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- Thanks for all the hard work ! -
Thank you Thirdkeeper for your always reliable support!
Reduced fall damage.
Reduced monocular sensitivity.
Improved a slight misalignment of the vehicle GPS.
Added instructions to adjust the level of colour saturation with the 'Colourful Far Cry 2' Reshade.
When the source is reliable I have no choice! ; )
The creative and generous 'actual' mod creators (NOT counting the un-named
poser and thief) have added the breadth and vitality that has kept this ONE/of/ONE
game alive and thriving.
- More than that I have a great respect for the added fine tuning !
- Thanks Again ; )
Annoyingly I wasn't able to completely fix the player arrow being off centre to the right. It's improved and a bit more centre but fixing it meant bugging the map out, so still just 'improved'.
DX10 in this game is simply pretty buggy. With it at times there can be a black square at the players feet and the silent phone call bug is more likely. Those are the most obvious bugs and I'm sure there will be others. So yeh while there are advantages to using DX10, and anyone who wants to can go ahead and use it, my general recommendation is to stick to DX9. Particularly in this context when the aim is for a bug free experience.
However, when I did recently venture into mods for this game, Tom'sMod in particular, it crashed after around 15mins of play, or whenever I tried to leave town, whichever came first.
It seemed I was alone in this situation. Then, I changed to DX9 in-game after seeing a discussion about the differences. As soon as I did that, the modded game runs great.
The biggest issue with dx9 for me is fire which i love and which drops me below 60 fps on my 1700x even when pushing 3975 mhz and 3333 mhz ram, dx10 on the other hand runs the same scenes at around 90-95 fps.
Thanks for testing that out for me, that's great to know. For the next update I'll move the weapon textures back to the enhanced texture pack and specifiy that DX9 is required for it to work properly. The bonus is that the files you deleted are actually only the mask textures that change how the weapon looks as it degrades, so all the underlying base weapon textures will remain upscaled.
Silent phone bug for me happens often with 60 fps cap,with 58 fps cap it happens rarely.(forced via Nvidia GPU control panel.)
Maybe most ppl hardware like DX 9 better though for this buggy game.
I recommend to patch FC 2.exe for "large address aware" so it can use 4GB RAM up from default 2GB for me it significnalty reduced crashes by a very large margin regardless of mods,DX versions.Many old 32 bit games benefit from more usable RAM,especially on high settings,resolutions.
That said regardless of version you should have a few backup hard saves once a while,game breaking bugs can still happen,albiet rarely with 60 fps cap.
Also having too many(100+) quicksaves/saves in general makes this game more crash prone based on my experience.Of course result can vary.
The biggest downside to DX10 is the downgrade in grass, and that's enough for me to always steer clear.
- can't click on "Quit", clicking on "Quit to Menu" works just fine
- "Widescreen" checkbox in Display options looks like it got messed up
Other than that, freaking sweet! thanks for the mod :)
I see what you mean, thanks for letting me know! I'll take a look this weekend.