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Redux mod: Most Vanilla mod. (Mod size 13mb...?)
(Immersion: A, Realism:B-, Innovation: F-)
Vanilla+(Toms Mod): A middle ground. It starts with Redux+New Dunia in mind.
(Immersion: B+, Realiam:B, innovation: C-)
New Dunia mod: Like Far Cry 3 and Far Cry 2 got an strong but ugly baby.
(Immersion: B, Realism: A+, Innovation: A+++)
Infamous Fusion: A punishment to play. Make you hate/love FC2 yet again.
(Immersion: A-, Realism:A+++, Innovation:A)
Real mod: The origin of all the mod listed above.
(Immersion: A+, Realism: A, Innovation: Legend- it's our origin after all)
Jackal mod: Far Cry 2 no man's land version.
(Immersion: A+++, Realism:A+, Innovation: A+)
Those are some of my experiences, does not stand for everyone. You still need to try them yourself. Cheers.
PS. Since you are looking for an immersion mod I am not going to shamelessly promote my "New Dunia Mod" here. It's something else.
I think you'd have a great time with FC2 using either of these. If you want stealth machete takedowns as a major mechanic like FC3, Vanilla+ is the way to go.
If you're more concerned with immersion, I'd say Redux.
Either way, I recommend using Fox's Multi Fixer Launcher (included with permission in Redux).
"New Dunia mod" is the origin of the Machete Stealth take down, also has been updated and fine tuned to give the player best stealth gameplay.
It's not in the Redux mod.
Check this out
https://www.youtube.com/watch?v=AINv1oMFglQ
Moreover, what are the major differences between your mod and Vanilla+, aside from stealth takedowns?
I guess the handwritten map, playable female cast, and bigger focus on holstering your weapon would be the main differences, now. Most up-to-date FC2 mods are fairly similar these days.
Does your mod feature a built-in reshade mod or is the graphics left untouched?
Moreover I'd like to take the opportunity to ask you: in what ways, do you think, Far Cry 2 is superior to Far Cry 3 and the later installments?
For me, it's kind of abstract. FC2 has "soul" in a way that the later games merely try to imitate. It feels like it has a real point that it's trying to convey, and it doesn't treat the player like a child or an idiot to make that point. I still think it's one of the most anti-war, and anti-imperialist games ever made, and it accomplishes that while also kicking ass and not being preachy.
From a gameplay perspective, I just love the lack of traditional HUD/UI, and the "anti-power fantasy" that it provides. I put it in the same club as STALKER, where it basically kicks you in the balls and dares you to keep playing, while still giving you the tools to have an amazing experience.
The later games became action movie roller coasters, with nonsensical, and magical plots.
I still love Far Cry 4 and 3, but 2 is just in a league of its own, despite being heavily flawed.