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yes both Steam and GOG versions are supported. Game version must be v1.03.
The FOV option is implemented but needs some testing and discussion. Because there are several approaches for changing FOV in the game. The first method was with the WideScreenFixer which changes global FOV just before output of resulting picture adding some delta. So when you aim (ironsight) then ironsight FOV changes as well. This results in some wired looking of sniper scopes. The second method was implemented by Hunter who changed fFOV value just for camera in the resource files. Leaving ironsights FOV intact. My program do just the same but on the program level. In my opinion this method gives the best result. But later I saw some complaints in Hunter's thread about this approach and he made some special version tweaking different weapon's FOV.
That is sad. I need some more information for reproducing this error.
What Windows version do you have (exact number - press Win-R, type 'winver').
May be some antivirus is blocking activity of Multi Fixer? This utility uses in-memory patching technique which can be considered as malware.
https://github.com/FoxAhead/Far-Cry-2-Multi-Fixer/releases/tag/v1.1
Added more logging for dll loading.
What FOV are you setting?
BytesRead 512
BytesWritten 273
BytesWritten 24
Error: Dll not loaded
https://github.com/FoxAhead/Far-Cry-2-Multi-Fixer/releases/tag/v1.2
There is still a glitch, when after loading some vehicles "save" the old FOV value. But if you travel further, new vehicles will spawn with a corrected FOV-value.
Glad to hear the Vehicle FOV is worked out.
https://github.com/FoxAhead/Far-Cry-2-Multi-Fixer/releases/tag/v1.3
This parameter runs a console command 'batchfile'. This text file can contain list of console commands and will autorun at game start.
https://github.com/FoxAhead/Far-Cry-2-Multi-Fixer/releases/tag/v1.4
devmodeon - turn dev mode on
devmodeoff - turn dev mode off
Both commands are not official so it will always say "Unknown command: ...". But they do have effect.
These allows to enable/disable lots of other console commands: cheats, debugs, domino (script engine) commands not accessible in usual way. Feel free to experiment with Dunia engine at your own risk.
Slightly changing the camera offset Y alleviates the arm clipping when using the MP5 with an increased FOV! I also found it very interesting that there are THREE different ways that this version of Dunia can calculate FOV. 0, 1, 2 are all different.
Great work as usual!