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You have a list of arms, legs, heads, facial hair, etc. that are assembled when a match is started. It's a really cool idea that keeps things fresh, but it makes this kind of thing effectively impossible without an official set of mod tools or SDK.
My theory is that you could open the generic warrenclyde.xbg model with a hex editor, then dig through the MP kit pieces with a hex editor, copy and pasting the lines of code to "build" a custom MP player in SP.
But this would be so tedious and confusing that it might drive you crazy.
If you want to try, you can use the mod tools posted on the redux mod db page to do it. Unpack your worlds file to access everything.
You can also unpack redux with those to see how I implemented the female chars. Viewing their models with a hex editor should give you an idea of what I mean.
Good luck.