Far Cry 2

Far Cry 2

Maybe the ending is up for interpretation?
Something I've always thought is that maybe they wanted to leave the player's status unknown. Just like they did for Kenny in The Walking Dead, where we all thought he was dead but he turned up somehow surviving. Maybe they really just left it unknown whether the player survives or not.
< >
Showing 1-15 of 39 comments
BigTinz Apr 9, 2021 @ 8:05am 
If you take the briefcase route, it's definitely up for interpretation.

If you ignite the bomb, I'm pretty sure you're dead meat.
thirdkeeper Apr 9, 2021 @ 11:20am 
There were blanks in the gun. - The Jackals little joke.

As far as the story goes I have an argument with that ending.

For one, the Jackal is dead. You've survived all that mess,
and succeeded.

Second, just get on the damned plane and get over yourself.
Last edited by thirdkeeper; Apr 9, 2021 @ 11:21am
CatOperator Apr 9, 2021 @ 2:29pm 
Originally posted by Hunter:
If you take the briefcase route, it's definitely up for interpretation.

If you ignite the bomb, I'm pretty sure you're dead meat.
afaik it wasn't a nuclear bomb and since it was dynamite from what i've seen and since you were right by a mountain you could have scaled down it with the 15 or so seconds you had to have at least survived the blast
if it was a lake below you probably could have straight up jumped down and ended up with maybe some broken bones and your life
Gerardius418 May 1, 2021 @ 9:00am 
Originally posted by hentaiphd:
Originally posted by Hunter:
If you take the briefcase route, it's definitely up for interpretation.

If you ignite the bomb, I'm pretty sure you're dead meat.
afaik it wasn't a nuclear bomb and since it was dynamite from what i've seen and since you were right by a mountain you could have scaled down it with the 15 or so seconds you had to have at least survived the blast
if it was a lake below you probably could have straight up jumped down and ended up with maybe some broken bones and your life
The thing is once the dynamite blows up the the whole place goes down, the "guy" is standing on that place, so the possibilities for survival are really low
ELiN0R May 3, 2021 @ 8:29am 
For me it was clear that both Jackal and the player will die, no matter what you choose.
The game had a very gloomy tone and I don't think there is a happy ending.
Last edited by ELiN0R; May 3, 2021 @ 8:29am
thirdkeeper May 3, 2021 @ 9:56am 
Originally posted by 🍕Patrizza Von Pineapple Pizza:
For me it was clear that both Jackal and the player will die, no matter what you choose.
The game had a very gloomy tone and I don't think there is a happy ending.

Nice post ! - Thanks 8 )
Elbmek Jun 5, 2021 @ 7:07pm 
In FC2 end of Act 2, it proves you were being strung along by liars - go figure
thirdkeeper Jun 5, 2021 @ 7:14pm 
eh.. - You killed a bunch of bad guys and saved a bunch of innocents.
No reason to blow yer brains out on the tarmac !
Ates-tinal Jun 13, 2021 @ 7:21pm 
In Far Cry 5, there's an easter egg where Casey Fixman, the chef at the Spread Eagle (the little bar in the first region) tells you he knows what happened to the Jackal, but the official report on it won't be de-classified until 2058. There's clips on YouTube if you look up something like "Far Cry 5 Jackal."
jagree Jun 27, 2021 @ 5:14pm 
I think the player dies in both endings (Battery and Briefcase endings)

Battery - player dies from igniting the dynamite and doesn't have time to run away. This is obvious.

Briefcase - it looks like the player survives but he doesn't. When the camera shows the reporter taking photos and the guy checking the diamonds in the briefcase you can hear the guncock sound and then a gunfire sound when the black and white picture is shown which represents the suicide of the player.

Nevertheless if the player didnt commit suicide, he would die from malaria anyway which was getting worse at the end of act 2 to all of act 3 to the point where the anti malaria pills weren't effective anymore. It even says in the journal that the player "feels like" he could die.
Last edited by jagree; Jun 27, 2021 @ 5:16pm
thirdkeeper Jun 27, 2021 @ 7:22pm 
Originally posted by jagree03:
I think the player dies in both endings (Battery and Briefcase endings)

Battery - player dies from igniting the dynamite and doesn't have time to run away. This is obvious.

Briefcase - it looks like the player survives but he doesn't. When the camera shows the reporter taking photos and the guy checking the diamonds in the briefcase you can hear the guncock sound and then a gunfire sound when the black and white picture is shown which represents the suicide of the player.

Nevertheless if the player didnt commit suicide, he would die from malaria anyway which was getting worse at the end of act 2 to all of act 3 to the point where the anti malaria pills weren't effective anymore. It even says in the journal that the player "feels like" he could die.

That's odd. In countless playthroughs attacks tapered off in severity and frequency,
and by the end of the game it was 40 minutes and more between attacks - down
from 20 at the start.

I have 146 hrs in my current game. If you save at the prison gate you can return
and have an unlimited supply of pills -> and they work just fine.

