Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you ignite the bomb, I'm pretty sure you're dead meat.
As far as the story goes I have an argument with that ending.
For one, the Jackal is dead. You've survived all that mess,
and succeeded.
Second, just get on the damned plane and get over yourself.
if it was a lake below you probably could have straight up jumped down and ended up with maybe some broken bones and your life
The game had a very gloomy tone and I don't think there is a happy ending.
Nice post ! - Thanks 8 )
No reason to blow yer brains out on the tarmac !
Battery - player dies from igniting the dynamite and doesn't have time to run away. This is obvious.
Briefcase - it looks like the player survives but he doesn't. When the camera shows the reporter taking photos and the guy checking the diamonds in the briefcase you can hear the guncock sound and then a gunfire sound when the black and white picture is shown which represents the suicide of the player.
Nevertheless if the player didnt commit suicide, he would die from malaria anyway which was getting worse at the end of act 2 to all of act 3 to the point where the anti malaria pills weren't effective anymore. It even says in the journal that the player "feels like" he could die.
That's odd. In countless playthroughs attacks tapered off in severity and frequency,
and by the end of the game it was 40 minutes and more between attacks - down
from 20 at the start.
I have 146 hrs in my current game. If you save at the prison gate you can return
and have an unlimited supply of pills -> and they work just fine.
To delay the dynamite going off all he needed was a lit cigarette on the battery
pole with the cable resting on it.
- The whole ending premise is a bit weak, but I believe that lacking any climactic
'final battle' or story resolution they kept it 'noire' and went with the *surprise*.
- Pretty novel idea to kill off the player. - At least they waited until the end of the
game to do it. - <heh!> 8 )
I agree, the dynamite explosion could have been delayed so the player could have time to survive.
But I guess both the player and The Jackal had to die because if they continued existing then the cycle of war in Africa will never end. Though I think the Jackal may have faked his death since his body wasn't found, he could have sent someone else to do the remaining task.
One of the main points of the story is that their deaths wouldn't make any difference.
There are countless arms dealers and mercs that would immediately replace them.
No, I believe the Jackal was done. The early tapes show a Jackal that doesn't care.
One who is all for himself, all about power and control.
Gradually, the tapes reveal a coming awakening, He laments about a cell mate going
mad - eating a rat and realizing the horror of "what he had become". - In a later tape
he talks of a kid taking boots off a dead man who looked tired, beaten, old, "a kid
shouldn't look like that." - Not exactly 'Jackal' behavior.
The last act of this 'selfish power monger' is to save a bunch of innocents and choose
what he believes is a fitting end for himself. A definitive change in character. - In his
own mind an act of atonement, and to reinforce his beliefs a 'partner' who he declares
is just like him and willing to do the same.
End of story.
I remember hearing in the game that Jackal has cancer and didn't have long left to live. So he'll die eventually if he survived
This one of my favourite far cry games