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Thanks for sharing that, I'll definitely add it at some point. Real life is slowing me down at the moment, something about having to write a dissertation when I wish I could be doing far cry stuff.
Graphics
Other visual tweaks
-Removing rim lighting (blue tint at night)
-Bug fix - White flashes on distant terrain with low settings
-Bug fix - White flashes on vehicles with low settings
-Bug fix - Edges of distant shadows flickering
-Bug fix - Black flashes on distant shadows
UI/HUD
-Guide - Limited saving
Health/Healing
-Bug fix - Restoring critical healing animations to Infamous difficulty
-Guide - Enhanced First Aid
Vehicles
-Bug fix - Seeing the edges of the players arms when using hang gliders
Sound
-Bug fix - 9th Jackal tape repeating in map 2
DLC unlocking
-Predecessor missions
-Primitive/Homemade machetes
Quick Steps - Editing an existing mod
Graphics
Other visual tweaks
Max FPS
-Option 1: Add a launch property
-Option 2: Edit the game files
UI/HUD
Limited navigation
-Removing markers from the map/gps
-Removing coloured road signs
HUD fade time
Reload prompt
Controls
Guide - Make a key rebindable
Miscellaneous edits
Timescale
Disabling intro videos
-Option 1: Add a launch property
-Option 2: Edit the game files
Testing conditions/Cheats
God mode
-Option 1: Add a launch property
-Option 2: Edit the game files
Unlimited Ammo
-Option 1: Add a launch property
-Option 2: Edit the game files
Unlimited weapon reliability
-Option 1: Add a launch property
-Option 2: Edit the game files
Unlock all weapons
AI ignoring the player
-Option 1: Add a launch property
-Option 2: Edit the game files
It's far more useful than this garbage comment...
Navigation man. - It's as simple as that.
You can master this game and move anywhere with impunity and ease. - Don't
let the game dominate you. Use the map and take control of the situation
everywhere you travel.
In this sim roads are meant to be trouble. - Avoid them as much as possible
or you'll have trouble every where you go. - Once you know the patrols well
you can time your actions to avoid them, but only for relatively short distances.
Get used to walking. - Checkpoints are for sneaking bye.
Learn how to choose your battles !
It's a great game - make it's faults work in your favor.
And DON'T RAZZ the mods who've done nothing but hard work to save and
improve the best damned shooter that was ever made.
- Best of Luck - !
FC2Crew
https://steamcommunity.com/groups/FarCry2Crew
Weapons
Guide - Throwing grenades from mounted weapons
Vehicles
Guide - Throwing grenades from vehicles
Guide - Using weapons while driving
These have taken a huge amount of time to get working. The vehicle ones are very buggy but also fun to use.
It's the same approach but I found a much cleaner way of making it work. The shooting as a passenger animations are laid over the driver animations. It as janky as it sounds and shooting is still locked straight ahead but it's pretty fun using the m79. The shooting is also useful for breaking the windscreen so you can throw grenades through
I finally gave up on trying to get full passenger controls in SP after pulling my hair out for a week. I don't understand why it doesn't work, despite being able to sit in the seat by disabling the "forbidden" setting in gamemode.xml, and all of the inputs appearing to be enabled in the inputcommon. You can get in and out of the seat, but that's it. No other controls work at all, for me.
I'd just love to be able to sit in the passenger seat of the jeep and snipe from a hill, or something.
The vehicle stuff is really complicated though. Add grenade throwing to regular mounted weapons was really simple but I just couldn't figure out doing it with vehicle mounted weapons.
You'll see what I mean by how janky it is. It isn't too bad with land vehicles but it's horrible with boats. Some of it just doesn't line up even for cars, like it doesn't seem like it possible for weapons to break in vehicles. I don't know if that could happen in multiplayer but with this system the broken weapons just stop working without blowing up.
Weapons
Guide - Alternate animations
Option 1 - Carrying weapons lower
Option 2 - Safe zone animations
into every task without hesitation and quite a bit of zeal knowing that no area is beyond
relatively easy reach and no encounter that is beyond my abilities to deal efficiently with.
Often the most difficult challenges are the most rewarding.
- Thanks ! - I appreciate the feed back - 8 )
Special thanks to Tom for all his generous efforts to compose this guide.
Most sincere apologies for the OT intrusions -> !
- Best Wishes -