To delay the dynamite going off all he needed was a lit cigarette on the battery
pole with the cable resting on it.

- The whole ending premise is a bit weak, but I believe that lacking any climactic
'final battle' or story resolution they kept it 'noire' and went with the *surprise*.

- Pretty novel idea to kill off the player. - At least they waited until the end of the
game to do it. - <heh!> 8 )
Last edited by thirdkeeper; Jun 27, 2021 @ 7:53pm
jagree Jun 28, 2021 @ 2:04am 
Originally posted by thirdkeeper:
Originally posted by jagree03:
I think the player dies in both endings (Battery and Briefcase endings)

Battery - player dies from igniting the dynamite and doesn't have time to run away. This is obvious.

Briefcase - it looks like the player survives but he doesn't. When the camera shows the reporter taking photos and the guy checking the diamonds in the briefcase you can hear the guncock sound and then a gunfire sound when the black and white picture is shown which represents the suicide of the player.

Nevertheless if the player didnt commit suicide, he would die from malaria anyway which was getting worse at the end of act 2 to all of act 3 to the point where the anti malaria pills weren't effective anymore. It even says in the journal that the player "feels like" he could die.

That's odd. In countless playthroughs attacks tapered off in severity and frequency,
and by the end of the game it was 40 minutes and more between attacks - down
from 20 at the start.

I have 146 hrs in my current game. If you save at the prison gate you can return
and have an unlimited supply of pills -> and they work just fine.

To delay the dynamite going off all he needed was a lit cigarette on the battery
pole with the cable resting on it.

- The whole ending premise is a bit weak, but I believe that lacking any climactic
'final battle' or story resolution they kept it 'noire' and went with the *surprise*.

- Pretty novel idea to kill off the player. - At least they waited until the end of the
game to do it. - <heh!> 8 )

I agree, the dynamite explosion could have been delayed so the player could have time to survive.

But I guess both the player and The Jackal had to die because if they continued existing then the cycle of war in Africa will never end. Though I think the Jackal may have faked his death since his body wasn't found, he could have sent someone else to do the remaining task.
Virago Jun 28, 2021 @ 3:47am 
Some people doubt the protagonist/antagonist fate because they don't see their dead bodies. Reason might be design / narrative or simply to leave it to the player's imagination. We either accept the plot as is presented in the game or start speculating. I try to stay away from speculations.
thirdkeeper Jun 28, 2021 @ 9:42am 
Originally posted by jagree03:
Originally posted by thirdkeeper:

That's odd. In countless playthroughs attacks tapered off in severity and frequency,
and by the end of the game it was 40 minutes and more between attacks - down
from 20 at the start.

I have 146 hrs in my current game. If you save at the prison gate you can return
and have an unlimited supply of pills -> and they work just fine.

To delay the dynamite going off all he needed was a lit cigarette on the battery
pole with the cable resting on it.

- The whole ending premise is a bit weak, but I believe that lacking any climactic
'final battle' or story resolution they kept it 'noire' and went with the *surprise*.

- Pretty novel idea to kill off the player. - At least they waited until the end of the
game to do it. - <heh!> 8 )

I agree, the dynamite explosion could have been delayed so the player could have time to survive.

But I guess both the player and The Jackal had to die because if they continued existing then the cycle of war in Africa will never end. Though I think the Jackal may have faked his death since his body wasn't found, he could have sent someone else to do the remaining task.

One of the main points of the story is that their deaths wouldn't make any difference.
There are countless arms dealers and mercs that would immediately replace them.

No, I believe the Jackal was done. The early tapes show a Jackal that doesn't care.
One who is all for himself, all about power and control.

Gradually, the tapes reveal a coming awakening, He laments about a cell mate going
mad - eating a rat and realizing the horror of "what he had become". - In a later tape
he talks of a kid taking boots off a dead man who looked tired, beaten, old, "a kid
shouldn't look like that." - Not exactly 'Jackal' behavior.

The last act of this 'selfish power monger' is to save a bunch of innocents and choose
what he believes is a fitting end for himself. A definitive change in character. - In his
own mind an act of atonement, and to reinforce his beliefs a 'partner' who he declares
is just like him and willing to do the same.

End of story.
Last edited by thirdkeeper; Jun 28, 2021 @ 9:47am
hardeepreehal Jun 28, 2021 @ 12:31pm 
Jackal and Player died, FC2 has a dark story just like how the rest of the world of Africa is bleak, miserable and hopeless. Ending isn't happy at all - well I guess it is happy for the innocent who were able to refuge to other countries.

I remember hearing in the game that Jackal has cancer and didn't have long left to live. So he'll die eventually if he survived

This one of my favourite far cry games
Last edited by hardeepreehal; Jun 28, 2021 @ 12:31pm
< >
Showing 1-15 of 39 comments
Per page: 1530 50

Date Posted: Apr 9, 2021 @ 5:48am
Posts: 39