for the other faction. But once you've started you can't swap until you've finished all three missions for that one.
Looks like the players first decisions do set the pattern of factions assignments for at
least the first part of the game until you're given a choice between them again. Kind
of like an action flow chart that gets built as you make those decisions throughout
the game.
Thanks for the confirmation and for nailing down the sector lines.
- Best Wishes -
The buddies are random (but are limited depending on the one you play as), but other than that, there isn't much randomness aside from whatever the player chooses to do.
onset and as a matter of routine.
I try not to mix 'story' or drama with understanding the games mechanics to facilitate
game play. Two very different subjects, and focusing on one does not negate the value
of the other.
You guys speculate on how to "choose" a party in 'Far Cry 2' by manipulating a system that ought to replace sheer randomness. What if it was random, would you give a damn? You manipulate the system because you feel that you can do it but your goal does not make sense in terms of the story. You do missions for every party, because essentially you are a ♥♥♥♥♥ in this game, a traitor ♥♥♥♥♥ with no allegiances outside of own and in the end, you betray even your own self. That is it, that is life, there are no morals, only core expression.
We pretend there are structures but there are none. What you do is also try pretend there are structures, moral values, but it is less than temporary - it is imaginary, nonexistent.
What is true? Lion is true. There is no lion in this game, paradoxically.
This is not about the player character's sense of morality, they're mercenaries for god's sake.
Let me make this as simple as possible. I wan't to kill Gakumba instead of Kouassi, I know you can, but the game won't let me. Quit justyfing blatantly faulty game mechanics, this game isn't perfect.
Hope it works for you.
Type devmodeon
then look for something like "set winning faction"
describing - 'What I like - What I do - How I play' - or using the term "We".
Just a peculiar foible possibly, but one I'm sure others share.
What if greater force applies only selectively?
brush' definitions, nor do I let 'game story' determine my 'approach to the game'.
I immersed myself in game story in my first dozen runthroughs, now I play strictly for
fun and it's all about experimentation to find the hidden gems that can so easily be
overlooked in a build of such complexity and freedom.
- If you saw me play you'd think that I must be insane, but I can guarantee you that
most would soil their shorts a dozen times in the first 20 minutes of playing, and again,
I'm not alone here, there are many that vary their approach and take on self made
challenges.
The original Vanilla deserves to be in a gold frame preserved in its original form for
all to appreciate in it's entirety.
I'll play the game however I want - approach any way I want and modded to the eyebrows
if I want. - What I won't do is be pinned down pigeon-holed, defined, directed, guided or
advised on game play.
I heartily suggest that you use terms like 'Players' 'Some Players' 'Many Players' 'Most
Players', or possibly 'I', or 'Myself and others I've heard from' might be more accurate.
Thanks for considering.