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Cribbage was the main reason I bought the pack, that and to access a couple variants I hadn't tried. In Mobius I played cribbage more than the actual game 😅
To me it's fun figuring out paths to extract the most combo points. if you imagine the score target is the HP of a boss then In a way it has the feel of a card battle game. I don't play Hearthstone or anything, but did enjoy Slay the Spire where you have to tactically use cards to defeat enemies.
I think one thing which helps is to avoid clearing a stack for as long as possible so I can put another card on there temporarily (a cheat move). I usually have one or more stacks all the way from T to 7 just waiting for a 6.
Lastly, there's often some number which is hard to get to so I look for it at the start so I know what to base my overall moves on: get to those problematic ones. For example, if a whole bunch of V cards are at the tops of the stacks, or in only one or two stacks, then the V is going to be a problem. So, i prioritize uncovering them.
Also, it is possible to beat it without a cheat move. It's just more difficult and happens less often.
And, I think the Cribbage is pretty good. I like its style and memorizing the good combos makes the gameplay smooth.
To echo what other commenters said, Cribbage is good, actually. It's off-putting at first because it is so different from the other games, but if you stick with it, it's worth it. Once you figure out how to get mega combo points, like creating long runs in a seemingly non-linear, chatoic order, then mixing in a 15 or 31 or trips or whatever, it's really rewarding.
This is just my personal ranking, now that I'm close to 100%'ing the game:
If I was to set a ranking, it would go like:
Sawayama (I love Klondike style solitaire, even as inconsistent as it is)
Fortune (Skeptical at first, then fell in love with it)
Cribbage (Reminds me of playing it with my dad, and the deck is great)
Kabufuda (Peaceful yet tactful. Some of the cards are a bit too similar though and trip me up)
Shenzen (Great solitaire, easy to understand and is almost always a win for me anymore)
Sigmar (Unique and fun, but I have to be in the right mindset)
Proletariat (Feels very samey between plays compared to other games, win sound is obnoxious)
Cluj (Gives me a slight headache thinking about my moves, the lack of music makes it uncomfortable to play long)
There are moves which are helpful to play and, of course, they're not so obvious at first.
FF is the harder by far. An early bad move could be gameover and you realize several moves later.
For those who have trouble with Cribbage, go for straight and 3 of a kind. Pairs should be your last choice. Sometimes you need a 0 points stack to trigger frenzy next. With low straight you can get a lot of points if you play cards well like 3-4-5-4-3. Other example 7-8-9-7 you get points for 2 straight and 15 & 31 points bonus aswell.