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It wasn't finished and isn't moddable, unfortunately.
Still a great game though
The simple answer is always in the fact that the game was unfinished.
Understanding they couldn't implement or properly port everything they've planned, the team started cutting features and polished as much as they could of what is already in the game.
As far as I know the flare gun also functioned as a 'call for reinforcements' thing both for you and the enemies. The enemies still fire one sometimes in the final game but I've never seen reinforcements come. Maybe it just attracts nearby patrol trucks.
Supposedly your buddy would drive in soon after, but as you can see they have no proper AI to drive, sit in the passenger seat or even follow you around.
You've probably noticed that many of the game's elements beg for coop, which was never implemented either.
As for the players' character, the only way that would work is if they carried a flare gun as a permanent permanent part of their load-out. Never had much use for the thing myself. It's great for starting fires, but then again, so is a Molotov.
Anyway, it would be nice just to have a reasonable explanation of how your buddy knows when to come to the rescue.
When you meet a buddy in a safehouse and ask them to help you, they say something along the lines of "I'll be around". Obviously this line varies each buddy, but I always got the impression they're keeping an eye on you, not interfering until you go down, like you said.
The FC2 Realmod makes you carry one on you all the time without occypying a slot. You basically switch between the flare and the machete by pressing 1. Very handy.
Many things demand explanation in this game.
-How do the checkpoints respawn?
-Why does everyone shoot on sight?
-Why do they let you back into the ceasefire zone if you just caused mayhem there 5 minutes ago and escaped only to go back in?
-Why are all vehicles unlocked and have keys in them so anyone can take them?
-Why do the faction leaders not check your profile before trusting you? And why still give you missions knowing that you're a double agent?
-Why did the Jackal spare you?
Suspension of disbelief is your best friend in this game. It really wants you to get immersed in its world, but you have to just let a lot of things go to do so. It's worth it though.
You think?
I have the impression that they do nothing but hang around in the bar and ask you to run their errands just because you're their buddy.
But since you asked, here you go[bfy.tw]