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To Modding ?
https://steamcommunity.com/groups/FarCry2Crew/discussions/6/2269193447675272541/
Nope, it's the guide that taught me how to do anything with the game in the first place, but doesn't mention sound files.
I had a quick look through and found these:
0CCC015F.unknown - Necessary Evil
0CF76928.unknown - Economics
1265016B.unknown - Stability - Jackal 1 (2/4)
23DE394E.unknown - Career Counselling - Jackal 1 (1/2)
32867871.unknown - Predecessor tape?
This also spurred me onto looking into sound editing in general and while I know you will know most of this I'm going to post it here for the record.
There are two sound file types for FC2, .spk and .sbao. Everything I'm talking about here applies to .sbao files which are generally used for longer audio like dialogue or music.
To find the right audio file use DecUbiSndGui which you can find at the following link and then download "DecUbiSndGui-0.81.zip": https://bitbucket.org/Zenchreal/decubisnd/downloads/
Once you have your .fat/.dat files unpacked you can point that program at the extracted folder and listen to the files.
Once you find your file go and get a .SBAO<>.OGG converter from here, getting the 'ConvertSBAO' option: https://www.nexusmods.com/watchdogs/mods/127?tab=files
To convert the .unknown file first edit the file extension to .sbao. You can then drag it onto "hV_WD_sbao2ogg_converter.exe" from the converter download. This creates two files, a '.ogg' audio file and a '.hdrsbao' file which contains the data of the .sbao.
Open the audio file you want to add in something like Audacity and extract it into .ogg format. I've found that if you want to edit the tapes then you need to increase the track speed by 100% (x2) for it to play correctly. For the main menu music you need to reduce the track speed by -8.120% (x0.919).
Once you have your .ogg file you can replace the .ogg audio file from your extracted .sbao. Then you can drag that onto "hV_WD_ogg2sbao_converter.exe" and that will give you your complete .sbao. If it was originally a .unknown file you need to edit the file extension accordingly.
After all this it can go into your unpacked patch files in the corresponding folder that it came from.
I also found that when replacing the tapes the full track length wouldn't play. For example when I replaced a 33 second track with a 5 minute one it played for around 90 seconds before ending.
These instructions are a bit rough but one day I'll get them edited and put into the guide. This is a good record for me to come back to anyhow.
Edit: And if anyone is interested, the main menu music is 004b177b.sbao
https://steamcommunity.com/groups/FarCry2Crew/discussions/6/3182361055544934985/
Yo coming again with the life-saving info. Your knowledge on how this mess of a game is cobbled together is impressive to say the least.
And thank you thirdkeeper for your reliable support!
Yeah I know, that's why I want to replace the tapes with actual music so I can listen to something different while driving. And the tape glitch is so easy to fix I just fixed it myself through a simple edit in the hex editor.
Makes it even more embarrassing for Ubi to have not fixed it.
Reminds me of that broken AI in Aliens Colonial Marines that was caused by a typo in the code lol.
Much better games with that fix + mods. Kind of like FC2...
ConvertSBAO is gone , do u still have the tool ??
These the tools you need ?
Hope this helps..
- Best of Luck -